-Flavour-wise, yes T1 rezbots suck. Balance-wise? Rezbots take time to get to the frontline (unlike comms/cons which would likely be on-site anyway), die when you sneeze on them, and you may not always get the unit you need.KingRaptor wrote:I mostly agree, though one should not forget that Arm has the Sharpshooter, which when used intelligently is the best Kbot in the whole game.Wingflier wrote:I agree with Machiosabre, T2 Arm bots are FAR inferior to T2 Core kbots, even with their faster speed (overall). The Core has much better cost effectiveness in terms of armor, damage, and range.
Flavour-wise, yes T1 rezbots suck. Balance-wise? Rezbots take time to get to the frontline (unlike comms/cons which would likely be on-site anyway), die when you sneeze on them, and you may not always get the unit you need.My second problem with BA is something that should be obviously unbalanced to everybody. Who's genius idea was it to put the rez bots in level 1 tech? What is the reasoning behind this? They are not needed in that spot. Would you put Cans and Mavericks in level 1 factories? What about invisible spy kbots? Freakers/Farks? Of course not, that's totally absurd. Think about the cost to benefit ratio.
A) You need E to rez.In one game I completely resurrected an enemy Krogoth in about 5 min for almost nothing.
B) If the enemy sends a krog in and has no units around to secure the wreck when it dies, it's his own bad judgement.
lol @ rezzing commsAnd the fact that you can rez commanders at any point in the game is a bit lame.
ROFLbunch 'o nonsense about DT
Aks die when you sneeze on them, does that not make them worth building? Because I see them a lot. You imply that the energy needed to rez something is so massive that you couldn't substantiate it at level 1, you are very, very wrong. It hardly uses that much energy at all, I don't even know why you brought that up.
Chris Taylor put them at tier 2. Unless someone claims to know about Total Annihilation than Chris, maybe it would be better to put them back where they belong.
-A) You need E to rez.
-B) If the enemy sends a krog in and has no units around to secure the wreck when it dies, it's his own bad judgement.
What is the Krogoth's purpose if not for base assault? It's certainly not defense. The Krogoth is very much inclined to die in the middle of an enemy's base, doing massive damage before it's demise. Even pros would agree with this. The problem is that all you need is a little metal and energy and a level 1 kbot lab, 5 min of peace, and the Krogoth just became yours. How can you not say that this is imba?
-lol @ rezzing comms
Yeah, it is funny isn't it. A nuclear weapon which you can resurrect and use against your enemy. That's hilarious. Nobody would ever rez a COM!
-bunch 'o nonsense about DT
-ROFL
Similar to your thoughts that rezzing a commander is a noob thing to do, just because you don't find DTs to be overpowered, doesn't change the fact that they are. They take about a second to build and about 10 minutes to blow up. Yet there is no easy way to remove them from your path. What is ROFL about that? Please, back up your response with some logic instead of acting like the argument has 0 validity and you are too pro to respond too it.
Wing
edit:
I agree with you about these issues having a very little impact on a 1v1 game. Ironically, most games I ever see on Spring are between 8 and 16 people playing at once. The changes that I brought up will have little effect on 1v1 type scenarios, but in the games that are actually played, it will make a huge difference.neddiedrow wrote:Wingflier, most of the issues you bring up are irrelevant in a 1v1 context, which is why they will probably not be addressed.