Balanced Annihilation 5.4 is out - Page 6

Balanced Annihilation 5.4 is out

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Dragon45
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Post by Dragon45 »

return to OTA style much?
Not saying that's a bad thing :P
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hunterw
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Post by hunterw »

1v0ry_k1ng wrote:its not hard to test this. spawn 1 com, 1 llt, 3 rez bots
the llt kills the com
the 3 rez bots rez the com
always test stuff like that before reporting as a bug imo
a single llt killing a com wouldn't take away any metal from the comms corpse, you'd have to also spawn a construction unit and eat some of the corpse

always read stuff and comprehend it in ur brain before dismissing as useless imo
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Ishach
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Post by Ishach »

Image
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

hunterw wrote:
1v0ry_k1ng wrote:its not hard to test this. spawn 1 com, 1 llt, 3 rez bots
the llt kills the com
the 3 rez bots rez the com
always test stuff like that before reporting as a bug imo
a single llt killing a com wouldn't take away any metal from the comms corpse, you'd have to also spawn a construction unit and eat some of the corpse

always read stuff and comprehend it in ur brain before dismissing as useless imo
oh come on, rez bots can reclaim. senseless flaming ftl man, i said that with the assumption people would use their brains and set up the conditions without a step by step guide[/i]
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hunterw
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Post by hunterw »

1v0ry_k1ng wrote:
hunterw wrote:
1v0ry_k1ng wrote:its not hard to test this. spawn 1 com, 1 llt, 3 rez bots
the llt kills the com
the 3 rez bots rez the com
always test stuff like that before reporting as a bug imo
a single llt killing a com wouldn't take away any metal from the comms corpse, you'd have to also spawn a construction unit and eat some of the corpse

always read stuff and comprehend it in ur brain before dismissing as useless imo
oh come on, rez bots can reclaim. senseless flaming ftl man, i said that with the assumption people would use their brains and set up the conditions without a step by step guide[/i]
Ishach wrote:Image
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Neddie
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Post by Neddie »

Gentlemen, I believe that is a clean kill.
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Acidd_UK
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Post by Acidd_UK »

Thanks Ishach
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Dragon45
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Post by Dragon45 »

marry me beerboy
Robado
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Post by Robado »

http://replays.unknown-files.net/?257

here is a replay of a game deomstrating that missel trucks are VERY overopperd

please developer fix this unit it IS FAR TOO STRONG

i lose everything to one guy make one unit over over....
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BrainDamage
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Post by BrainDamage »

Robado wrote:http://replays.unknown-files.net/?257

here is a replay of a game deomstrating that missel trucks are VERY overopperd

please developer fix this unit it IS FAR TOO STRONG

i lose everything to one guy make one unit over over....
LOOOOOOLLLLLL :lol: :shock:

did you even watch the replay before submitting?

all you did was building 1 metal extractor & 3 wind generators for 10 mins, also when you "finally" decided that you needed more energy income, you closed your own commander between buildings.

your enemy expanded in the whole map, didn't stall, and used his income to mass building units;in your conditions any unit could actually kill you, even a mass spamming of builders reclaiming your stuff...
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KingRaptor
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Post by KingRaptor »

NOiZE wrote:I Lolled IRL
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Day
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Post by Day »

i think smug was behind that
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Neddie
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Post by Neddie »

Day wrote:i think smug was behind that
You never know!
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rattle
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Post by rattle »

overopperd
Gotta write that down for future uses.
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Dragon45
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Post by Dragon45 »

Day wrote:i think smug was behind that
smug gets behind a lot of things


like yur mom
8)
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Dragon45
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Post by Dragon45 »

BTW, the pathetic little commander explosion really needs a boost. Most of the TA dynamic (ie, FUN and INSANITY) comes from a very powerful commander explosion. It's too small and too weak right now.
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Acidd_UK
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Post by Acidd_UK »

Com explosion is fine, it got nerfed cos it used to be stupidly huge. Same for the com-corpse is worth 1000000000m...
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Dragon45
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Post by Dragon45 »

No, it was never 'stupidly huge'. It was, rather, 'too huge for stupids'; that is, people didn't want to deal with the added volatility. I've said this time and time again; the commander volatility is what made and makes OTA and its derivate works so fantastic. No other RTS game has it, and it really was an amazing innovation.
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KingRaptor
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Post by KingRaptor »

Its blast radius fine as it is IMO.

And too weak? :shock: There are exactly three units in BA which can survive being at the center of the blast, and even at the very edge it's almost enough to kill a full-health Sumo!
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Ishach
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Post by Ishach »

Dragon45 wrote: TA dynamic (ie, FUN and INSANITY)
BA is pretty much balanced so anything like that isnt a factor
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