Static Friction 0.5.2 - Page 2

Static Friction 0.5.2

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PTSnoop
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Re: Static Friction 0.5

Post by PTSnoop » 03 Feb 2011, 11:07

Pxtl wrote:Get it into Rapid. Then you can release updates without forcing people to fetch the music again.
Sounds good. How would I do that? Who would I need to talk to?
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Forboding Angel
Evolution RTS Developer
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Re: Static Friction 0.5

Post by Forboding Angel » 03 Feb 2011, 16:10

Talk to det[THE]threat in the lobby. He'll help ya get sorted out.
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CarRepairer
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Re: Static Friction 0.5

Post by CarRepairer » 03 Feb 2011, 23:06

Or talk to [1uP]CarRepairer.
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PTSnoop
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Re: Static Friction 0.5

Post by PTSnoop » 27 Feb 2011, 00:58

New release: 0.5.1 .

http://secretanonymous.com/featured/new ... tion-0-5-1
http://secretanonymous.com/files/MuStesting051sdz.php

New features:
- Fourth faction - Biomass. Made up entirely of immobile plants. Playable, but only just.
- First few sound effects.
- A few more units for the preexisting factions. Cube Support Base and Artillery, Kuvalus Aurochs. No more GC Hornet.
- AO buildplates.
- Probably a few other things that I've forgotten.

Sadly, still a 153Mb download. I really need to move the music files into a separate archive or something.
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CarRepairer
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Re: Static Friction 0.5

Post by CarRepairer » 27 Feb 2011, 08:24

PTSnoop wrote:Sadly, still a 153Mb download. I really need to move the music files into a separate archive or something.
No you don't...
Pxtl wrote:Get it into Rapid. Then you can release updates without forcing people to fetch the music again.

127 meg download is fine *once* but not every time you update.
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PTSnoop
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Re: Static Friction 0.5

Post by PTSnoop » 27 Feb 2011, 15:11

That too.

Having said that, as well as rapid I'm still planning on distributing a vanilla sdz by download, because that's the way I prefer to download spring games. And so it's still going to be worth my time writing some "if MuSmusic.sdz exists then play MuSmusic.sdz/music/whatever.ogg" code at some point.

The only reason there's no rapid download yet is because I'm only pretty rarely in lobby, and I've not seen det[THE]threat or [1uP]CarRepairer the times that I have been there. I'll start hovering around #moddev more often this week.

EDIT: staticfriction:stable and staticfriction:testing are now on rapid. Enjoy.
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hoijui
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Re: Static Friction 0.5

Post by hoijui » 03 Mar 2011, 11:12

i recommend updating the first post when you do a new release, and have the download links and stuff there. only changelog should be in the new post.
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PTSnoop
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Re: Static Friction 0.5.1

Post by PTSnoop » 05 Mar 2011, 15:29

Good idea. I've done that now.

Also: more screenshots.

Image

Image

Image

Image

Image

Image
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knorke
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Re: Static Friction 0.5.1

Post by knorke » 05 Mar 2011, 17:03

i like the biomass!
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1v0ry_k1ng
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Re: Static Friction 0.5.1

Post by 1v0ry_k1ng » 07 Mar 2011, 16:37

this looker baller, I lover de assymetrical factions!
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Pxtl
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Re: Static Friction 0.5.1

Post by Pxtl » 07 Mar 2011, 17:49

Can't wait to try it... looks like the same problem CT had originally - the map doesn't match units at all. CT went back and made nice cel-shade-looking maps that converted CT from being easily the ugliest project on the Spring engine into being one of the neatest-looking ones.
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1v0ry_k1ng
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Re: Static Friction 0.5.1

Post by 1v0ry_k1ng » 08 Mar 2011, 17:19

it looks fine with unit shadows & reflection enabled, just those screenshots seem to lack. considering how basic the art is (and basic art + released game = 9000x better than nice art and game never released, eg. smoths mythical tower defence, IW, lots and lots of other mods,)
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jeykey
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Re: Static Friction 0.5.1

Post by jeykey » 08 Mar 2011, 17:30

this mod just looks great !
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PTSnoop
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Re: Static Friction 0.5.2

Post by PTSnoop » 30 Jul 2011, 16:55

New release: 0.5.2 .

http://secretanonymous.com/content.php? ... 2-Released
http://secretanonymous.com/files/MuStesting052sdz.php

New features:
- More units. Cube Heavy Scout, Cruiser Base, Fire Cruiser, Spike Cruiser. GC Aphid. Kuvalus Cruiser Base, Laser Cruiser.
- A few Biomass bugfixes. Most notably, Biomass Burrow now working most of the time.
- Biomass now has buildpics. Still very tricky to work out how to use Biomass without someone telling you about the invisible creep radius, but at least now you're not guessing what you're building.
- Probably a few other changes that I didn't write down.

EDIT: Oh, and apparently all the screenshots on this thread are broken. I'll put some more up some time soon.
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