Fibre v13 - Page 8

Fibre v13

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Krathi
Posts: 34
Joined: 28 Dec 2007, 08:58

Re: Fibre v12

Post by Krathi »

Wow, looks cool. *downloads*
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Fibre v12

Post by AF »

someone uploaded a 11.1 to the spring folder so I've moved it into the mods subfolder, so any links to that file are broken atm. The links KDR has posted here are all fine however
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KDR_11k
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Joined: 25 Jun 2006, 08:44

Re: Fibre v13

Post by KDR_11k »

http://www.darkstars.co.uk/downloads/vi ... re+v13.zip

- fixes howitzer and mortar high trajectory setting
- reduces fabber E drain to 5, it still has to charge to the same level to produce one part so it takes twice as long to make one part, you can now operate two per node though (or one and some defenses)
- adds Repair System, a building that can do targetted repairs.
- fixes Hostile map side numbers, now touchuing a side will actually disable that side instead of an adjacent one
- fixes superchargers not working
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Neddie
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Re: Fibre v13

Post by Neddie »

I'll be hosting it when possible.
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KDR_11k
Game Developer
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Re: Fibre v13

Post by KDR_11k »

I felt like bumping this thread just to let everybody know Fibre works with Spring 79 (and still exists :P)

The link for v13.1 is http://spring.jobjol.nl/show_file.php?id=1070, by the way.
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Neuralize
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Joined: 17 Aug 2004, 23:15

Re: Fibre v13

Post by Neuralize »

No one wants to play because you put it in a zip file. :(
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KDR_11k
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Re: Fibre v13

Post by KDR_11k »

Can't include the manual in any other way. What's the problem with zip files anyway?
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Fibre v13

Post by Hoi »

Noobs don't know how to extract them (normally autoarchiver does that for them).

Maybe just make it an sdz and put a link in the description and put the manual in the file too.
BaNa
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Joined: 09 Sep 2007, 21:05

Re: Fibre v13

Post by BaNa »

People who cannot extract a zip file should not be allowed on the internet.
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knorke
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Joined: 22 Feb 2006, 01:02

Re: Fibre v13

Post by knorke »

well zip files can be annyoing if you just want to get the mod.
ill never understand why the replays on the replaysite are zips too, with one file inside...
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AF
AI Developer
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Re: Fibre v13

Post by AF »

replays compress very very well
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JohannesH
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Joined: 07 Apr 2009, 12:43

Re: Fibre v13

Post by JohannesH »

I don't understand how opening a zip file would be a significant effort for anyone.
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Re: Fibre v13

Post by 1v0ry_k1ng »

BaNa wrote:People who cannot extract a zip file should not be allowed on the internet.
well, thats 95% of the community banned
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Sabutai
Posts: 413
Joined: 18 Dec 2005, 05:55

Re: Fibre v13

Post by Sabutai »

whats a zipfile?
Saktoth
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Re: Fibre v13

Post by Saktoth »

Bug me in the lobby if anyone wants to play/learn this game.
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Neddie
Community Lead
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Re: Fibre v13

Post by Neddie »

Saktoth wrote:Bug me in the lobby if anyone wants to play/learn this game.
If Shadowsage comes online, he loves it, and if you poke him he will probably be up for a game.
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