Epic Annihilation v0.2 -> 0.3
AK commando added to tech 1 core kbotlab
cricket added to tech 1 core kbotlab
flea radar fixed
arm/core tech two hovercraft lab (land and sea) and hovers added
Added core/arm antimatter energy plants
added tech 2 ARM General
Added tech 2 CORE General
Added tech 3 Commanders (ARM/CORE)
armmark coding fixed in sidedata. (arm adv kbot labs can produce these)
Epic Annihlation v0.11 -> 0.2
Jeffy/Weasel weapons removed, now have short radar
flash/gator dps decreased, speed increased, acceleration increased, damage decreased, los increased, maxslop increased, brakerate increased
flea has been given stealth, weapons removed, short radar
stock llt, HLT, HLLT, beamer settings returned, Annihilator range decreased to stock
arm and core t1 construction vehicle/kbot speed and acceleration increased
Epic Annihilation V0.1 -> v0.11
Light Fusion's footprints decreased to orginal
Adv mex production reduced to half
adv mex metal costs reduced
leveler bug fixed (Stock leveler reinstated)
BA 5.71 -> Epic Annihilation V0.1
All T1 unit costs decreased to allow more spam
Introduced New Tech One Advanced Metal Extractors and Tech One Fusion Reactors (t1 construction units are only ones able to produce)
HLT, LLT, HLLT, Beamer reload times decreased
Leveler's damage range increased to deal with huge spam
Flea, weasel, jeffy's dps decreased more to scout class
Discriptions now include Unit Class's
Dragonteeth and fortidude defence hitpoints increased
Non-mobile anti nuke payload costs decreased to mobile anti nuke's payload
Dgun damage increased due to it being called a 'Disintergrator Gun' thus being juggarnaut's are no longer partically immune
Silo payload cruise speed increased a bit
Epic Annihilation V0.3 Released
Moderator: Moderators
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
- Complicated
- Posts: 369
- Joined: 06 Jun 2007, 18:51
Screenshots are currently being done, expect a decent ammount by friday. Decent being about 8. I want to get shots on several commonly played maps and some of the new features...
link is http://www.unknown-files.net/3566/Epic_ ... ation_v03/
link is http://www.unknown-files.net/3566/Epic_ ... ation_v03/
- Complicated
- Posts: 369
- Joined: 06 Jun 2007, 18:51
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
- KingRaptor
- Zero-K Developer
- Posts: 838
- Joined: 14 Mar 2007, 03:44
- Complicated
- Posts: 369
- Joined: 06 Jun 2007, 18:51
I wouldn't use XTA as the predessor of my mod, nor would I use CA, NOTA, Tired Annihilation either which are almost never played.1v0ry_k1ng wrote:just what we needed, another BA fork
nerf the flash!
Theres a whole lot of changes to seperate this from BA, and if you haven't noticed it is still under development as v1 hasn't been released.
And another thing, people who actualy have played it, found it rather enjoying...
also if your going to put down a modder by his work then first, follow this saying, don't judge the meal until you've tried it.