AATA Beta 0.9
Moderator: Moderators
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
-
- Posts: 23
- Joined: 20 Dec 2005, 03:50
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
-
- Posts: 23
- Joined: 20 Dec 2005, 03:50
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
I don't have the latest version. Or maybe I do. I really have no idea.
May I suggest that the version number change along with each version of the mod? There's like 3 or 4 "AATA v0.9"s out there, and I haven't a clue which one is the latest.
Let's just rename the latest one "AATA Beta 0.10" and go up from there. Makes it a lot easier for the testers.
May I suggest that the version number change along with each version of the mod? There's like 3 or 4 "AATA v0.9"s out there, and I haven't a clue which one is the latest.
Let's just rename the latest one "AATA Beta 0.10" and go up from there. Makes it a lot easier for the testers.
b1.7
It is still AATA 0.9 as really we (ok. I) am still in the process of porting it to Spring, making minimal gameplay changes. Once everything is working reasonably well and bugfree I will release the final 0.9 while working on AATA 1.0 with a big balance overhaul and probably other nifty stuff.
Perhaps AATA 1.0 can be renamed to AAS 0.1? Unless Absolute Annihilation already uses that acronym.
It is still AATA 0.9 as really we (ok. I) am still in the process of porting it to Spring, making minimal gameplay changes. Once everything is working reasonably well and bugfree I will release the final 0.9 while working on AATA 1.0 with a big balance overhaul and probably other nifty stuff.
Perhaps AATA 1.0 can be renamed to AAS 0.1? Unless Absolute Annihilation already uses that acronym.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07