Blood and Steel beta 03 - Page 2

Blood and Steel beta 03

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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Re: Blood and Steel beta 01

Post by Neddie »

Interesting, wish I could play.
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Gota
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Re: Blood and Steel beta 01

Post by Gota »

neddiedrow wrote:Interesting, wish I could play.
Same here.
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Blood and Steel beta 01

Post by bobthedinosaur »

smoth wrote: Do you want me to do that bob?
No. I mean it would be awesome, but 1) I should learn to do it and 2) you need a break
and 3) Gundam....
Last edited by bobthedinosaur on 13 Sep 2009, 21:31, edited 1 time in total.
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bobthedinosaur
Blood & Steel Developer
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Re: Blood and Steel beta 01

Post by bobthedinosaur »

neddiedrow wrote:Interesting, wish I could play.
Why can't you?
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thesleepless
Posts: 417
Joined: 24 Oct 2007, 04:49

Re: Blood and Steel beta 01

Post by thesleepless »

just had a quick play...

a few things i noticed:

infantry and prometheus units seem to have a lot of trouble moving... constantly stopping and rotating and starting again...

infantry are really hard to see, even the icons are too small

strike missile can only fire once?
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Neddie
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Re: Blood and Steel beta 01

Post by Neddie »

bobthedinosaur wrote:
neddiedrow wrote:Interesting, wish I could play.
Why can't you?
My desktop is not operational and I'm spending most of my time working/moderating/attending university.
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Blood and Steel beta 01

Post by bobthedinosaur »

thesleepless wrote: strike missile can only fire once?
No, it just a 5 min reload.
SeanHeron
Engines Of War Developer
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Joined: 09 Jun 2005, 23:39

Re: Blood and Steel beta 01

Post by SeanHeron »

Congrats Bob! I must say I'm still amazed at how fast this has come together, wowser!

For all those that can't play/can't find someone to play/are interested in seeing what the game plays like (and may I say it plays pretty damn well!) here's the replay of probably the first ever multiplayer game of Blood and Steel:

http://replays.adune.nl/?1646 - The match is between me and Bob. It runs for slightly over half an hour, and the chat may be humorous :P.
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thesleepless
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Re: Blood and Steel beta 01

Post by thesleepless »

bobthedinosaur wrote:
thesleepless wrote: strike missile can only fire once?
No, it just a 5 min reload.
ahh in that case perhaps something to indicate the reload time would be handy
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Forboding Angel
Evolution RTS Developer
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Re: Blood and Steel beta 01

Post by Forboding Angel »

All it needs is a proper texture2.

Bob, this is the time to come to jesus... Texture 2 is damn near more important than texture 1. Without either, they both will fail.
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MidKnight
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Re: Blood and Steel beta 01

Post by MidKnight »

Er, how do you win?
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bobthedinosaur
Blood & Steel Developer
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Re: Blood and Steel beta 01

Post by bobthedinosaur »

I noticed this has become an issue. You have to destroy the enemy's Port, but only Engineers can damage the Port, and they have to use their special function Satchel Charges.
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knorke
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Re: Blood and Steel beta 01

Post by knorke »

units are black: (not dark but black)
http://img3.abload.de/img/screen011pf0n.png
its fixed when disabling reflective units:
http://img3.abload.de/img/screen012fekb.png
:shock: :?:
windows xp, nvidia 6800
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bobthedinosaur
Blood & Steel Developer
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Re: Blood and Steel beta 01

Post by bobthedinosaur »

I think it has to do with the normals?
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Argh
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Re: Blood and Steel beta 01

Post by Argh »

Texture2 and normals, yes.

Meh. I'll fix it up and post the fixed models. Doesn't take more than 5 minutes unless the game has a lot more content than 8MB suggests.
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bobthedinosaur
Blood & Steel Developer
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Re: Blood and Steel beta 01

Post by bobthedinosaur »

Not more than 5 minutes? O_o
How so?
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Argh
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Re: Blood and Steel beta 01

Post by Argh »

Here ya go. Fixed up all normals, added a very basic tex2, converted all skins to DDS.

And it took longer than 5 minutes, actually, because I hand-flipped the TGAs and compressed to DDS one at a time. So, more like 20 minutes. Just drag-and-drop the new folders into your game and test, should work immediately, no other changes required.
Attachments
bobs_models.zip
(2.01 MiB) Downloaded 45 times
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bobthedinosaur
Blood & Steel Developer
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Re: Blood and Steel beta 01

Post by bobthedinosaur »

Thanks for your work, gut all the textures being upside down is kind of annoying. I guess I should have mentioned all the uv's are fliped from upspring and thats why the textures are right side up (since they are tgas).
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Argh
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Re: Blood and Steel beta 01

Post by Argh »

They aren't upside down. DDS textures look the same in Spring and UpSpring. What you see in UpSpring is what you'll see in Spring (if you use DDS).
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bobthedinosaur
Blood & Steel Developer
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Re: Blood and Steel beta 01

Post by bobthedinosaur »

No. I had the UV's upside down, and you took the texture which where right side up, and batch flipped them when you converted them to dds, so now they are both upside down. :P

I played with what smoth said, just scaling before hand and redoing the modle, and it looks the same as if I use upspring's recalc normals tool.

I don't see much different from DDS then tga, but I did notice this bizzare bug from you texture set, which I didn't see before.

The unit 'bluai' transport plane is fine at point blank but when you get further away it's textures go crazy (see attachments)
Attachments
wtf5664.jpg
wtf5664.jpg (84.08 KiB) Viewed 7344 times
wtf4576.jpg
wtf4576.jpg (22.16 KiB) Viewed 7344 times
wtf345.jpg
wtf345.jpg (24.02 KiB) Viewed 7346 times
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