Operation Polaris 0.5 - Page 2

Operation Polaris 0.5

All game release threads should be posted here

Moderator: Moderators

User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Operation Polaris 0.5

Post by KDR_11k »

1v0ry_k1ng wrote:the economy seems totally whack;

25m income per pump?
25m probably isn't worth as much in OP as in BA then.
User avatar
Abokasee
Posts: 222
Joined: 03 Nov 2006, 21:51

Re: Operation Polaris 0.5

Post by Abokasee »

Barracks is 1000 metal, most defenses are around 500, the engineer is 900, the PBR (only sea unit currently in the game) is 4000, light infantry are 100, medium 200, Special forces 500, gatling 900, the tank is 10000, the wheeled armoureds vehicle are 5000 and afvs are 1000ish
many maps give you round about 10-25 income
Centipede
Posts: 20
Joined: 16 Apr 2008, 08:44

Re: Operation Polaris 0.5

Post by Centipede »

I like the animations, though the economy seems totally whack;
the economy is not based on TA, metal(or Oil, if I could change the name, pretend it says oil for now) is all you have to worry about
25m income per pump?
play on maps that don't have resource patches so thick you can't throw a rock without hitting 3-4 patches
also, does the barracks need to have such a huge footprint?
yes it does
this does seem pretty cool though. can any of the bots play it?
yes it is, RAI plays a reasonable game




I'd rather discuss OP on the OP forums
, as I am more likely to check there, and I prefer rolling around on my home field
Centipede
Posts: 20
Joined: 16 Apr 2008, 08:44

Post by Centipede »

I have fine tuned the Light Infantry scripts so that they now switch weapons depending on certain factors


if they are moving, they will use their rifle/grenade
if they are not moving, they will use their primary weapon
if they are not moving and under attack they will take cover

this enhances both their offensive and defensive abilities and makes them feel alot less robotic

work on Operation Polaris continues...


Image
Image
User avatar
clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Re: Operation Polaris 0.5

Post by clericvash »

Looking good pal!
ironized
Posts: 172
Joined: 25 Jun 2007, 06:33

Re: Operation Polaris 0.5

Post by ironized »

nice, but please elaborate eon taking cover..

cause if i was in a fight
and my troops went and hid
id cry...
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Operation Polaris 0.5

Post by Gota »

Hmm it would be much more comfterble to make prices not in the thousands,for players that is.
If the numbers of metal and costs are very high it can be frustrating.
If you want stuff that gets built pretty oftenly costing 50,000 than please try and write their costs in a better way that will be easier to read quickly,for exaple :
50K + 532
23k + 701

IMO,its easier than this :

50532
23701

does anyone agree?
especially,when you are in the middle of an intense fight and you just want to find sometihng to save your ass :).
User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Operation Polaris 0.5

Post by Guessmyname »

ironized wrote:nice, but please elaborate eon taking cover..

cause if i was in a fight
and my troops went and hid
id cry...
I think he means they 'hit the dirt', ie they go prone and get some form of armour bonus, rather than seek genuine cover
User avatar
1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Operation Polaris 0.5

Post by 1v0ry_k1ng »

isnt the howitzer a little OP? the way that infantry a good distance away from the exposion still gib pretty much means that a howizter or two totally paste ground assault as one shot and half the boys are paste
Centipede
Posts: 20
Joined: 16 Apr 2008, 08:44

Re: Operation Polaris 0.5

Post by Centipede »

already toned down their damage, and downed their accuracy and up their costs, they seem alot closer to balanced now, woops
User avatar
clumsy_culhane
Posts: 370
Joined: 30 Jul 2007, 10:27

Re: Operation Polaris 0.5

Post by clumsy_culhane »

sorry for epic bump, but any more updates on this?
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Operation Polaris 0.5

Post by Gota »

Obviously not,locked.
User avatar
Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Operation Polaris 0.5

Post by Hoi »

Some game came out of nowhere, win!
User avatar
REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Operation Polaris 0.5

Post by REVENGE »

Hoi wrote:Some game came out of nowhere, win!
lol youngun

But yeah, it's really nice to see that not only is your project not dead, it's advancing at a good pace! Nice job Centipede!
User avatar
Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Re: Operation Polaris 0.5

Post by Noruas »

I read your forums last night, I noticed you were assaulted by the legendary emmanuel, you should probably ban him. He will not stop.
Centipede
Posts: 20
Joined: 16 Apr 2008, 08:44

Re: Operation Polaris 0.5

Post by Centipede »

he is my sad clown and I will make him dance
User avatar
Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Operation Polaris 0.5

Post by Hoi »

http://www.boredicons.com/index.php?s=b ... owtopic=96

Lol'd

Anyway, nice to see a release.
User avatar
REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Operation Polaris 0.5

Post by REVENGE »

I lol'd in real life.
emmanuel wrote:and the gay snob worker answer same since im banned from,
it seems you are or have benefit of gift of this nazi due to your good gay mind,
emmanuel wrote:are you another gayliarjokerbastardqueer ???
emmanuel wrote:i had read your .bos files & i can understand your shame
emmanuel wrote:E&E(the bastardmoron)
emmanuel wrote:and an multiorgasmic anim

http://www.boredicons.com/index.php?showtopic=96&st=40
Response:
Instigator wrote:"OH GOD THE HEADS OH SHIT"
Response response:
emmanuel wrote:HAHAHHAHA OH your GOD
albon
Posts: 24
Joined: 26 Jun 2006, 19:49

Re: Operation Polaris 0.5

Post by albon »

Am I missing something or this mod hasn't been updated since April?
Post Reply

Return to “Game Releases”