Balanced Annihilation V5.91
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- KingRaptor
- Zero-K Developer
- Posts: 838
- Joined: 14 Mar 2007, 03:44
Yeah, 600 e is a bit steep, esp since DT's had their e cost knocked down to 150 from 250 since OTA and when you consider that there are rarely chokepoints on the sea (meaning you need more).YokoZar wrote:Dragon's teeth are fine, however I still feel like shark's teeth cost a bit too much energy - it takes something like 4 tidals to power a construction boat making them.
But that doesnt matter so much as sharks teeth are what we call in the business a 'stupid idea'.
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- Posts: 1176
- Joined: 23 Aug 2007, 19:46
Well I've got a new script - but not for the floating DTs...
The Arm Construction Hovercraft Nanotower-Platform moves too far up when it extends and so it hovers in the air and you can look right through the constructor. With this COB script it's fixed:
http://rapidshare.com/files/75186695/AR ... pt.7z.html
The Arm Construction Hovercraft Nanotower-Platform moves too far up when it extends and so it hovers in the air and you can look right through the constructor. With this COB script it's fixed:
http://rapidshare.com/files/75186695/AR ... pt.7z.html
Just get rid of metal maker economy IMO.MR.D wrote:IMO, give metal makers 10 Hp, enough to be destroyed by anything as little as flying shrapnel from another unit exploding.
Removing the AOE death explosion from MM's would definately be nice, especially on maps where you're crammed for build space.
OTA didn't have chain exploding MM's, and it was fine...
Classic E&E? Why not?det wrote:Just get rid of metal maker economy IMO.MR.D wrote:IMO, give metal makers 10 Hp, enough to be destroyed by anything as little as flying shrapnel from another unit exploding.
Removing the AOE death explosion from MM's would definately be nice, especially on maps where you're crammed for build space.
OTA didn't have chain exploding MM's, and it was fine...
metal makers are important for a map with no metals..neddiedrow wrote:Classic E&E? Why not?det wrote:Just get rid of metal maker economy IMO.MR.D wrote:IMO, give metal makers 10 Hp, enough to be destroyed by anything as little as flying shrapnel from another unit exploding.
Removing the AOE death explosion from MM's would definately be nice, especially on maps where you're crammed for build space.
OTA didn't have chain exploding MM's, and it was fine...
MM are actually a vital part of what makes TA fun.
Because you're not just reliant on how much ground you take, but how efficiently you manage your economy.
Its also a chance for the underdog to keep up with metal when the enemy is being too aggressive for you.
Right now though, with exploding MM units, they're such a liability on maps with very little build space that its almost more dangerous to build them, than not building them at all and missing out on the extra metal you would gain.
Removing MM from the game would be like removing the Goliath from Core, or the Brawler from ARM, it just wouldn't be the same.
I just think that it would be a better idea to give them low health and make them much easier to destroy, but leave the large chain explosions to Bigger, stronger producing buildings.
As is, its like building a Minefield inside your own base, thats not how they were in OTA.
Because you're not just reliant on how much ground you take, but how efficiently you manage your economy.
Its also a chance for the underdog to keep up with metal when the enemy is being too aggressive for you.
Right now though, with exploding MM units, they're such a liability on maps with very little build space that its almost more dangerous to build them, than not building them at all and missing out on the extra metal you would gain.
Removing MM from the game would be like removing the Goliath from Core, or the Brawler from ARM, it just wouldn't be the same.
I just think that it would be a better idea to give them low health and make them much easier to destroy, but leave the large chain explosions to Bigger, stronger producing buildings.
As is, its like building a Minefield inside your own base, thats not how they were in OTA.