No.No. I had the UV's upside down, and you took the texture which where right side up, and batch flipped them when you converted them to dds, so now they are both upside down.
If you flip a TGA and convert to DDS, it is now "right side up" in both applications... and, unless you're using some back-ackwards UV mapping / painting method, it should look the same throughout your workflow.
At any rate, I've viewed them in-game, and they're fine other than that transport. That is borked, you're correct, and I'm still figuring out what's wrong with it. It's not the skin, it's something wrong with the mesh.