UberHack 4.0 For Spring Beta 4 (12aug05)
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UberHack 4.0 For Spring Beta 4 (12aug05)
This is a straight forward port to Spring, some features do not work.
Info about Uberhack: http://www.planetannihilation.com/bsr/
i am not sure if the EMP/STUN missles work.
Download: http://www.fileuniverse.com/?p=showitem&ID=1305
Fixed in this release..
Made it 7-zip, saving 1 MB
Info about Uberhack: http://www.planetannihilation.com/bsr/
i am not sure if the EMP/STUN missles work.
Download: http://www.fileuniverse.com/?p=showitem&ID=1305
Fixed in this release..
Made it 7-zip, saving 1 MB
Last edited by NOiZE on 16 Aug 2005, 17:29, edited 4 times in total.
Re: UberHack 4.0 For Spring Beta 3
Cool thanks for the mod!! But please don't change the mod that much. I liked it the way it was.NOiZE wrote:I'm thinking of making MT/Slashers/Samsons able to fire @ groundunits again
Re: UberHack 4.0 For Spring Beta 3
Yeah, totally agree with CrowJuice. AbsA has taken that route and it's a mistake IMHO. Dedicated AntiA units is a key part of the UH balance and increases the skill level of the game.CrowJuice wrote:Cool thanks for the mod!! But please don't change the mod that much. I liked it the way it was.NOiZE wrote:I'm thinking of making MT/Slashers/Samsons able to fire @ groundunits again
BSR did a great job - I think the only things we want to fix up are stuff that's broken in Spring or has become unbalanced because of the way Spring works (e.g. radar targeting).
We need to do a whole lot of playing before we start doing any tweaking at all though me thinks =)
Munch
PS did anybody manage to view a replay of a UH game yet?
Broken link
Hi,
Just tried to play a game with somebody and when they tried to download UH, they got a broken link. I tried it and got it to (404). Can somebody at FU fix it?
Thanks
Munch
Just tried to play a game with somebody and when they tried to download UH, they got a broken link. I tried it and got it to (404). Can somebody at FU fix it?
Thanks
Munch
I brought it to the attention of the FU team and they fixed it.
http://www.fileuniverse.com/?p=showitem&ID=1269
http://www.fileuniverse.com/?p=showitem&ID=1269
I took a look at the necro and didn't see anything wrong.
I had to use a sumo though, most units only leave some rubble when destroyed and resurrection only works on complete wrecks.
Apart from that point, looks like it works.
I suppose corpses are less frequent in UH to prevent them from blocking units when attacking. Not good for the necro...
I had to use a sumo though, most units only leave some rubble when destroyed and resurrection only works on complete wrecks.
Apart from that point, looks like it works.
I suppose corpses are less frequent in UH to prevent them from blocking units when attacking. Not good for the necro...
Most stuff works okay now: got this left:
The hovers are being build underwater, When they are completed they do come to the surface. Any1 has any idea?
The hovers are being build underwater, When they are completed they do come to the surface. Any1 has any idea?
Last edited by NOiZE on 16 Aug 2005, 13:41, edited 1 time in total.
It appears the game always attaches the pad to the ground, or something... hmm. But then again, the shipyards don't do that...
Maybe you could get the height of the base piece in the script, then move the pad to that location in activatescr() in the script... a pretty cheap hack though, and I'm not even sure it'd work at all. You could always try, though.
Does the Core version do this too?
Maybe you could get the height of the base piece in the script, then move the pad to that location in activatescr() in the script... a pretty cheap hack though, and I'm not even sure it'd work at all. You could always try, though.
Does the Core version do this too?