KKnD 2.5: Doufire [dead] - Page 2

KKnD 2.5: Doufire [dead]

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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: KKnD 2.5: Doufire

Post by Karl » 01 Jan 2011, 11:37

Image

Normals setted uhh the wheels are the only softies

i dont know where else i should set normals since it is all made with metals and such yo
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MElvinVM
Posts: 114
Joined: 15 May 2010, 11:43

Re: KKnD 2.5: Doufire

Post by MElvinVM » 01 Jan 2011, 12:25

your imagehost is giving me lots of popups.

Otherwise the hull kinda looks too simply or fragile.
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Karl
Panzerstahl Developer
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Joined: 01 Apr 2010, 21:05

Re: KKnD 2.5: Doufire

Post by Karl » 01 Jan 2011, 12:42

well its a bit hard to make it look good since especially there gives not much render of units only some wich sucks
and i need to do it all from sprites!

also i have adblock+ so i dont know if it has popup
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BaNa
Posts: 1561
Joined: 09 Sep 2007, 21:05

Re: KKnD 2.5: Doufire

Post by BaNa » 01 Jan 2011, 14:03

you might want to use something like http://tinypic.com/, that way you can embed bigger pictures as well.
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Karl
Panzerstahl Developer
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Re: KKnD 2.5: Doufire

Post by Karl » 01 Jan 2011, 14:11

no i dont like it because of the expire time
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MElvinVM
Posts: 114
Joined: 15 May 2010, 11:43

Re: KKnD 2.5: Doufire

Post by MElvinVM » 01 Jan 2011, 20:04

well its a bit hard to make it look good since especially there gives not much render of units only some wich sucks
and i need to do it all from sprites!
My boats are from really crappy drawings and some from no drawing/reference at all, im sure you can make them look way better.

Also you can use filesmelt.com or majhost.com, majhost is a free, easy to use unlimited host which can also unpack .zip files and so make it possible to upload multiple images easily.

your host gives like 3 popup ads which makes it annoying for me to really see your models.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: KKnD 2.5: Doufire

Post by smoth » 01 Jan 2011, 20:14

Karl wrote:Image

Normals setted uhh the wheels are the only softies

i dont know where else i should set normals since it is all made with metals and such yo
not done. it is all black and shit because you didn't do the backs of your shapes.


Image
I HAS PROPER NORMALS
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Karl
Panzerstahl Developer
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Joined: 01 Apr 2010, 21:05

Re: KKnD 2.5: Doufire

Post by Karl » 15 Jun 2011, 16:49

Image

You dont want really know how the UV-Mapping looks
and i am uploading it to give proof it is not dead
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Karl
Panzerstahl Developer
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Joined: 01 Apr 2010, 21:05

Re: KKnD 2.5: Doufire

Post by Karl » 06 Sep 2011, 09:52

Yes yes i know its a huge bump BUT
because there is already someone making a KKnD Remake with 1 and 2 part! All in awesome HD i will scrap this mod.
http://www.moddb.com/games/kknd-3
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knorke
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Re: KKnD 2.5: Doufire [dead]

Post by knorke » 06 Sep 2011, 16:04

closed due to request...
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