Gundam 1.2 f2
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- DavetheBrave
- Posts: 281
- Joined: 22 Jun 2005, 02:52
Re: Gundam 1.2 f2
yeaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhh
Re: Gundam 1.2 f2
some of you need to watch this and learn something:
http://www.moddb.com/games/gundam-rts/videos/#609417
http://www.moddb.com/games/gundam-rts/videos/#609417
Re: Gundam 1.2 f2
Vid made me want to play Gundam... Will DL ASAP.
Re: Gundam 1.2 f2
Very fucking nice.
Also, base building is very elegant in Gundam. +9000
Also, base building is very elegant in Gundam. +9000
Re: Gundam 1.2 f2
If you mean the Base building one - GRTS River Valley. I'm too lazy to find a link.Sleksa wrote:which map is that in the video?
Re: Gundam 1.2 f2
tnxchillaaa wrote:If you mean the Base building one - GRTS River Valley. I'm too lazy to find a link.Sleksa wrote:which map is that in the video?
Re: Gundam 1.2 f2
The old version is on the grts site, I have not posted the newer version as I have not completed it yet.
glad you liked the vid, hope it helps get people started. Of course hurdle one is not getting spammed to death with basic mechs. After that there is how not do die from heroes which takes a bit more learning.
glad you liked the vid, hope it helps get people started. Of course hurdle one is not getting spammed to death with basic mechs. After that there is how not do die from heroes which takes a bit more learning.
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- Posts: 1176
- Joined: 23 Aug 2007, 19:46
Re: Gundam 1.2 f2
Something you might want to have a look at for your next release:
I'd rethink the movement classes of some mechs. It's kinda lame on a map like Cookedwell when the Zeon & the hero units they get pretty fast can climb ontop of the hills on the mapedges. I didn't try all Federation mechs yet but I couldn't really counter that until getting Sniper IIs which finally made it up that hill too. Maybe a map issue though...
I'd rethink the movement classes of some mechs. It's kinda lame on a map like Cookedwell when the Zeon & the hero units they get pretty fast can climb ontop of the hills on the mapedges. I didn't try all Federation mechs yet but I couldn't really counter that until getting Sniper IIs which finally made it up that hill too. Maybe a map issue though...
Re: Gundam 1.2 f2
or that you don't know the fluff/units.
If the units can go over/up cliffs it was because they would have been able to just fly right up it. I have not added jumping using thier thrusters yet. Some of the mechs get a speed boost and fly up cliffs.
Early ms which are the ones that cannot go up those hills lacked good thrusters/were too heavy etc.
It makes sense in the context of fluff. Most of the mechs fall under the GM movetype as they were pretty comparable in the ability to get to places. Other things like say the rx79 that can go underwater required different movetypes as did the kampfer, pgms, doms etc that had wierd/different abilities.
If the units can go over/up cliffs it was because they would have been able to just fly right up it. I have not added jumping using thier thrusters yet. Some of the mechs get a speed boost and fly up cliffs.
Early ms which are the ones that cannot go up those hills lacked good thrusters/were too heavy etc.
It makes sense in the context of fluff. Most of the mechs fall under the GM movetype as they were pretty comparable in the ability to get to places. Other things like say the rx79 that can go underwater required different movetypes as did the kampfer, pgms, doms etc that had wierd/different abilities.
Re: Gundam 1.2 f2
Thank god you made a topic here about it. It seems your not as black inside as you make out to be <3
Re: Gundam 1.2 f2
OH no I am so dark an black, so grimm....
"What is it about the dark places that draw my mind in? The graveyards? The darkness-enshrouded death? I would give up my darkness-enshrouded existence to know."
>:|
oh and gundams
"What is it about the dark places that draw my mind in? The graveyards? The darkness-enshrouded death? I would give up my darkness-enshrouded existence to know."
>:|
oh and gundams
Re: Gundam 1.2 f2
is there some know error for ubuntu, becasue it doesn't work
Re: Gundam 1.2 f2
Yes, there is a known bug that causes users to be completely unable to provide any sort of detail on an issue they are having..
Last edited by Peet on 14 Apr 2009, 03:23, edited 1 time in total.
Re: Gundam 1.2 f2
ok.. sorry
it either stops at "loading weapon definitions" or "loading unit definitions"
i played it on red comet, and finns revenge RV4.
FURTHERMORE, my lazy self scanned through the infolog (found out about that yesterday ) and guessey-whatty!
"[ 0] OpenAL: sounds/machgunLG.wav has data length 291939 greater than actual data length 4014"
i'll attach the full infolog
it either stops at "loading weapon definitions" or "loading unit definitions"
i played it on red comet, and finns revenge RV4.
FURTHERMORE, my lazy self scanned through the infolog (found out about that yesterday ) and guessey-whatty!
"[ 0] OpenAL: sounds/machgunLG.wav has data length 291939 greater than actual data length 4014"
i'll attach the full infolog
- Attachments
-
- infolog.txt
- infolog.txt
- (2.43 KiB) Downloaded 121 times
Re: Gundam 1.2 f2
Probably the next sound it would have loaded is broken. (Just like the flamethrower sound in S44 earlier.)
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- Posts: 1176
- Joined: 23 Aug 2007, 19:46
Re: Gundam 1.2 f2
There are Thumbs.db files in the \icons, \bitmaps\smoke, \unitpics and unittextures\tatex\ folders. Keep your Gundam clean or Mr. Bright will whoop your ass!
Re: Gundam 1.2 f2
i dont want to sound like a idiot,but i have no idea what you said...[Krogoth86] wrote:There are Thumbs.db files in the \icons, \bitmaps\smoke, \unitpics and unittextures\tatex\ folders. Keep your Gundam clean or Mr. Bright will whoop your ass!
am i supposed to delete those files or something?