Epic Legions Beta v1.4

Epic Legions Beta v1.4

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Guessmyname
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Joined: 28 Apr 2005, 21:07

Epic Legions Beta v1.4

Post by Guessmyname »

EDIT: EPIC LEGIONS IS OFFICIALLY DEAD. STOP REZZING THE DAMN THREAD!

UPDATE! V1.4 link!

Get it here!

It's actually been at v1.4 for a while, I just seem to have forgotten to update the thread here. Oops, and sorry for not noticing this sooner...

Surprise!

My little W40K mod is not as dead as it seems...
EDIT: Except that it is

Since that escapade with the Imperial Guard, I restarted the mod. So far, Space Marines and Tau are being worked on. Space Marines are nearly complete - I'm missing:
-Assualt Marines
[strikethrough]-Dreadnoughts[/strikethrough]
-Thunderhawk Gunship (but not transporter)
-Chaplains and Apothecaries and Techmarines
-Veterans (will probably simply make ordinary troops become these with XP)

A melee system is WIP

Tau is missing a lot of stuff, currently I only have:
-General base buildy stuff
-Firewarriors with Pulse Rifles and Carbines
-Gundrone
-Tetra Scout
-Piranha with Burst Cannons (Anti-Infantry) and with Fusion Blaster (Anti-Tank)

BETA v1.4
Can't remember what I changed. It has Dreadnoughts in though, I know that.

Fixed various bugs, tweaked various variables, added various Imperial Guard units

Flamers are less over powered
Rockets etc don't infantry flying across the map any more
Logistic Bunker generates energy like it's supposed to
Heavy Bolters are slightly less powerful
Tanks last longer
Fixed the flag system - infantry now have a special 'anti-flag weapon to destroy them, rather than using their primary weapon. Units that can't destroy flags won't bother shooting at them either
Units whose weapons won't scratch other types of units (ie lasguns vs tanks) won't bother trying to shoot said unit, and will instead concentrate on units they can actually kill

EDIT: Reuploaded to moddb

There are some issues due to the latest Spring version: the commander's starting storage is something like 30 or similar, making it nigh impossible to play. I'm fixing this now
Last edited by Guessmyname on 20 Apr 2009, 08:21, edited 5 times in total.
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Zenka
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Joined: 05 Oct 2005, 15:29

Post by Zenka »

yeah textures will indeed make this mod more exciting. Don't think a tabled suddently allows you to make pwnage texture. but they do give you more freedom. (I use mine for textures as well)
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Abokasee
Posts: 222
Joined: 03 Nov 2006, 21:51

Re: Epic Legions

Post by Abokasee »

Guessmyname wrote: It's buggy because, well it's a beta and not a lot of people test it, and it's unbalanced for the same reason. Well, I say 'unbalanced', I mean 'probably unbalanced' - The only person I've ever gotten to play against is Nemo (who kicks arse at 'Legions, I'll warn you now)
I did one game which you were in (you were spec) and this other person, (cant remember) in a really old version
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Spawn_Retard
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Joined: 21 Dec 2006, 14:36

Post by Spawn_Retard »

i allso have a old version of this, and it was a bit weird.... the units werent amazing back then but it looks like youve improved alot since then!

keep up with the good work!
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Introducing...!

The Imperial Guard (Death Korps of Kreig to be specific)

Image
Kreig Infantry

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A line unlikely to hold

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A grenadier provides long range, if innacurate fire support

And lastly, a model Sentinel. These have to got to be the fiddliest, most complicated things I've had to model, land-speeder included
Image

Please excuse me whilst I go bug Nemo into making it a walkscript.
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Abokasee
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Post by Abokasee »

So why death korps of kreig than say... Tallaran or Vallahans (Cadians are far to common) and I thought that death korps always wore robes/trench coats
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

1. They look cool
2. I was browsing Forge World at the time
3. Yes, they usually have trenchcoats. But trenchcoats are impossible to animate without skeletal animation, thus I had to drop that aspect
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Deathblane
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Joined: 01 Feb 2006, 01:22

Post by Deathblane »

Well in 3 weeks I'll be free from exams so I'll be giving this a go then.
I should be able to get someone to beta-test against as well.
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Guessmyname
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Post by Guessmyname »

Heh, same here with the exams
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Guessmyname
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Post by Guessmyname »

Image

With credits to Benito (I'm using one of his walkscripts - fits perfectly!)
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Deathblane
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Joined: 01 Feb 2006, 01:22

Post by Deathblane »

So what exactly have you got ingame right now?
tinnut
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Joined: 09 Sep 2006, 08:17

Post by tinnut »

This mod looks great. I look forward to giving it a play.

Cheers.
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Guessmyname
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Post by Guessmyname »

Deathblane wrote:So what exactly have you got ingame right now?
Erm, a lot. Hold on...

Space Marine infantry (all weapons from boltguns to lascannons)
Bikes
Razorbacks
Rhinos (amphib and otherwise)
Predators (Annihilator and Destructor varients)
Vindicators
Whirlwinds (Ordinary and Hyperios varient)
Landraiders (All four varients)
Terminators (most weapon options)
Assorted Space Marine builds and turrets, including mines and defensive walls
Flag
Thunderhawk Transporter
Landspeeders (all varients except Tempest)
Scouts

SM stuff that's missing:
Attack Bikes
Dreadnoughts
Assualt Marines
Thunderhawk Gunship
Landspeeder Tempest
Techmarines

Tau stuff:
Firewarriors (Plasma rifles and carbines)
Gundrone
Piranha (Burst Cannons and Fusion Blasers)
Tetra
Assorted Tau structures including flag

Imperial Guard stuff:
Flag
Infantry Tent
Basic Infantry (Lasgun, rocket, flamer and grenade launcher)
Chimera (Heavy Bolters)
Sentinel (Autocannon and Multilaser varients)
Valkrie (Bit buggy at the moment)
Arvus Lander
Thunderbolt
Lightning

Chaos Space Marines stuff:
Traitor PDF (Lasgun and flamers)
Khornate Space Marines (Boltguns to Meltas)
Nurgle Marines (Boltguns to Meltas)
Bastard Icons (Flag equivilant)
Predator Tanks (Annihilator and Destructor varient)
Rhino (no amphib varient)
Assorted Buildings

Eldar stuff:
Guardian (Shuriken Cannon)

Tyranid stuff:
Hormogaunt

Other:
Warhound Titan (Needs new weapons)
Baneblade Super Heavy Tank
Shadowsword Super Heavy Tank
Assorted 'Easter Egg' units (mostly prototypes and ideas that didn't quite work)
Last edited by Guessmyname on 19 May 2007, 18:24, edited 1 time in total.
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Guessmyname
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Post by Guessmyname »

Words cannot describe how much fun I had modelling this.

'Tis an Alpha Pattern Leman Russ (The pattern the Death Korps use, according to Forgeworld), and lands at 1209 faces according to wings (which doesn't measure things in triangles and includes hidden faces, so that's a bit innacurate)

Image
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

lawl.

Tesselate -> Triangulate....

Duh...

I would say probably 2500...
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Guessmyname
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Post by Guessmyname »

Leman Russ and Vanquisher ingame

Image
(NOTE: I am aware that the Chimera is too large)

Image

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Warlord Zsinj
Imperial Winter Developer
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Post by Warlord Zsinj »

Don't encourage him, peoples!
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Deathblane
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Joined: 01 Feb 2006, 01:22

Post by Deathblane »

?

Model wise those look great. Get someone to texture those and we'll have another upcoming mod made of Awesome and Win.
I'm quite looking forwards to giving this a go now.
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Guessmyname
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Post by Guessmyname »

(HINT: Zsinj doesn't want me working on this project :wink:)
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Deathblane
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Post by Deathblane »

Is there anyone he hasn't secretly recruited???

It would explain why E&E, and Gundam have been so suspeciously quiet these last few months......
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