King of the Hill v2 - BA - Page 2

King of the Hill v2 - BA

All game release threads should be posted here

Moderator: Moderators

User avatar
kburts
Posts: 134
Joined: 22 Mar 2009, 00:36

Re: King of the Hill v2

Post by kburts »

i really like the box colors and the countdown timer


thanks again!
User avatar
det
Moderator
Posts: 737
Joined: 26 Nov 2005, 11:22

Re: King of the Hill v2

Post by det »

Any luck in committing this to the CA SVN Alchemist?
User avatar
kburts
Posts: 134
Joined: 22 Mar 2009, 00:36

Re: King of the Hill v2

Post by kburts »

i found a maybe good map... ternion
Jasper1984
Posts: 196
Joined: 25 Jan 2008, 20:04

Re: King of the Hill v2

Post by Jasper1984 »

Very cool, really changes gameplay, and like its simplicity(it is as it should be.)

Minor bug: time sometimes displayed just outside screen.

Suggestion: combine with coop.
SalamancanMango
Posts: 2
Joined: 01 May 2009, 08:54

Re: King of the Hill v2

Post by SalamancanMango »

I like the mod, can't wait to try out some new strats. :D
LittleStar
Posts: 2
Joined: 17 Oct 2008, 20:55

Re: King of the Hill v2

Post by LittleStar »

Enjoyable!

But the timer needs to be more clear.... or is it just my LUA?
I think there needs to be a ban on cloacking units on the hill......

GL!
User avatar
kburts
Posts: 134
Joined: 22 Mar 2009, 00:36

Re: King of the Hill v2

Post by kburts »

LittleStar wrote:Enjoyable!

I think there needs to be a ban on cloacking units on the hill......
oooooh, but that's one of the main points.... :P

...but in all honesty, it's not to difficult to find the cloaked guys...
Raptor
Posts: 33
Joined: 01 Feb 2009, 08:12

Re: King of the Hill v2

Post by Raptor »

#1: KotH rocks.
I don't think I'd play much other games anymore if it there always were a KotH server open.

#2: regarding the cloaked units.... they can be gamedeciding.
If you are in the last minute and everyone starts rushing the hill hard - and you just manage to get the KotH killed off and theres like 30 secounds left - you just might not find that last cloaked cam.

Not sure if banning cloaked units on the kill is the best solution, but its the only one I can imagine now.
Though maybe its a problem that'll fix itself once people get used to KotH and they'll know that they need 1-2 minutes to search for cams after killing the old King.
User avatar
smartie
NOTA Developer
Posts: 146
Joined: 23 Jun 2005, 19:29

Re: King of the Hill v2

Post by smartie »

This mod is really really fun

cameras aren't usually a problem unless it's a big hill. usually when you take the hill you have enough guys to sweep it for cameras. Putting land mines on the hill is more fun than leaving cameras :-)

Next version could use some sound effects for when the timer gets down to 2 and 1 minutes. That's about when everyone needs to start attacking if there is a chance of taking the hill away from the team that has it. Make the countdown timer bigger for the team that's currently on the hill too.
Raptor
Posts: 33
Joined: 01 Feb 2009, 08:12

Re: King of the Hill v2

Post by Raptor »

smartie wrote:This mod is really really fun

cameras aren't usually a problem unless it's a big hill. usually when you take the hill you have enough guys to sweep it for cameras. Putting land mines on the hill is more fun than leaving cameras :-)
True, but if you take the hill in the last few secounds (so, basically - too late) then you wont be able to find the cams.
Though its genereally a good idea to take the hill about 2 minutes before time runs out.

I once hit the zone with a core nuke at 0:30, had cans and freakers coming too to fortificate it.... but the timer continued D:
Apparently DT-turrets can survive a direct hit from a core nuke. ffs.
smartie wrote:Next version could use some sound effects for when the timer gets down to 2 and 1 minutes. That's about when everyone needs to start attacking if there is a chance of taking the hill away from the team that has it. Make the countdown timer bigger for the team that's currently on the hill too.
100% Agreed, thats a great idea! Maybe a sound effect at 5 minutes too, since thats basically when you've gotta start your offensive.
Last edited by Raptor on 05 May 2009, 16:27, edited 1 time in total.
User avatar
TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: King of the Hill v2 - BA

Post by TheFatController »

This should be integrated into the next BA with any luck as soon as i've managed to test it thoroughly.
User avatar
kburts
Posts: 134
Joined: 22 Mar 2009, 00:36

Re: King of the Hill v2 - BA

Post by kburts »

TheFatController wrote:This should be integrated into the next BA with any luck as soon as i've managed to test it thoroughly.
yaaaay! because it's difficult getting people to play with...
User avatar
bibim
Lobby Developer
Posts: 952
Joined: 06 Dec 2007, 11:12

Re: King of the Hill v2 - BA

Post by bibim »

I've set up a KOTH dedicated autohost: Spads5
User avatar
kburts
Posts: 134
Joined: 22 Mar 2009, 00:36

Re: King of the Hill v2 - BA

Post by kburts »

bibim wrote:I've set up a KOTH dedicated autohost: Spads5
this is awesome thanks so much!
Post Reply

Return to “Game Releases”