Balanced Annihilation V6.31

Balanced Annihilation V6.31

All game release threads should be posted here

Moderator: Moderators

Locked
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Balanced Annihilation V6.31

Post by NOiZE »

changelog wrote:6.3 --> 6.31

Down graded LUPS to the 6.21 version, to fix the desyncs

6.21 --> 6.3
Flagships have the same movement as other ships now
Core nanoturrets can no longer be build in the water
GIMP torpedo reloadtime increased
Croc and Triton leave a wreck now
ARM and CORE adv. Torp. Launcher have the same minimum depth now
removed the annoying cannot reach destination sound
Added Commander name tags widget, Thanks Evil4Zerggin and CarRepairer.
Added FPS-manager widget, Thanks quantum
Made Crusaders more expensive
Reduced Gunship chain reaction
Fixed the reloading of the Core Catapult
Removed the unused turret of the Arm Razorback.
Added Take remind widget written by Evil4Zerggin
Added Commends and highlight widget written by trepan
Updated quite some widgets, by comparing them to CA versions, Thanks CA Team!!
Added a set of new game-ends rules, in mod options, made by KDR_11k:

Make sure you put the game on: Game continues if commander dies.
Then pick one of the mod options:

- Kill Everything: Just disables all of the gadgets and lets normal Spring rules apply.

- Commander: Team based com ends, if an allyteam has its last com destroyed the whole
team is eliminated, as long as one player in the team has a com left the whole team
remains in play.

- Commander Control: In addition to the above a player without a com is unable to give
orders to his units, all he can do is share them to an ally (sharing to enemies and
self-d are disabled). An ally can take his units by using the ".luarules take" command.
It was unfortunately not possible to merge this into the regular .take.
TradeMark was so kind to add it to the modinfo:

http://modinfo.adune.nl/index.php?MOD=ba63

Have Fun!!!!

DOWNLOAD
User avatar
LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: Balanced Annihilation V6.3

Post by LordMatt »

Thanks Noize!
silv
Posts: 30
Joined: 25 May 2006, 07:24

Re: Balanced Annihilation V6.3

Post by silv »

The new com options sound great, thanks for the update :)

silv
User avatar
Acidd_UK
Posts: 963
Joined: 23 Apr 2006, 02:15

Re: Balanced Annihilation V6.3

Post by Acidd_UK »

Looks pretty sexy! Thank you!
User avatar
Hobo Joe
Posts: 1001
Joined: 02 Jan 2008, 21:55

Re: Balanced Annihilation V6.3

Post by Hobo Joe »

Yay!



Mmmm, widgets and gidgety gadgets.
User avatar
Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Balanced Annihilation V6.3

Post by Hoi »

NOiZE wrote:
changelog wrote:6.21 --> 6.3
Core nanoturrets can no longer be build in the water
damn :shock:
Jim_Hatana
Posts: 15
Joined: 28 May 2008, 10:25

Re: Balanced Annihilation V6.3

Post by Jim_Hatana »

no buff for Subs?
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Re: Balanced Annihilation V6.3

Post by NOiZE »

The Crusaders are made more expensive, so subs are automatically better, we should see how it goes first now.
User avatar
ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Re: Balanced Annihilation V6.3

Post by ginekolog »

looking good, thanx
andre
Posts: 58
Joined: 21 Jun 2008, 04:52

Re: Balanced Annihilation V6.3

Post by andre »

We're noticing a rising nummer of sync-errors since we updated to ba6.3 on our autohost - did someone get the same problem? With 6.21 we had nearly no sync-problems but now in every game at least one gets desync
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Balanced Annihilation V6.3

Post by KDR_11k »

Doesn't seem to be the game end mode stuff, even with it disabled the sync breaks. Also the sync breaks for no apparent reason, no dying units at least.
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Re: Balanced Annihilation V6.3

Post by NOiZE »

After lots of testing we found the cause of the desyncs, so here is the update:
changelog wrote:6.3 --> 6.31

Down graded LUPS to the 6.21 version, to fix the desyncs

DOWNLOAD

Sorry for all the trouble, Have fun!
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: Balanced Annihilation V6.31

Post by Regret »

User avatar
Peace
Posts: 101
Joined: 16 Sep 2005, 07:20

Re: Balanced Annihilation V6.31

Post by Peace »

Nice one noizers =)
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: Balanced Annihilation V6.31

Post by Regret »

Please set "kill everything" as the default setting, it confuses people.
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Re: Balanced Annihilation V6.31

Post by NOiZE »

Regret wrote:Please set "kill everything" as the default setting, it confuses people.

Ppl should get used to it IMO

EDIT:

Also users can define their own default..
User avatar
Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Balanced Annihilation V6.31

Post by Hoi »

NOiZE wrote:
Regret wrote:Please set "kill everything" as the default setting, it confuses people.

Ppl should get used to it IMO

EDIT:

Also users can define their own default..
lol that sounds like joda, "define your own default, you will"
User avatar
ralphie
Posts: 426
Joined: 08 Jan 2007, 08:39

Re: Balanced Annihilation V6.31

Post by ralphie »

so basically you just copied widgets from CA?
User avatar
Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Balanced Annihilation V6.31

Post by Hoi »

nice, was about time for a new ba:)
Clee-Saan
Posts: 7
Joined: 17 Sep 2007, 17:11

Re: Balanced Annihilation V6.31

Post by Clee-Saan »

Updated quite some widgets, by comparing them to CA versions, Thanks CA Team!!
Could you be more specific ? Thanks
Locked

Return to “Game Releases”