Rebalanced Annihilation

Rebalanced Annihilation

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Senna
Posts: 313
Joined: 17 Mar 2009, 00:20

Rebalanced Annihilation

Post by Senna » 28 Nov 2011, 03:00

BA7.61 -> RBA

-Add Updated air release gadget and new airlab fix gadget, t1 airdrop and t2 crash bug fixed -- thanks pako
-added widget to fix goto last message position
-Viper and Pitbull script fix (thanks kingraptor and Juzza)
-Updated mexsnap widget
-Updated Dynamic Collision Volume gadget to support dynamic per piece collision volumes
-Add some update collision volume due to feature in new gadget
-Fix problem with armbrtha hitsphere

-T1 vehicle constructors turnrate increased, better manouver
-T2 vehicle constructors turnrate increased, better manouver

-Screamer Range increaed [2400 to 3100], +1000hp added
-Mercury Range increased [2400 to 3100], +1000hp added

-Fixed Dominator Bug Cheat

http://springfiles.com/downloadmain/15407
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: Rebalanced Annihilation

Post by jamerlan » 28 Nov 2011, 14:12

Wow! Nice!
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Floris
Balanced Annihilation Developer
Posts: 590
Joined: 04 Jan 2011, 20:00

Re: Rebalanced Annihilation

Post by Floris » 28 Nov 2011, 17:26

Cool! We can ditch BA now, gr8 :-)

At least... if you keep the changes subtle.
(that is... anything not going in the direction of TechAn..)
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Lord Juzza
Posts: 60
Joined: 20 Jan 2009, 11:50

Re: Rebalanced Annihilation

Post by Lord Juzza » 28 Nov 2011, 21:05

Way to release the upcoming changes to BA, add three and call them yours.
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Rebalanced Annihilation

Post by Wombat » 29 Nov 2011, 09:15

RBA
always reading BRA <3
Way to release the upcoming changes to BA, add three and call them yours.
someone sounds jelly.
Image
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[mft]Rrrr
Posts: 26
Joined: 12 Oct 2008, 23:10

Re: Rebalanced Annihilation

Post by [mft]Rrrr » 30 Nov 2011, 12:25

can we vote for some changes? i don't want to have several mods. i mostly prefer 1 mod.
BRA is ok =)
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Pako
Posts: 174
Joined: 12 Jul 2009, 18:57

Re: Rebalanced Annihilation

Post by Pako » 01 Dec 2011, 15:07

Why this mod may fail:
-bad name(rebalance suggest it fixes balance)
-no version control or hints how people can join this project
-not uploaded to rapid?
-useless changes for useless units
-Liche damage against commanders not fixed
-hidden changes
-"Fixed Dominator Bug Cheat"
There was no such thing. Just range was better when FPSed and that is not even an exploit just a bonus for using FPS mode. The range was still less than tactical nuke and it is very expensive to use FPS control to have any real benefit.
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Floris
Balanced Annihilation Developer
Posts: 590
Joined: 04 Jan 2011, 20:00

Re: Rebalanced Annihilation

Post by Floris » 01 Dec 2011, 17:29

Yep, I also think that as long as BA lives on this RBA project will not really takeover yet. But eh... Pako, dont be so hard on Senna yet. RBA is just a suggestive setup, not a real replancement (yet). Heck it might only be there because it's to evoke some action to the current BA maintainers.

And yes liche comkilling is :/

Anyway, I personally dislike the whole ffa thing. Too much buttfuck going on there. Things like getting you disabled with (tac) nukes, single liche's. Clan/friend/spec coop alliances. Players with big ego's. And on top of that discovering that Lionheart cheated his way into victory. This all together makes it too nasty in my opinion.
-"Fixed Dominator Bug Cheat"
There was no such thing. Just range was better when FPSed and that is not even an exploit just a bonus for using FPS mode. The range was still less than tactical nuke and it is very expensive to use FPS control to have any real benefit.
right......

It was abused... and not just by shitty fpssing, but it flew at least 1/3th of DSD map length and also precisely onto a desired spot(metalmakers) and by that disassembling a techers base (lose mm, and most nanos go along too) Somebody prolly made a widget to exploit. The amount of range gain with fpssing is too much, this is also the case for some other fpssing units like the janus. (make one of the first units a janus and take out other frontman's llt's like nothing happened is too easy aswell.)

This whole FPS thing is another noobtrap. Since, ba just lacks any careful tutorial or proper gameplay documentation. Thus a lot of stuff is hidden. Imagine how frustrating it is for newbs to see all kinds of widgets, fps tactics and other hidden/unknown stuff (ab)used against you.
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Rebalanced Annihilation

Post by Wombat » 02 Dec 2011, 14:47

Just range was better when FPSed and that is not even an exploit just a bonus for using FPS mode.
stupid or just very stupid?
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Rebalanced Annihilation

Post by 1v0ry_k1ng » 02 Dec 2011, 22:29

yay, another spring celebrity failing to bring about a new age of *A
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