The Lost Legacy v1.04 (13 dec 2005)

The Lost Legacy v1.04 (13 dec 2005)

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NOiZE
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The Lost Legacy v1.04 (13 dec 2005)

Post by NOiZE »

The Lost Legacy

Image

Image

Image

Image

Image

TLL versus ARM versus CORE

DOWNLOAD

v1.04
- a lot of blobs (shells) have higher weapon velocity now
- added TLL Shaman (unit from BlackDawnBR) Resurection Kbot
- added sidepic
- added TLL MLV with 6 mines (unit from BlackDawnBR)
- replaced Loadscreens

v.103
- Fixed some missing Texture errors
- Removed some not used units
- Cleaned up all FBI's
- Krogoth can no longer be airtransported
- TLL Moho Metal Maker will activate automaticly when build
- TLLBomber drops bomb correctly now
- TLLABomber drops bomb correctly now
- Fixed spelling error for once and for all
- Removed one unused movementclass
- Fixed Armor.txt, by doing that the stunner gun is no longer bugged
- Made TLLLoki, CORMART and ARMMart Hight trajectory
- Fixed Commanders head while nanolathing
- Fixed Arm Advart name
- doubled requierd idletime before autoheal
- halfed autoheal rate
- Scaled some tech 2 and tech 3 units
- Replaced Loadscreen with a other Loadscreen, and Neuralize provided 7 screenshots, i still want your cool screenshots!!

v1.02
- Fixed spelling error
- Given TLL Light Flametower a constant stream of fire and increased damage
- Removed CorCut
- Fixed a lot of buildtree issues for CORE and ARM (enables more units)
- Made Speed killers tracks wider
- Flash makes sounds again
- Fixed error message when the ARM minelayer is killed
- Removed third weapon of the TLL Dreadnought
- Brought back old sniper model
- Fixed Advanced Air Plant Texture
- Made Kbots able to climb steeper hills
- Changed several descriptions
- Gave punisher/Guardian/Sling weapon higher velocity
- Fixed TLL obliterator crash by setting onoffable=0;
- Hopefully added up all missing textures





v1.01

- fixed many bugs
- added several Evolva models
- Scaled ARMBRTHA, ARMVULC, CORKROG, CORGANT, CORINT, CORBUZZ, CORWIDMKR, TLLLRPT
- Made LOS 25% bigger
- corrected movedata.tdf so kbots can climb hills like they should
- added Crusstrenght to movedata.tdf
- added Tracks
- Made new armor.txt category's and applied them to the weapons.tdf
- Made 1 load screen
- Lifted some factory's so they don't dig into the ground anymore
- Using Uber Legacy (by Wingflier) FBI and Weapon stats.

If u think u can help fixing those last bugs and u can make good looking loadscreens contact me :-)
Last edited by NOiZE on 14 Dec 2005, 11:31, edited 11 times in total.
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Michilus_nimbus
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Post by Michilus_nimbus »

If u think u can help fixing those last bugs and u can make good looking loadscreens contact me
Use these! Use these I tell you!
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Guessmyname
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Post by Guessmyname »

*sound of jaw hitting floor*

nice!

How do you plan on adding TA:S client support, and can I help with testing?
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Masse
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Post by Masse »

2 screenshots are mixed there... the one with 2 tanks in the front and the one with those many kbots :wink: not a big thing...

THATS FREAKING AWESOME !..
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NOiZE
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Post by NOiZE »

Michilus_nimbus wrote:
If u think u can help fixing those last bugs and u can make good looking loadscreens contact me
Use these! Use these I tell you!
those are low res tho..
Guessmyname wrote: How do you plan on adding TA:S client support, and can I help with testing?
Betalord told me he is working on it and multiple side support for TASclient will be here soon.

So when betalord does that update i'll release this
Doomweaver
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Post by Doomweaver »

What balance do ARM and CORE have?
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NOiZE
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Post by NOiZE »

Doomweaver wrote:What balance do ARM and CORE have?
UH like, however all missles shoot ground too!!
Doomweaver
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Post by Doomweaver »

Cool, so this will sort of replace UH?
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NOiZE
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Post by NOiZE »

well i'm not gonna delete UH :D

some ppl will probaly still play UH, but hopefully more ppl will play this and help me balancing this by giving a lot of feedback :D
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Masse
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Post by Masse »

http://members.home.nl/sangers/t2.jpg
and
http://members.home.nl/sangers/2.jpg
change those and im happy... :lol:

so the subs can shoot missiles if the weapon is over the surface ?
im not gonna play UH :wink:
Last edited by Masse on 14 Nov 2005, 21:31, edited 1 time in total.
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NOiZE
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Post by NOiZE »

change to what?
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Masse
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Post by Masse »

NOiZE wrote:change to what?
clicky clicky the second picture of ur post... it bring up wrong picture :wink: picture names are screwed
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NOiZE
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Post by NOiZE »

Owh i see fixed.
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Masse
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Post by Masse »

good :wink:
colorblind
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Post by colorblind »

NOiZE wrote:
Doomweaver wrote:What balance do ARM and CORE have?
UH like, however all missles shoot ground too!!
Dang, the smile on my face suddenly turned into a frown. Altough I'd love to play TLL in Spring, I'm not so big a fan of UH. Ah well, guess I'm gonna have to rip TLL out of your mod and stick it into XTA :).
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NOiZE
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Post by NOiZE »

yep u could do that
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Masse
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Post by Masse »

maybe u should post it to MODDB to the spring mods section... if we can get some good looking screenshots of good looking mods there we get more ppl attension and that means more ppl to play/mod/program... im happy when some SPRING mod gets to frontpage of MODDB

http://games.moddb.com/153/
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chillaaa
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Post by chillaaa »

NOiZE, your a beast! and i love you. I have been waiting for this to be brought to spring for as long as i can remember spring being around. I shall be one who will play it (even though i suck total ass)
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Zoombie
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Post by Zoombie »

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DeathHawk
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Post by DeathHawk »

:shock: Wow this looks exellent will the look simerlar in graphic wise as the pics Michilus_nimbus has suplied ... if it does how good will this game be!!!!
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