TradeMark was so kind to add it to the modinfo:changelog wrote:6.3 --> 6.31
Down graded LUPS to the 6.21 version, to fix the desyncs
6.21 --> 6.3
Flagships have the same movement as other ships now
Core nanoturrets can no longer be build in the water
GIMP torpedo reloadtime increased
Croc and Triton leave a wreck now
ARM and CORE adv. Torp. Launcher have the same minimum depth now
removed the annoying cannot reach destination sound
Added Commander name tags widget, Thanks Evil4Zerggin and CarRepairer.
Added FPS-manager widget, Thanks quantum
Made Crusaders more expensive
Reduced Gunship chain reaction
Fixed the reloading of the Core Catapult
Removed the unused turret of the Arm Razorback.
Added Take remind widget written by Evil4Zerggin
Added Commends and highlight widget written by trepan
Updated quite some widgets, by comparing them to CA versions, Thanks CA Team!!
Added a set of new game-ends rules, in mod options, made by KDR_11k:
Make sure you put the game on: Game continues if commander dies.
Then pick one of the mod options:
- Kill Everything: Just disables all of the gadgets and lets normal Spring rules apply.
- Commander: Team based com ends, if an allyteam has its last com destroyed the whole
team is eliminated, as long as one player in the team has a com left the whole team
remains in play.
- Commander Control: In addition to the above a player without a com is unable to give
orders to his units, all he can do is share them to an ally (sharing to enemies and
self-d are disabled). An ally can take his units by using the ".luarules take" command.
It was unfortunately not possible to merge this into the regular .take.