The Lost Legacy v1.04 (13 dec 2005)
Moderator: Moderators
The Lost Legacy v1.04 (13 dec 2005)
The Lost Legacy
TLL versus ARM versus CORE
DOWNLOAD
v1.04
- a lot of blobs (shells) have higher weapon velocity now
- added TLL Shaman (unit from BlackDawnBR) Resurection Kbot
- added sidepic
- added TLL MLV with 6 mines (unit from BlackDawnBR)
- replaced Loadscreens
v.103
- Fixed some missing Texture errors
- Removed some not used units
- Cleaned up all FBI's
- Krogoth can no longer be airtransported
- TLL Moho Metal Maker will activate automaticly when build
- TLLBomber drops bomb correctly now
- TLLABomber drops bomb correctly now
- Fixed spelling error for once and for all
- Removed one unused movementclass
- Fixed Armor.txt, by doing that the stunner gun is no longer bugged
- Made TLLLoki, CORMART and ARMMart Hight trajectory
- Fixed Commanders head while nanolathing
- Fixed Arm Advart name
- doubled requierd idletime before autoheal
- halfed autoheal rate
- Scaled some tech 2 and tech 3 units
- Replaced Loadscreen with a other Loadscreen, and Neuralize provided 7 screenshots, i still want your cool screenshots!!
v1.02
- Fixed spelling error
- Given TLL Light Flametower a constant stream of fire and increased damage
- Removed CorCut
- Fixed a lot of buildtree issues for CORE and ARM (enables more units)
- Made Speed killers tracks wider
- Flash makes sounds again
- Fixed error message when the ARM minelayer is killed
- Removed third weapon of the TLL Dreadnought
- Brought back old sniper model
- Fixed Advanced Air Plant Texture
- Made Kbots able to climb steeper hills
- Changed several descriptions
- Gave punisher/Guardian/Sling weapon higher velocity
- Fixed TLL obliterator crash by setting onoffable=0;
- Hopefully added up all missing textures
v1.01
- fixed many bugs
- added several Evolva models
- Scaled ARMBRTHA, ARMVULC, CORKROG, CORGANT, CORINT, CORBUZZ, CORWIDMKR, TLLLRPT
- Made LOS 25% bigger
- corrected movedata.tdf so kbots can climb hills like they should
- added Crusstrenght to movedata.tdf
- added Tracks
- Made new armor.txt category's and applied them to the weapons.tdf
- Made 1 load screen
- Lifted some factory's so they don't dig into the ground anymore
- Using Uber Legacy (by Wingflier) FBI and Weapon stats.
If u think u can help fixing those last bugs and u can make good looking loadscreens contact me
TLL versus ARM versus CORE
DOWNLOAD
v1.04
- a lot of blobs (shells) have higher weapon velocity now
- added TLL Shaman (unit from BlackDawnBR) Resurection Kbot
- added sidepic
- added TLL MLV with 6 mines (unit from BlackDawnBR)
- replaced Loadscreens
v.103
- Fixed some missing Texture errors
- Removed some not used units
- Cleaned up all FBI's
- Krogoth can no longer be airtransported
- TLL Moho Metal Maker will activate automaticly when build
- TLLBomber drops bomb correctly now
- TLLABomber drops bomb correctly now
- Fixed spelling error for once and for all
- Removed one unused movementclass
- Fixed Armor.txt, by doing that the stunner gun is no longer bugged
- Made TLLLoki, CORMART and ARMMart Hight trajectory
- Fixed Commanders head while nanolathing
- Fixed Arm Advart name
- doubled requierd idletime before autoheal
- halfed autoheal rate
- Scaled some tech 2 and tech 3 units
- Replaced Loadscreen with a other Loadscreen, and Neuralize provided 7 screenshots, i still want your cool screenshots!!
v1.02
- Fixed spelling error
- Given TLL Light Flametower a constant stream of fire and increased damage
- Removed CorCut
- Fixed a lot of buildtree issues for CORE and ARM (enables more units)
- Made Speed killers tracks wider
- Flash makes sounds again
- Fixed error message when the ARM minelayer is killed
- Removed third weapon of the TLL Dreadnought
- Brought back old sniper model
- Fixed Advanced Air Plant Texture
- Made Kbots able to climb steeper hills
- Changed several descriptions
- Gave punisher/Guardian/Sling weapon higher velocity
- Fixed TLL obliterator crash by setting onoffable=0;
- Hopefully added up all missing textures
v1.01
- fixed many bugs
- added several Evolva models
- Scaled ARMBRTHA, ARMVULC, CORKROG, CORGANT, CORINT, CORBUZZ, CORWIDMKR, TLLLRPT
- Made LOS 25% bigger
- corrected movedata.tdf so kbots can climb hills like they should
- added Crusstrenght to movedata.tdf
- added Tracks
- Made new armor.txt category's and applied them to the weapons.tdf
- Made 1 load screen
- Lifted some factory's so they don't dig into the ground anymore
- Using Uber Legacy (by Wingflier) FBI and Weapon stats.
If u think u can help fixing those last bugs and u can make good looking loadscreens contact me
Last edited by NOiZE on 14 Dec 2005, 11:31, edited 11 times in total.
- Michilus_nimbus
- Posts: 634
- Joined: 19 Nov 2004, 20:38
Use these! Use these I tell you!If u think u can help fixing those last bugs and u can make good looking loadscreens contact me
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
those are low res tho..Michilus_nimbus wrote:Use these! Use these I tell you!If u think u can help fixing those last bugs and u can make good looking loadscreens contact me
Betalord told me he is working on it and multiple side support for TASclient will be here soon.Guessmyname wrote: How do you plan on adding TA:S client support, and can I help with testing?
So when betalord does that update i'll release this
http://members.home.nl/sangers/t2.jpg
and
http://members.home.nl/sangers/2.jpg
change those and im happy...
so the subs can shoot missiles if the weapon is over the surface ?
im not gonna play UH
and
http://members.home.nl/sangers/2.jpg
change those and im happy...
so the subs can shoot missiles if the weapon is over the surface ?
im not gonna play UH
Last edited by Masse on 14 Nov 2005, 21:31, edited 1 time in total.
-
- Spring Developer
- Posts: 374
- Joined: 14 Mar 2005, 12:32
Dang, the smile on my face suddenly turned into a frown. Altough I'd love to play TLL in Spring, I'm not so big a fan of UH. Ah well, guess I'm gonna have to rip TLL out of your mod and stick it into XTA :).NOiZE wrote:UH like, however all missles shoot ground too!!Doomweaver wrote:What balance do ARM and CORE have?
maybe u should post it to MODDB to the spring mods section... if we can get some good looking screenshots of good looking mods there we get more ppl attension and that means more ppl to play/mod/program... im happy when some SPRING mod gets to frontpage of MODDB
http://games.moddb.com/153/
http://games.moddb.com/153/
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