Epic Legions Beta v1.4
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- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Epic Legions Beta v1.4
EDIT: EPIC LEGIONS IS OFFICIALLY DEAD. STOP REZZING THE DAMN THREAD!
UPDATE! V1.4 link!
Get it here!
It's actually been at v1.4 for a while, I just seem to have forgotten to update the thread here. Oops, and sorry for not noticing this sooner...
Surprise!
My little W40K mod is not as dead as it seems...
EDIT: Except that it is
Since that escapade with the Imperial Guard, I restarted the mod. So far, Space Marines and Tau are being worked on. Space Marines are nearly complete - I'm missing:
-Assualt Marines
[strikethrough]-Dreadnoughts[/strikethrough]
-Thunderhawk Gunship (but not transporter)
-Chaplains and Apothecaries and Techmarines
-Veterans (will probably simply make ordinary troops become these with XP)
A melee system is WIP
Tau is missing a lot of stuff, currently I only have:
-General base buildy stuff
-Firewarriors with Pulse Rifles and Carbines
-Gundrone
-Tetra Scout
-Piranha with Burst Cannons (Anti-Infantry) and with Fusion Blaster (Anti-Tank)
BETA v1.4
Can't remember what I changed. It has Dreadnoughts in though, I know that.
Fixed various bugs, tweaked various variables, added various Imperial Guard units
Flamers are less over powered
Rockets etc don't infantry flying across the map any more
Logistic Bunker generates energy like it's supposed to
Heavy Bolters are slightly less powerful
Tanks last longer
Fixed the flag system - infantry now have a special 'anti-flag weapon to destroy them, rather than using their primary weapon. Units that can't destroy flags won't bother shooting at them either
Units whose weapons won't scratch other types of units (ie lasguns vs tanks) won't bother trying to shoot said unit, and will instead concentrate on units they can actually kill
EDIT: Reuploaded to moddb
There are some issues due to the latest Spring version: the commander's starting storage is something like 30 or similar, making it nigh impossible to play. I'm fixing this now
UPDATE! V1.4 link!
Get it here!
It's actually been at v1.4 for a while, I just seem to have forgotten to update the thread here. Oops, and sorry for not noticing this sooner...
Surprise!
My little W40K mod is not as dead as it seems...
EDIT: Except that it is
Since that escapade with the Imperial Guard, I restarted the mod. So far, Space Marines and Tau are being worked on. Space Marines are nearly complete - I'm missing:
-Assualt Marines
[strikethrough]-Dreadnoughts[/strikethrough]
-Thunderhawk Gunship (but not transporter)
-Chaplains and Apothecaries and Techmarines
-Veterans (will probably simply make ordinary troops become these with XP)
A melee system is WIP
Tau is missing a lot of stuff, currently I only have:
-General base buildy stuff
-Firewarriors with Pulse Rifles and Carbines
-Gundrone
-Tetra Scout
-Piranha with Burst Cannons (Anti-Infantry) and with Fusion Blaster (Anti-Tank)
BETA v1.4
Can't remember what I changed. It has Dreadnoughts in though, I know that.
Fixed various bugs, tweaked various variables, added various Imperial Guard units
Flamers are less over powered
Rockets etc don't infantry flying across the map any more
Logistic Bunker generates energy like it's supposed to
Heavy Bolters are slightly less powerful
Tanks last longer
Fixed the flag system - infantry now have a special 'anti-flag weapon to destroy them, rather than using their primary weapon. Units that can't destroy flags won't bother shooting at them either
Units whose weapons won't scratch other types of units (ie lasguns vs tanks) won't bother trying to shoot said unit, and will instead concentrate on units they can actually kill
EDIT: Reuploaded to moddb
There are some issues due to the latest Spring version: the commander's starting storage is something like 30 or similar, making it nigh impossible to play. I'm fixing this now
Last edited by Guessmyname on 20 Apr 2009, 08:21, edited 5 times in total.
Re: Epic Legions
I did one game which you were in (you were spec) and this other person, (cant remember) in a really old versionGuessmyname wrote: It's buggy because, well it's a beta and not a lot of people test it, and it's unbalanced for the same reason. Well, I say 'unbalanced', I mean 'probably unbalanced' - The only person I've ever gotten to play against is Nemo (who kicks arse at 'Legions, I'll warn you now)
- Spawn_Retard
- Posts: 1248
- Joined: 21 Dec 2006, 14:36
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Introducing...!
The Imperial Guard (Death Korps of Kreig to be specific)
Kreig Infantry
A line unlikely to hold
A grenadier provides long range, if innacurate fire support
And lastly, a model Sentinel. These have to got to be the fiddliest, most complicated things I've had to model, land-speeder included
Please excuse me whilst I go bug Nemo into making it a walkscript.
The Imperial Guard (Death Korps of Kreig to be specific)
Kreig Infantry
A line unlikely to hold
A grenadier provides long range, if innacurate fire support
And lastly, a model Sentinel. These have to got to be the fiddliest, most complicated things I've had to model, land-speeder included
Please excuse me whilst I go bug Nemo into making it a walkscript.
- Guessmyname
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- Joined: 28 Apr 2005, 21:07
- Deathblane
- Posts: 505
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- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Erm, a lot. Hold on...Deathblane wrote:So what exactly have you got ingame right now?
Space Marine infantry (all weapons from boltguns to lascannons)
Bikes
Razorbacks
Rhinos (amphib and otherwise)
Predators (Annihilator and Destructor varients)
Vindicators
Whirlwinds (Ordinary and Hyperios varient)
Landraiders (All four varients)
Terminators (most weapon options)
Assorted Space Marine builds and turrets, including mines and defensive walls
Flag
Thunderhawk Transporter
Landspeeders (all varients except Tempest)
Scouts
SM stuff that's missing:
Attack Bikes
Dreadnoughts
Assualt Marines
Thunderhawk Gunship
Landspeeder Tempest
Techmarines
Tau stuff:
Firewarriors (Plasma rifles and carbines)
Gundrone
Piranha (Burst Cannons and Fusion Blasers)
Tetra
Assorted Tau structures including flag
Imperial Guard stuff:
Flag
Infantry Tent
Basic Infantry (Lasgun, rocket, flamer and grenade launcher)
Chimera (Heavy Bolters)
Sentinel (Autocannon and Multilaser varients)
Valkrie (Bit buggy at the moment)
Arvus Lander
Thunderbolt
Lightning
Chaos Space Marines stuff:
Traitor PDF (Lasgun and flamers)
Khornate Space Marines (Boltguns to Meltas)
Nurgle Marines (Boltguns to Meltas)
Bastard Icons (Flag equivilant)
Predator Tanks (Annihilator and Destructor varient)
Rhino (no amphib varient)
Assorted Buildings
Eldar stuff:
Guardian (Shuriken Cannon)
Tyranid stuff:
Hormogaunt
Other:
Warhound Titan (Needs new weapons)
Baneblade Super Heavy Tank
Shadowsword Super Heavy Tank
Assorted 'Easter Egg' units (mostly prototypes and ideas that didn't quite work)
Last edited by Guessmyname on 19 May 2007, 18:24, edited 1 time in total.
- Guessmyname
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- Guessmyname
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- Joined: 28 Apr 2005, 21:07
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- Imperial Winter Developer
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- Deathblane
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- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
- Deathblane
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