Blood and Steel beta 03
Moderator: Moderators
Re: Blood and Steel beta 01
Interesting, wish I could play.
Re: Blood and Steel beta 01
Same here.neddiedrow wrote:Interesting, wish I could play.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Blood and Steel beta 01
No. I mean it would be awesome, but 1) I should learn to do it and 2) you need a breaksmoth wrote: Do you want me to do that bob?
and 3) Gundam....
Last edited by bobthedinosaur on 13 Sep 2009, 21:31, edited 1 time in total.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Blood and Steel beta 01
Why can't you?neddiedrow wrote:Interesting, wish I could play.
- thesleepless
- Posts: 417
- Joined: 24 Oct 2007, 04:49
Re: Blood and Steel beta 01
just had a quick play...
a few things i noticed:
infantry and prometheus units seem to have a lot of trouble moving... constantly stopping and rotating and starting again...
infantry are really hard to see, even the icons are too small
strike missile can only fire once?
a few things i noticed:
infantry and prometheus units seem to have a lot of trouble moving... constantly stopping and rotating and starting again...
infantry are really hard to see, even the icons are too small
strike missile can only fire once?
Re: Blood and Steel beta 01
My desktop is not operational and I'm spending most of my time working/moderating/attending university.bobthedinosaur wrote:Why can't you?neddiedrow wrote:Interesting, wish I could play.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Blood and Steel beta 01
No, it just a 5 min reload.thesleepless wrote: strike missile can only fire once?
Re: Blood and Steel beta 01
Congrats Bob! I must say I'm still amazed at how fast this has come together, wowser!
For all those that can't play/can't find someone to play/are interested in seeing what the game plays like (and may I say it plays pretty damn well!) here's the replay of probably the first ever multiplayer game of Blood and Steel:
http://replays.adune.nl/?1646 - The match is between me and Bob. It runs for slightly over half an hour, and the chat may be humorous .
For all those that can't play/can't find someone to play/are interested in seeing what the game plays like (and may I say it plays pretty damn well!) here's the replay of probably the first ever multiplayer game of Blood and Steel:
http://replays.adune.nl/?1646 - The match is between me and Bob. It runs for slightly over half an hour, and the chat may be humorous .
- thesleepless
- Posts: 417
- Joined: 24 Oct 2007, 04:49
Re: Blood and Steel beta 01
ahh in that case perhaps something to indicate the reload time would be handybobthedinosaur wrote:No, it just a 5 min reload.thesleepless wrote: strike missile can only fire once?
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Blood and Steel beta 01
All it needs is a proper texture2.
Bob, this is the time to come to jesus... Texture 2 is damn near more important than texture 1. Without either, they both will fail.
Bob, this is the time to come to jesus... Texture 2 is damn near more important than texture 1. Without either, they both will fail.
Re: Blood and Steel beta 01
Er, how do you win?
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Blood and Steel beta 01
I noticed this has become an issue. You have to destroy the enemy's Port, but only Engineers can damage the Port, and they have to use their special function Satchel Charges.
Re: Blood and Steel beta 01
units are black: (not dark but black)
http://img3.abload.de/img/screen011pf0n.png
its fixed when disabling reflective units:
http://img3.abload.de/img/screen012fekb.png
windows xp, nvidia 6800
http://img3.abload.de/img/screen011pf0n.png
its fixed when disabling reflective units:
http://img3.abload.de/img/screen012fekb.png
windows xp, nvidia 6800
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Blood and Steel beta 01
I think it has to do with the normals?
Re: Blood and Steel beta 01
Texture2 and normals, yes.
Meh. I'll fix it up and post the fixed models. Doesn't take more than 5 minutes unless the game has a lot more content than 8MB suggests.
Meh. I'll fix it up and post the fixed models. Doesn't take more than 5 minutes unless the game has a lot more content than 8MB suggests.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Blood and Steel beta 01
Not more than 5 minutes? O_o
How so?
How so?
Re: Blood and Steel beta 01
Here ya go. Fixed up all normals, added a very basic tex2, converted all skins to DDS.
And it took longer than 5 minutes, actually, because I hand-flipped the TGAs and compressed to DDS one at a time. So, more like 20 minutes. Just drag-and-drop the new folders into your game and test, should work immediately, no other changes required.
And it took longer than 5 minutes, actually, because I hand-flipped the TGAs and compressed to DDS one at a time. So, more like 20 minutes. Just drag-and-drop the new folders into your game and test, should work immediately, no other changes required.
- Attachments
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- bobs_models.zip
- (2.01 MiB) Downloaded 46 times
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Blood and Steel beta 01
Thanks for your work, gut all the textures being upside down is kind of annoying. I guess I should have mentioned all the uv's are fliped from upspring and thats why the textures are right side up (since they are tgas).
Re: Blood and Steel beta 01
They aren't upside down. DDS textures look the same in Spring and UpSpring. What you see in UpSpring is what you'll see in Spring (if you use DDS).
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Blood and Steel beta 01
No. I had the UV's upside down, and you took the texture which where right side up, and batch flipped them when you converted them to dds, so now they are both upside down.
I played with what smoth said, just scaling before hand and redoing the modle, and it looks the same as if I use upspring's recalc normals tool.
I don't see much different from DDS then tga, but I did notice this bizzare bug from you texture set, which I didn't see before.
The unit 'bluai' transport plane is fine at point blank but when you get further away it's textures go crazy (see attachments)
I played with what smoth said, just scaling before hand and redoing the modle, and it looks the same as if I use upspring's recalc normals tool.
I don't see much different from DDS then tga, but I did notice this bizzare bug from you texture set, which I didn't see before.
The unit 'bluai' transport plane is fine at point blank but when you get further away it's textures go crazy (see attachments)
- Attachments
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- wtf5664.jpg (84.08 KiB) Viewed 7434 times
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- wtf4576.jpg (22.16 KiB) Viewed 7434 times
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- wtf345.jpg (24.02 KiB) Viewed 7436 times