Gundam 1.26 release post. - Page 5

Gundam 1.26 release post.

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smoth
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Re: Gundam 1.26 release post.

Post by smoth » 28 Nov 2010, 22:50

It is burried in part of crud/epic/whateverthey are calling it menu iirc all it does is hides/disables them.
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MidKnight
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Re: Gundam 1.26 release post.

Post by MidKnight » 28 Nov 2010, 22:54

I believe the setting actually stops it from loading those widgets. Car or somebody will have to confirm, though
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smoth
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Re: Gundam 1.26 release post.

Post by smoth » 28 Nov 2010, 23:13

So does if reload luaui or something similar?
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smoth
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Re: Gundam 1.26 release post.

Post by smoth » 29 Nov 2010, 01:21

finally home! YAY!
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MidKnight
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Re: Gundam 1.26 release post.

Post by MidKnight » 29 Nov 2010, 01:34

It doesn't take effect until you reload LuaUI. I think that's written somewhere on the relevant menu screen, actually.
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smoth
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Re: Gundam 1.26 release post.

Post by smoth » 29 Nov 2010, 01:38

Ah ha so it is as I said you cannot merely disable enable stuff like that
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MidKnight
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Re: Gundam 1.26 release post.

Post by MidKnight » 29 Nov 2010, 03:58

Indeed you cannot! :(
Not without a /LuaUI reload, at least!
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Jazcash
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Re: Gundam 1.26 release post.

Post by Jazcash » 29 Nov 2010, 09:15

MidKnight wrote:Indeed you cannot! :(
Not without a /LuaUI reload, at least!
I would've thought it would've been easy enough to program a little button or function that simply reloads LuaUI?
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zwzsg
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Re: Gundam 1.26 release post.

Post by zwzsg » 29 Nov 2010, 10:10

Wigdets are forbidden to run the command /luaui reload, I guess the dev were afraid a widget would use it in its initialize and cause an endlessly reloading loop or something.
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Panda
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Re: Gundam 1.26 release post.

Post by Panda » 30 Nov 2010, 04:39

PicassoCT wrote:
Jazcash wrote:
Panda wrote:It's awesome that I have a boyfriend who likes giant robots, Gundam, and spaceships just like me.
You two must have great fun the bedroom.
Its called relationship, because unrelated people like you jaz, stay outside. :)
Some guys are irritable when they're around women and they are not in a relationship. That might be what's up with Jaz. I've seen women do that too and am not sure why they do that, but it's annoying. After all, it's not the random guy's fault that they're not in a relationship.
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Jazcash
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Re: Gundam 1.26 release post.

Post by Jazcash » 30 Nov 2010, 09:18

Image
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SirMaverick
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Re: Gundam 1.26 release post.

Post by SirMaverick » 30 Nov 2010, 10:06

Jazcash wrote:I thought Chilli supported enabling/disabling of local widgets?
Wrong. Chilli is a framework for creating a GUI. Many widgets in CA use Chilli to create parts of the interface.
The <enabling/disabling of local widgets>-functionality is mainly implemented in the widget handler. Its setting can be controlled from a (Chilli) widget (accessable via menu).
zwzsg wrote:Wigdets are forbidden to run the command /luaui reload, I guess the dev were afraid a widget would use it in its initialize and cause an endlessly reloading loop or something.
+1
Rather have LuaUI crash and force the user to reload manually than freezing up spring.
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Jazcash
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Re: Gundam 1.26 release post.

Post by Jazcash » 30 Nov 2010, 10:11

Sorry, when I meant Chilli I meant the framework and all its default elements.
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Google_Frog
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Re: Gundam 1.26 release post.

Post by Google_Frog » 30 Nov 2010, 15:12

Default elements? Like scrollbars and buttons?
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Jazcash
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Re: Gundam 1.26 release post.

Post by Jazcash » 30 Nov 2010, 15:18

Google_Frog wrote:Default elements? Like scrollbars and buttons?
I mean the widgets that come packed with the framework when Chilli is installed. Like Chilli Chat, Tooltip, Minimap etc. Whenever casual players
speak about "Ice UI" or "Chilli", they're usually meaning the standard widgets that come with the GUI are actually part of it, regardless of whether they actually technically are or not.

Similar to way the majority of people imply games on the Spring engine when they say something like, "Spring is cool".
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smoth
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Re: Gundam 1.26 release post.

Post by smoth » 30 Nov 2010, 16:28

there is no "comes with chilli" you have to extract it from CA. and whatever widgets you take are your choice. For example, I took the minimap, chat and info boxes because they were useful. however the music widget is mine :P The only reason I am using chillichat is because i felt it was better than nothing.
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luckywaldo7
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Re: Gundam 1.26 release post.

Post by luckywaldo7 » 30 Nov 2010, 18:55

chili dammit
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smoth
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Re: Gundam 1.26 release post.

Post by smoth » 30 Nov 2010, 19:28

Seems people are having difficulty countering hovertrucks.

Hovertrucks are lite armor vehicles.

Tanks are a bad counter:
explosive damage with lite armor

use something with medium armor and you will WTF pwn hovertrucks.
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Hoi
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Re: Gundam 1.26 release post.

Post by Hoi » 30 Nov 2010, 23:00

nah, hovertrucks are OP

They're like marauders

trololololo + sc2 reference = 100 points?

On topic: I tried it, it looks really good smoth.
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Wombat
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Re: Gundam 1.26 release post.

Post by Wombat » 30 Nov 2010, 23:22

told u, main problem with hovertrucks is their speed and cost.
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