King of the Hill v2 - BA
Moderator: Moderators
Re: King of the Hill v2
i really like the box colors and the countdown timer
thanks again!
thanks again!
Re: King of the Hill v2
Any luck in committing this to the CA SVN Alchemist?
Re: King of the Hill v2
i found a maybe good map... ternion
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- Posts: 196
- Joined: 25 Jan 2008, 20:04
Re: King of the Hill v2
Very cool, really changes gameplay, and like its simplicity(it is as it should be.)
Minor bug: time sometimes displayed just outside screen.
Suggestion: combine with coop.
Minor bug: time sometimes displayed just outside screen.
Suggestion: combine with coop.
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- Posts: 2
- Joined: 01 May 2009, 08:54
Re: King of the Hill v2
I like the mod, can't wait to try out some new strats. :D
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- Posts: 2
- Joined: 17 Oct 2008, 20:55
Re: King of the Hill v2
Enjoyable!
But the timer needs to be more clear.... or is it just my LUA?
I think there needs to be a ban on cloacking units on the hill......
GL!
But the timer needs to be more clear.... or is it just my LUA?
I think there needs to be a ban on cloacking units on the hill......
GL!
Re: King of the Hill v2
oooooh, but that's one of the main points....LittleStar wrote:Enjoyable!
I think there needs to be a ban on cloacking units on the hill......
...but in all honesty, it's not to difficult to find the cloaked guys...
Re: King of the Hill v2
#1: KotH rocks.
I don't think I'd play much other games anymore if it there always were a KotH server open.
#2: regarding the cloaked units.... they can be gamedeciding.
If you are in the last minute and everyone starts rushing the hill hard - and you just manage to get the KotH killed off and theres like 30 secounds left - you just might not find that last cloaked cam.
Not sure if banning cloaked units on the kill is the best solution, but its the only one I can imagine now.
Though maybe its a problem that'll fix itself once people get used to KotH and they'll know that they need 1-2 minutes to search for cams after killing the old King.
I don't think I'd play much other games anymore if it there always were a KotH server open.
#2: regarding the cloaked units.... they can be gamedeciding.
If you are in the last minute and everyone starts rushing the hill hard - and you just manage to get the KotH killed off and theres like 30 secounds left - you just might not find that last cloaked cam.
Not sure if banning cloaked units on the kill is the best solution, but its the only one I can imagine now.
Though maybe its a problem that'll fix itself once people get used to KotH and they'll know that they need 1-2 minutes to search for cams after killing the old King.
Re: King of the Hill v2
This mod is really really fun
cameras aren't usually a problem unless it's a big hill. usually when you take the hill you have enough guys to sweep it for cameras. Putting land mines on the hill is more fun than leaving cameras
Next version could use some sound effects for when the timer gets down to 2 and 1 minutes. That's about when everyone needs to start attacking if there is a chance of taking the hill away from the team that has it. Make the countdown timer bigger for the team that's currently on the hill too.
cameras aren't usually a problem unless it's a big hill. usually when you take the hill you have enough guys to sweep it for cameras. Putting land mines on the hill is more fun than leaving cameras
Next version could use some sound effects for when the timer gets down to 2 and 1 minutes. That's about when everyone needs to start attacking if there is a chance of taking the hill away from the team that has it. Make the countdown timer bigger for the team that's currently on the hill too.
Re: King of the Hill v2
True, but if you take the hill in the last few secounds (so, basically - too late) then you wont be able to find the cams.smartie wrote:This mod is really really fun
cameras aren't usually a problem unless it's a big hill. usually when you take the hill you have enough guys to sweep it for cameras. Putting land mines on the hill is more fun than leaving cameras
Though its genereally a good idea to take the hill about 2 minutes before time runs out.
I once hit the zone with a core nuke at 0:30, had cans and freakers coming too to fortificate it.... but the timer continued D:
Apparently DT-turrets can survive a direct hit from a core nuke. ffs.
100% Agreed, thats a great idea! Maybe a sound effect at 5 minutes too, since thats basically when you've gotta start your offensive.smartie wrote:Next version could use some sound effects for when the timer gets down to 2 and 1 minutes. That's about when everyone needs to start attacking if there is a chance of taking the hill away from the team that has it. Make the countdown timer bigger for the team that's currently on the hill too.
Last edited by Raptor on 05 May 2009, 16:27, edited 1 time in total.
- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46
Re: King of the Hill v2 - BA
This should be integrated into the next BA with any luck as soon as i've managed to test it thoroughly.
Re: King of the Hill v2 - BA
yaaaay! because it's difficult getting people to play with...TheFatController wrote:This should be integrated into the next BA with any luck as soon as i've managed to test it thoroughly.
Re: King of the Hill v2 - BA
I've set up a KOTH dedicated autohost: Spads5
Re: King of the Hill v2 - BA
this is awesome thanks so much!bibim wrote:I've set up a KOTH dedicated autohost: Spads5