UberHack 4.0 For Spring Beta 4 (12aug05)

UberHack 4.0 For Spring Beta 4 (12aug05)

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NOiZE
Balanced Annihilation Developer
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UberHack 4.0 For Spring Beta 4 (12aug05)

Post by NOiZE »

This is a straight forward port to Spring, some features do not work.

Info about Uberhack: http://www.planetannihilation.com/bsr/

i am not sure if the EMP/STUN missles work.

Download: http://www.fileuniverse.com/?p=showitem&ID=1305

Fixed in this release..

Made it 7-zip, saving 1 MB
Last edited by NOiZE on 16 Aug 2005, 17:29, edited 4 times in total.
Torrasque
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Post by Torrasque »

cool! I'll try

There are no samson on lvl one. Is it normal (no anti-air)?
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NOiZE
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Post by NOiZE »

i'll check on it

Fixed

Download link got updated..
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munch
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Post by munch »

coo-el =) I lurve UH

any chance of adding it to the new switcher?
Gnomre
Imperial Winter Developer
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Post by Gnomre »

Yeah, package your mod properly, use a modinfo file :P
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zwzsg
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Post by zwzsg »

He's done it Gnome. Check the file before blaming him.
Gnomre
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Post by Gnomre »

I'm an equal oppurtunity blamer. I don't discriminate against people who have already done things. :)
CrowJuice
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Re: UberHack 4.0 For Spring Beta 3

Post by CrowJuice »

NOiZE wrote:I'm thinking of making MT/Slashers/Samsons able to fire @ groundunits again
Cool thanks for the mod!! But please don't change the mod that much. I liked it the way it was.
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NOiZE
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Post by NOiZE »

Please let me know if there are any issue's so i can fix them after holidays
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munch
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Re: UberHack 4.0 For Spring Beta 3

Post by munch »

CrowJuice wrote:
NOiZE wrote:I'm thinking of making MT/Slashers/Samsons able to fire @ groundunits again
Cool thanks for the mod!! But please don't change the mod that much. I liked it the way it was.
Yeah, totally agree with CrowJuice. AbsA has taken that route and it's a mistake IMHO. Dedicated AntiA units is a key part of the UH balance and increases the skill level of the game.

BSR did a great job - I think the only things we want to fix up are stuff that's broken in Spring or has become unbalanced because of the way Spring works (e.g. radar targeting).

We need to do a whole lot of playing before we start doing any tweaking at all though me thinks =)

Munch

PS did anybody manage to view a replay of a UH game yet?
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Min3mat
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Post by Min3mat »

i cant watch (or review!) replays other than xta coz i have NO IDEA how to use mods in singleplayer! :(
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munch
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Broken link

Post by munch »

Hi,

Just tried to play a game with somebody and when they tried to download UH, they got a broken link. I tried it and got it to (404). Can somebody at FU fix it?

Thanks

Munch
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zwzsg
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Post by zwzsg »

I brought it to the attention of the FU team and they fixed it.
http://www.fileuniverse.com/?p=showitem&ID=1269
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Zoombie
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Post by Zoombie »

Cool Cool Cool! I alway's though UH was the flat out BEST rebalence ever. Do the multiple build faceing's work? And are the six (i counted them) button's for wall's all there?
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NOiZE
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Post by NOiZE »

it seems the Core necro is not working yet, and i could use some help with that..
Nobody
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Post by Nobody »

I took a look at the necro and didn't see anything wrong.
I had to use a sumo though, most units only leave some rubble when destroyed and resurrection only works on complete wrecks.
Apart from that point, looks like it works.
I suppose corpses are less frequent in UH to prevent them from blocking units when attacking. Not good for the necro...
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NOiZE
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Post by NOiZE »

Most stuff works okay now: got this left:

Image

The hovers are being build underwater, When they are completed they do come to the surface. Any1 has any idea?
Last edited by NOiZE on 16 Aug 2005, 13:41, edited 1 time in total.
Gnomre
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Post by Gnomre »

It appears the game always attaches the pad to the ground, or something... hmm. But then again, the shipyards don't do that...

Maybe you could get the height of the base piece in the script, then move the pad to that location in activatescr() in the script... a pretty cheap hack though, and I'm not even sure it'd work at all. You could always try, though.

Does the Core version do this too?
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NOiZE
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Post by NOiZE »

the core version also does this.
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NOiZE
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Post by NOiZE »

found another bug.

Could any1 point me in the right direction?

Image

however the leviathan does work correct.. the error message is just annoying.
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