Engine Of Darkness wrote:Thanks, yours isn't that much better either
. Oh yeah and actually my name relates to the most powerful entitys in the universe, black holes
.
I won't really write down the history of my nickname here.
Oh and by the way, unless most other internet people, I don't change my name (I have like 2 different Nicknames on the net).
By the way:
http://www.penny-arcade.com/images/2004/20040319h.jpg
Anyway , back to topic:
Pretty nice mod, did make fun for sure, however are you planning to update the version further (with some other units and stuff)?.
Actually, it is in th process of being converted to totally original content, so once I release a new version, the will be quite a few "Easter Eggs".
As far as new units go, my new game design plan allows for nearly limitless unit expansion.
I suppose I can go ahead and spill a few beans... The new setup will be in this fashion.
You will have a regular factory that produces all of your bread and butter units. Light, medium, heavy, scout etc. There will probably be about 5 units in this factory.
From there it gets quite a bit more interesting. The only other factory you have access to is the specialty units factory. There is no T1 or T2. It is all contained upon 1 level. Specialty units are going to be the ones that have niche uses (for example, the penetrator in OTA). They will not necessarily armored differently from thier counterparts. Obviously if a specialty unit happened to be a very heavy assualt tank, it would serve the purpose for which it was designed, but just because it is a specialty unit, that doesn't mean that it will have more hitpoints or even more firepower, it simply means that there is a niche that this unit fills.
It goes to an infinitely deeper concept than just that, but it can give you an idea of how the concept works.
Each factory will have a seperate builder, 1 regular builder, 1 specialty builder. THe same thing applies to structures. Just because a building has an annihilator looking gun on it and dishes out a lot of pwn, doesn't necessarily mean that it has OMGWTFBBQ massive hitpoints. It simply is there to serve a purpose that is not covered by anything else.
Gameplay will be streamlined to perfection (or as near as humanly possible) and once again, morphing will play a very large role in the game, however, it is very likely that morphing will give you an upgraded version of the unit you currently have, generally in the form of heavier weaponry and in some cases, heavier chassies.
However, I've gone far beyond what I originally intended to divulge.