Balanced Annihilation V5.91
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I suggested this in chat to a few buddies, but I said a beer dispensing helmet for the Olympics and a pimp hat for Valentine's Day.Klopper wrote: Or even better, let's have the coms different outfits according to season...i'd vote for sunglasses, hawaii shirt, cowboy hat and cigar in summer...and ofc bunny ears during Easter time
- Pressure Line
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i lolled. heartily and truly. thank you Slek, Rapt, you have restored my faith in the human condition (or perhaps its just gratifying to know im not the only one who thinks he is insane)Sleksa wrote:Sleksa wrote:KingRaptor wrote:No wonder no modding team on the planet listens to DZHIBRISH's input on balance.
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Re: Balanced Annihilation V5.91
The Zeus needs buffing - as it stands, it's pathetically short on range, slow, and doesn't quite have the HP to tank damage the way the Can does. I am told this is related to bugs with the Lightning Gun? If so, maybe this has something to do with the general suckiness of the Panther?
In any case, I also wanted to suggest a change of weapons on the Bantha - right now, it shoots generic blue crap at the enemy.
Why not give it a pair of (really large) lightning guns in the arms instead? Stylistically, it fits better with Arm, who has that as a signature weapon, alongside the EMG. It wouldn't change the unit in any balance-breaking way (Unless the supposed Lightning Gun bugs are REALLY that bad?), but it would improve the unit stylistically.
In any case, I also wanted to suggest a change of weapons on the Bantha - right now, it shoots generic blue crap at the enemy.
Why not give it a pair of (really large) lightning guns in the arms instead? Stylistically, it fits better with Arm, who has that as a signature weapon, alongside the EMG. It wouldn't change the unit in any balance-breaking way (Unless the supposed Lightning Gun bugs are REALLY that bad?), but it would improve the unit stylistically.
Re: Balanced Annihilation V5.91
Zeus just seems to miss targets alot, its short range is fine when it can deal some damage.
Panther, Lightning Dragontooth defense, and Zeus suffer horribly from weapon inaccuracy thats their main downfall, not being short range.
If Zeus needed anything, its a speed improvement, but otherwise he's a damn good assault unit, has good armor, and deals good damage when he actually hits stuff.
Panther, Lightning Dragontooth defense, and Zeus suffer horribly from weapon inaccuracy thats their main downfall, not being short range.
If Zeus needed anything, its a speed improvement, but otherwise he's a damn good assault unit, has good armor, and deals good damage when he actually hits stuff.
Re: Balanced Annihilation V5.91
Lightning has a natural inaccuracy that is hardcoded...
Re: Balanced Annihilation V5.91
Only against moving targets AFAIK. It was supposed to make shots against planes less accurate.Snipawolf wrote:Lightning has a natural inaccuracy that is hardcoded...
Also, fixed in SVN.
Re: Balanced Annihilation V5.91
Guys,how come the t1 kbots dont have a unit that can build mexes underwater like the t1 vehicle.
Plus vehicles also can build on hills so that advatage is takes from kbots.
I say either make t1 vehicles's amphib bots be unable to climb hills and be just like regular con but to have the ability to build underwater or make a new unit for t1 kbots that can build underwater.
How about a freaker unit but for t1 kbots not only t2..and it needs to be able to go underwater 2.
What you say?
Plus vehicles also can build on hills so that advatage is takes from kbots.
I say either make t1 vehicles's amphib bots be unable to climb hills and be just like regular con but to have the ability to build underwater or make a new unit for t1 kbots that can build underwater.
How about a freaker unit but for t1 kbots not only t2..and it needs to be able to go underwater 2.
What you say?
Re: Balanced Annihilation V5.91
This is a matter of design decision. I personally considered moving amphibious construction to the Kbots factory a few times, however, I elected not to for flavor issues.
Re: Balanced Annihilation V5.91
isnt there a concept such as how usable kbots ar ecompared to air and vehicles?everything is design flavor...but i tihnk kbots are less usable in most ways...isnt that an all bad design?how making kbots less playable in so many cases makes for better gameplay?Im probably not seeing some hidden logic here so if someone can explain it please do.
- Machiosabre
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Re: Balanced Annihilation V5.91
what do you mean considered? for what?neddiedrow wrote:This is a matter of design decision. I personally considered moving amphibious construction to the Kbots factory a few times, however, I elected not to for flavor issues.
Re: Balanced Annihilation V5.91
why dont kbots have flash tanks >:CDZHIBRISH wrote:Guys,how come the t1 kbots dont have a unit that can build mexes underwater like the t1 vehicle.
Plus vehicles also can build on hills so that advatage is takes from kbots.
I say either make t1 vehicles's amphib bots be unable to climb hills and be just like regular con but to have the ability to build underwater or make a new unit for t1 kbots that can build underwater.
How about a freaker unit but for t1 kbots not only t2..and it needs to be able to go underwater 2.
What you say?
Re: Balanced Annihilation V5.91
For my unreleased Balanced Annihilation revisions. It only takes Notepad and a few ideas, ye know. I decided that my efforts were better spent on original content, particularly when this game has a maintainer who keeps the lights on.Machiosabre wrote:what do you mean considered? for what?neddiedrow wrote:This is a matter of design decision. I personally considered moving amphibious construction to the Kbots factory a few times, however, I elected not to for flavor issues.
Re: Balanced Annihilation V5.91
BTW, Caydr gave all units that traverse water high slope tolerances because many shores are very steep and regular land units would have trouble crossing them.
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Re: Balanced Annihilation V5.91
No love for this idea?KlavoHunter wrote:In any case, I also wanted to suggest a change of weapons on the Bantha - right now, it shoots generic blue crap at the enemy.
Why not give it a pair of (really large) lightning guns in the arms instead? Stylistically, it fits better with Arm, who has that as a signature weapon, alongside the EMG. It wouldn't change the unit in any balance-breaking way (Unless the supposed Lightning Gun bugs are REALLY that bad?), but it would improve the unit stylistically.
Re: Balanced Annihilation V5.91
Klavo, its not really needed. But then, t3 isnt really needed.
Re: Balanced Annihilation V5.91
Indeed.Saktoth wrote:But then, t3 isnt really needed.
Re: Balanced Annihilation V5.91
it is needed, otherwise noize would get depressed from not being able to "tek2krog".