Played around with your game a bit :)
Some units look quite good (I like fence/grid thing and the mex animation, rocketbike is cool too.)
I guess eventually all will fall into place, but what really I did not like is the scale/speed/range of units.
Units are quite small, have large ranges and move slow, they also turn slow.
You have nice details (like the support beams of the con truck) but if players have to zoom out to get an overview, they will never see them.
I did not play in MP but I did play Micron Wars which has/had similiar scales. Imo that is problematic because I always want to increase game speed and it does not feel epic but rather sluggish and dull, because it is just about making huge blobs of armies.
To me the combat dynamics of C&C, Starcraft etc just play way more interessting.
Also if you zoom in on a small Spring unit then the ground looks ugly, among other issues. Imo scale like in zK or xta works best.
Also same models do not even use the complete footprint of the unit:
You could upscale the model by 1.5 without change to gameplay.
Another small thing is the teamcolor textures, imo a few big distinct shapes look better than having many fine lines etc across the unit.
fixing the drop-zone build behavior
Is it supposed to work like in Dune:Emporer (and I think GC) where you select some units and then they all get delivered at the same time?