UberHack, Spring Version 1.2 (28-sept-05) - Page 2

UberHack, Spring Version 1.2 (28-sept-05)

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Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

NOiZE wrote:Also i'm considering to increase the LOS by 25% how do you guys feel about that?
I feel it good. But watch that gaat or other defencive structure don't have a to big los.
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

cool. If you've noticed, the ships have absurdly small LOS. Can you look into changing unit maxslope limits to better handle Spring's maps as well?
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

FizWizz wrote:Can you look into changing unit maxslope limits to better handle Spring's maps as well?
i changed it so most kbots can get up steeper hills
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

NOiZE wrote:
FizWizz wrote:Can you look into changing unit maxslope limits to better handle Spring's maps as well?
i changed it so most kbots can get up steeper hills
I'm all grins, can't wait to try it out.
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Also atm Dragoneyes are cloaked but not stealthed so they are no easy seen @ the radar, in the original TA this wasn't a issue, how should we deal with them now?

Leave them how they are.
Make them stealth and make the cloak cost higher?
Make them stealth and make the decloaking radius bigger?
other ideas?
Dwarden
Posts: 278
Joined: 25 Feb 2005, 03:21

Post by Dwarden »

Gunships seems to be extremely powerfull ...

L2 AA defence structures and L2 AA vehicles and stealth fighters need some re-balancing to harden (more HP and maybe some increase in range and damage) ...
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Isaactoo
Posts: 124
Joined: 08 Dec 2004, 21:53

Post by Isaactoo »

The neutron mines don't seem to paralyze...although it's kinda fun to send units flying without recieving initial damage.
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Isaactoo wrote:The neutron mines don't seem to paralyze...although it's kinda fun to send units flying without recieving initial damage.
They are supposed to kill ARM units, which they do..


For next release i need some screenshots, so if any has some nice shots laying around post them :D
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