Epic Annihilation V0.1 released!

Epic Annihilation V0.1 released!

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Complicated
Posts: 369
Joined: 06 Jun 2007, 18:51

Epic Annihilation V0.1 released!

Post by Complicated »

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Changelog

Ba5.71 -- > Epic Annihilation V0.1

All T1 unit costs decreased to allow more spam
Introduced New Tech One Advanced Metal Extractors and Tech One Fusion Reactors (t1 construction units are only ones able to produce)
HLT, LLT, HLLT, Beamer reload times decreased
Leveler's damage range increased to deal with huge spam
Flea, weasel, jeffy's dps decreased more to scout class
Discriptions now include Unit Class's
Dragonteeth and fortidude defence hitpoints increased
Non-mobile anti nuke payload costs decreased to mobile anti nuke's payload
Dgun damage increased due to it being called a 'Disintergrator Gun' thus being juggarnaut's are no longer partically immune
Silo payload cruise speed increased a bit

Permissions to import new fusion and mexes are given as part of Sefidel's developing team for 'Game'. We already recieved permission to use the models etc.

Enjoy.

known bugs;

None thus far
just mostly untested, but that's what v0.1 is for...

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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Epic Annihilation V0.1 released!

Post by REVENGE »

Complicated wrote:All T1 unit costs decreased to allow more spam
Leveler's damage range increased to deal with huge spam
LAWL

That is enough, this must be win right????? :lol:
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Complicated
Posts: 369
Joined: 06 Jun 2007, 18:51

Post by Complicated »

levelers won't produce, the build time in the fbi file is 1703

Pulling this version for the moment as it's a bit bugged, trying to fix the leveler

I might put the stock leveler back in and take some of it's costs down
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