UTASP 5 for Spring Released
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- RightField
- Posts: 110
- Joined: 11 Nov 2004, 21:29
UTASP 5 for Spring Released
http://race.wc3campaigns.com/UTASP5Spring.zip
Just dl and extract it into your Spring folder, you don't have to do anything with taenheter.ccx. The server can't hold THAT many downloads so please get it someone get it hosted at fileuniverse quickly.
If you want info on what this mod is go visit mad ta's website over here:
http://www.planetannihilation.com/madta/utasp_about.asp
Just dl and extract it into your Spring folder, you don't have to do anything with taenheter.ccx. The server can't hold THAT many downloads so please get it someone get it hosted at fileuniverse quickly.
If you want info on what this mod is go visit mad ta's website over here:
http://www.planetannihilation.com/madta/utasp_about.asp
- RightField
- Posts: 110
- Joined: 11 Nov 2004, 21:29
Screens are coming.. I just figured some textures had been left out for some reason.
Fixed version here: http://race.wc3campaigns.com/UTASP5Springfixed.zip
Then again I suck at making good screenshots. So if anybody would want to, go ahead. It's a quite beautiful mod anyways.
Fixed version here: http://race.wc3campaigns.com/UTASP5Springfixed.zip
Then again I suck at making good screenshots. So if anybody would want to, go ahead. It's a quite beautiful mod anyways.
Yea its a good mod
its still got some problems thou... some units and buildings dont fire im guessing its to do with scripts cus its units and buildings that have stuff happening like spinning things and that
also the one ship built by arm the barrels go flying off in different directions all willy nilly
last thing the Liche bomber thing doesnt shoot anything
other then that i had fun blowing stuff up with the high level units
its still got some problems thou... some units and buildings dont fire im guessing its to do with scripts cus its units and buildings that have stuff happening like spinning things and that
also the one ship built by arm the barrels go flying off in different directions all willy nilly
last thing the Liche bomber thing doesnt shoot anything
other then that i had fun blowing stuff up with the high level units
- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
- RightField
- Posts: 110
- Joined: 11 Nov 2004, 21:29
- RightField
- Posts: 110
- Joined: 11 Nov 2004, 21:29
- RightField
- Posts: 110
- Joined: 11 Nov 2004, 21:29
How to install UTASP5 for Spring's mod switcher
All the files are on fileuniverse, but it's non-obvious what to do to make it work.
Here's what you need:
First, you need the mod pack with the buildpics. The OTA + Evo mod contains the files needed for UTASP, as that's where its buildpics originated. Grab that and install it.
http://www.fileuniverse.com/?p=showitem&ID=1257
Second, you'll need the actual UTASP mod file, in .UFO format. Grab that off fileuniverse and plop it into your /mods directory.
http://www.fileuniverse.com/?p=showitem&ID=1047
Third, you'll need the Spring .sd7 format mod info file. This tells Spring how to use what's in the .ufo mod, and what other files the mod depends on. Grab it off fileuniverse, and plop it into your /mods directory as well.
http://www.fileuniverse.com/?p=showitem&ID=1431
Note: I made neither the UTASP5 mod, nor did I make the .sd7 modinfo file for the Spring switcher. I'm just putting down what I did to make it work.
Caveats: Some of the units have bugs, because they haven't been converted for Spring's slightly different way of doing things. For example, the Arm Orcone's primary weapon just drops at it's feet when firing - which is painful. I've got that one fixed in my personal copy of UTASP - it just needed startvelocity and weaponacceleration tags in the weapon description.
Anyone interested in converting this to Spring? Anyone else like UTASP?
*listens to the crickets chirp*
Here's what you need:
First, you need the mod pack with the buildpics. The OTA + Evo mod contains the files needed for UTASP, as that's where its buildpics originated. Grab that and install it.
http://www.fileuniverse.com/?p=showitem&ID=1257
Second, you'll need the actual UTASP mod file, in .UFO format. Grab that off fileuniverse and plop it into your /mods directory.
http://www.fileuniverse.com/?p=showitem&ID=1047
Third, you'll need the Spring .sd7 format mod info file. This tells Spring how to use what's in the .ufo mod, and what other files the mod depends on. Grab it off fileuniverse, and plop it into your /mods directory as well.
http://www.fileuniverse.com/?p=showitem&ID=1431
Note: I made neither the UTASP5 mod, nor did I make the .sd7 modinfo file for the Spring switcher. I'm just putting down what I did to make it work.
Caveats: Some of the units have bugs, because they haven't been converted for Spring's slightly different way of doing things. For example, the Arm Orcone's primary weapon just drops at it's feet when firing - which is painful. I've got that one fixed in my personal copy of UTASP - it just needed startvelocity and weaponacceleration tags in the weapon description.
Anyone interested in converting this to Spring? Anyone else like UTASP?
*listens to the crickets chirp*