Balanced Annihilation 5.4 is out
Moderator: Moderators
a single llt killing a com wouldn't take away any metal from the comms corpse, you'd have to also spawn a construction unit and eat some of the corpse1v0ry_k1ng wrote:its not hard to test this. spawn 1 com, 1 llt, 3 rez bots
the llt kills the com
the 3 rez bots rez the com
always test stuff like that before reporting as a bug imo
always read stuff and comprehend it in ur brain before dismissing as useless imo
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
oh come on, rez bots can reclaim. senseless flaming ftl man, i said that with the assumption people would use their brains and set up the conditions without a step by step guide[/i]hunterw wrote:a single llt killing a com wouldn't take away any metal from the comms corpse, you'd have to also spawn a construction unit and eat some of the corpse1v0ry_k1ng wrote:its not hard to test this. spawn 1 com, 1 llt, 3 rez bots
the llt kills the com
the 3 rez bots rez the com
always test stuff like that before reporting as a bug imo
always read stuff and comprehend it in ur brain before dismissing as useless imo
1v0ry_k1ng wrote:oh come on, rez bots can reclaim. senseless flaming ftl man, i said that with the assumption people would use their brains and set up the conditions without a step by step guide[/i]hunterw wrote:a single llt killing a com wouldn't take away any metal from the comms corpse, you'd have to also spawn a construction unit and eat some of the corpse1v0ry_k1ng wrote:its not hard to test this. spawn 1 com, 1 llt, 3 rez bots
the llt kills the com
the 3 rez bots rez the com
always test stuff like that before reporting as a bug imo
always read stuff and comprehend it in ur brain before dismissing as useless imo
http://replays.unknown-files.net/?257
here is a replay of a game deomstrating that missel trucks are VERY overopperd
please developer fix this unit it IS FAR TOO STRONG
i lose everything to one guy make one unit over over....
here is a replay of a game deomstrating that missel trucks are VERY overopperd
please developer fix this unit it IS FAR TOO STRONG
i lose everything to one guy make one unit over over....
- BrainDamage
- Lobby Developer
- Posts: 1164
- Joined: 25 Sep 2006, 13:56
LOOOOOOLLLLLLRobado wrote:http://replays.unknown-files.net/?257
here is a replay of a game deomstrating that missel trucks are VERY overopperd
please developer fix this unit it IS FAR TOO STRONG
i lose everything to one guy make one unit over over....
did you even watch the replay before submitting?
all you did was building 1 metal extractor & 3 wind generators for 10 mins, also when you "finally" decided that you needed more energy income, you closed your own commander between buildings.
your enemy expanded in the whole map, didn't stall, and used his income to mass building units;in your conditions any unit could actually kill you, even a mass spamming of builders reclaiming your stuff...
- KingRaptor
- Zero-K Developer
- Posts: 838
- Joined: 14 Mar 2007, 03:44
Robado wrote:http://replays.unknown-files.net/?257
NOiZE wrote:I Lolled IRL
No, it was never 'stupidly huge'. It was, rather, 'too huge for stupids'; that is, people didn't want to deal with the added volatility. I've said this time and time again; the commander volatility is what made and makes OTA and its derivate works so fantastic. No other RTS game has it, and it really was an amazing innovation.
- KingRaptor
- Zero-K Developer
- Posts: 838
- Joined: 14 Mar 2007, 03:44