I'm making a mod set on medieval times.
http://www.unknown-files.net/3682/Medieval_01/
Main points of this mod are:
Units have energy upkeep.
Viewing kbots as infantry and tanks as cavalry.
Small number of unit types.
I'll add more points as this mod grows.
Currently using BA's models, so thx to BA and its ancestors
But I will try to replace them with original contents gradually.
Update
Changelog:
Fixed Church, Siegeworkshop UrbanMilitia and Lancer's corpse metal.
Deleted some unused data. (thx Trademark for modit)
Medieval Mod v01
Moderator: Moderators
Medieval Mod v01
Last edited by gunblob on 20 Oct 2007, 08:35, edited 1 time in total.
Remove those unused movement classes, they makes the game load longer for nothing.
http://modinfo.adune.nl/index.php?act=m ... edieval-01
http://modinfo.adune.nl/index.php?act=m ... edieval-01