AA 5.0 - Page 3

AA 5.0

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tombom
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Joined: 18 Dec 2005, 20:21

Post by tombom » 22 Apr 2007, 14:44

neddiedrow wrote:As much as Ivory is a self-proclaimed XTA fan and doesn't have as much experience with AA/BA as he professes, that is an unfair statement.
Not really, seen as he is one of the biggest fanboys of XTA and regularly calls people noobs over less. There's no real malicious intent.
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE » 22 Apr 2007, 15:39

also mines in BA are pretty good and cheap and underused
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Zenka
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Post by Zenka » 22 Apr 2007, 20:39

CautionToTheWind wrote:Reclaim, at least.
This I like. making them able to assist others makes them to powerfull and would require it to be more expencive. I'd reather have it remained cheap but be able to reclaim. People underestimate the usage of mines anyway.
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NOiZE
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Post by NOiZE » 22 Apr 2007, 20:44

the mines are OP enough already... try them out some time :)
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Caydr
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Post by Caydr » 22 Apr 2007, 20:46

Don't reason that way. That's the way I reasoned a while back. If something's GOOD and you know it, it's just underused, you do not bump it up to make it get used.
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pintle
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Post by pintle » 22 Apr 2007, 21:32

maybe if minelayers could assist/repair/reclaim they would get used more
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CautionToTheWind
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Post by CautionToTheWind » 22 Apr 2007, 21:47

Reclaim, at least.
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erasmus
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Post by erasmus » 24 Apr 2007, 11:12

energy cost is sorta hard to keep up with

but then i guess that stops ppl from carpeting the map (like me :P)
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Boirunner
Kernel Panic Co-Developer
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Post by Boirunner » 24 Apr 2007, 19:18

Caydr wrote:If something's GOOD and you know it, it's just underused, you do not bump it up to make it get used.
this man is correct.
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KingRaptor
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Post by KingRaptor » 25 Apr 2007, 09:26

Caydr wrote:Don't reason that way. That's the way I reasoned a while back. If something's GOOD and you know it, it's just underused, you do not bump it up to make it get used.
But I want 10k HP Stilletoes with flak resistance :(
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Zenka
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Post by Zenka » 25 Apr 2007, 13:44

Caydr wrote:Don't reason that way. That's the way I reasoned a while back. If something's GOOD and you know it, it's just underused, you do not bump it up to make it get used.
good point. we cannot attemp to let every unit in a mod to be evenlly used.
How does the mine layer handle obstacles like trees currently? if you want a mine on that spot, does he reclaim the tree and place the mine, or does he ignore the command?
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Caydr
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Post by Caydr » 29 Apr 2007, 21:08

I hope this won't cause you too much trouble but please choose a new name. Absolute Annihilation is the name I've chosen and used for 8 years. I've said a couple of times that sometime in the future (June?) I'd like to make a new version with everything fixed that I left broken. How's it going to work if I release AA version 2.3 when "AA 5.0" is kicking around?
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Machiosabre
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Post by Machiosabre » 29 Apr 2007, 21:16

work on this has already stopped a while ago btw :P
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Licho
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Post by Licho » 30 Apr 2007, 01:08

Yeah, it's the shame, this is my most favourite TA mod yet.
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