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Re: THIS (WIP 7 release)

Posted: 12 Oct 2009, 09:56
by KingRaptor
The broken mass drivers and mag-shields in WIP8 turned out to be due to the weapon lists in the gadget being incompatible with the new luadefs. I've reverted to FBI for the time being.
SpikedHelmet wrote:It seems half the ships don't have auto-move commands (as in, when selected, Move isn't activated; have to press M).
In WIP7? That problem went away when I removed the formation gadget and the associated defCommand widget.

Re: THIS (WIP 7 release)

Posted: 12 Oct 2009, 12:48
by KingRaptor
Nothing I do works, I can't figure out why some things sync and others don't - and for all I know, it may be just me with the desync problems. I give up :(

http://springfiles.com/2324 Fixed what I could, changed to .sd7 and uploaded. See if it works for you guys.

Re: THIS (WIP 7 release)

Posted: 12 Oct 2009, 20:53
by imbaczek
last time i played THIS, there were serious balance issues with the cloaked bomber (next to useless) and certain combos (e.g. mass drivers, emp missiles and something else, i forget what, made mass swords basically unbeatable). also WTB hyperdrive ^_^

Re: THIS (WIP 7 release)

Posted: 12 Oct 2009, 21:15
by KDR_11k
We got bigger issues ATM, torpedoes cause desyncs.

Re: THIS (WIP 7 release)

Posted: 13 Oct 2009, 12:33
by KingRaptor
It turns out that in the current version it's actually the grav flak, not torpedoes, that are desyncing.

I collected some syncdebug logs and posted them here: http://springrts.com/phpbb/viewtopic.php?f=12&t=20673

Re: THIS (WIP 7 release)

Posted: 16 Oct 2009, 08:42
by KingRaptor
All known desyncs and other bugs fixed. Just need to wait for next Spring version.

Much thanks to KDR_11k, Kloot, Auswaschbar, imbaczek and others for their effort in getting this bug fixed :-)

Re: THIS (WIP 7 release)

Posted: 19 Apr 2010, 14:54
by Das Bruce
How is THIS going? I remember testing a much earlier version and it looked promising but I haven't looked since.

Re: THIS (WIP 7 release)

Posted: 20 Apr 2010, 19:37
by SpikedHelmet
How is THIS going? I remember testing a much earlier version of THIS and it looked promising but I haven't looked at THIS since.
Fixed.

Fuck THIS is the coolest name for a game ever. I just love the way referring to THIS allows you to insert puns into pretty much every sentence, multiple times.

THIS is awesome.

Re: THIS (WIP 7 release)

Posted: 20 Apr 2010, 22:40
by KDR_11k
Das Bruce wrote:How is THIS going? I remember testing a much earlier version and it looked promising but I haven't looked since.
It was broken by some Spring changes, I believe King Raptor made an attempt to fix it up and evolve it but I think most of his work is unreleased.

Re: THIS (WIP 7 release)

Posted: 21 Apr 2010, 01:42
by Wartender
SpikedHelmet wrote: THIS is awesome.
THIS.

Re: THIS (WIP 7 release)

Posted: 23 Apr 2010, 08:03
by KingRaptor
I left THIS development to write angsty fanfiction.

It's currently got most of the new stuff I've wanted to add and should generally be more than playable, so I could just tie up the loose ends and release something. I really don't the time to support it right now, though, so it'll have to wait for a bit.

Re: THIS (WIP 7 release)

Posted: 08 Jun 2010, 08:21
by KingRaptor
123v convinced me to make a straight-up bugfix release version, so I went and took out most of the gameplay changes, and released WIP11.
Changelog wrote:== WIP 9 -> WIP 11 ==
Engine desyncs fixed. Much thanks to Kloot, Auswaschbar, imbaczek, and KDR_11k for their help in resolving the problem.
Also fixed an embarassing bug with the perk system. Whoops.

Game changes:
- Comet occupation strength increased to 1
- EMP missiles back up to 2x damage (from 1.75x)
- Mass driver splinters don't hit tiny units (torpedoes and drones). Radius reduced (300 to 225).
- Added Cloak Fire State widget.
- Added Formations widget.

- Experimental new ship: Eclipse, a battlecruiser with lots of weapons including a very powerful superlaser. Needs to be enabled in modoptions.

Defenders of the Galaxy changes:
-Shuffled spawn lists. In particular, Wraiths and Warhammers are listed as defenders, and thus won't be visible in the attack wave notification.
-Added an option to respawn "burrows" (starbases) when they are killed. Not recommended for higher difficulty levels.
-The queen is now an all-new ship (the Eclipse) instead of a regular carrier
-Added Suicidal difficulty level
-Small ships now have a teleport CEG when spawned
Download it here. (Maps sold separately)

Big gameplay changes coming soon in WIP12.

Re: THIS (WIP 7 release)

Posted: 08 Jun 2010, 08:26
by 123vtemp
Mod specific maps:

"THIS space" 16x16
http://www.darkstars.co.uk/downloads/vi ... Sspace.sd7

"THIS huge space" 32x32
http://www.springfiles.com/show_file.php?id=1606

Cheers!
thank you KingRaptor

Re: THIS (WIP 7 release)

Posted: 08 Jun 2010, 19:01
by CarRepairer
Want an account on packages.springrts.com so you can upload THIS?

Re: THIS (WIP 7 release)

Posted: 08 Jun 2010, 19:52
by Wombat
i played this ages ago and was looking for it for a long time, tbh, nice to see it didnt change much. diz is teh shiet <3

Re: THIS (WIP 7 release)

Posted: 24 Jul 2011, 03:07
by yanom
It have working AI?

Re: THIS (WIP 7 release)

Posted: 24 Jul 2011, 05:35
by KingRaptor
yanom wrote:It have working AI?
Only the "chicken" spawner (out of date but should be fully functional). Regrettably, I don't quite have the time or inclination to make a normal-game AI.

In fact, since ZK is going to be my priority in any case, I should probably just let other people work on it

Re: THIS (WIP 7 release)

Posted: 24 Jul 2011, 15:32
by FLOZi
KingRaptor wrote: In fact, since ZK is going to be my priority in any case, I should probably just let other people work on it
:(

Re: THIS (WIP 7 release)

Posted: 22 Aug 2011, 03:24
by yanom
what does THIS stand for?

Re: THIS (WIP 7 release)

Posted: 22 Aug 2011, 03:38
by yanom
also, THIS WIP 7 doesn't show up in springlobby, on Windows or Linux, when I put it in the mods folder :( shame cause it seems like a great mod.