ok here comes your answer, remember to shout BINGO when you get them all just like you expectedel_matarife wrote:Request: double the "reflective" power of plasma shields or in some other way redo them. My testing shows that a single shield can't reliably block shots from one Bertha, because the physics model tends to let the plasma shots hit pretty far inside its radius. Two shields will stop at least 21 Bethas shooting at them, but not for a very far radius forward of the shield generator. There's about enough space to safely build a wall in front of the shield generators before the area that's being hit by lucky plasma shots. I'm not sure a plasma shield should be guaranteed immunity from LRPC shots, but currently it is practically worthless against them since lucky shots from LRPCs can kill the shield generator itself if you don't have at least two.
Also, currently the Juggernaut is basically unkillable unless it does something dumb like get stuck on wreckage or let a commander sneak up and D-Gun it. Make its health 200K at most, and let the Sniper, Doomsday Machine, Annihilator, Skuttle, and a few other T3 counter units do extra damage to it just like they do to Krogs or Orcones.
Can you make LRPC shots not hit friendly planes?
This is worthy of a quick point patch since it really sucks for commander ends games right now. Seriously, please put together a quick point patch for this issue plus Juggernauts.tombom wrote:Fake commander doesn't have santa hat
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