AA 5.0 - Page 2

AA 5.0

All game release threads should be posted here

Moderator: Moderators

CautionToTheWind
Posts: 272
Joined: 30 May 2006, 17:06

Post by CautionToTheWind » 19 Apr 2007, 12:33

Also i really miss teching from lvl 1 sea to seaplanes.
0 x

User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE » 19 Apr 2007, 18:57

CautionToTheWind wrote:Also i really miss teching from lvl 1 sea to seaplanes.
BA has some good idea's
0 x

User avatar
LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt » 20 Apr 2007, 02:38

NOiZE wrote:
CautionToTheWind wrote:Also i really miss teching from lvl 1 sea to seaplanes.
BA has some good idea's
YA BUT IT HAZ BAD 1S TOO...LIEK EVERY MAP IS FLASH RUSH!
NURF FLASH
NURF FLASH
NURF FLASH TILL IT AIN'T USED NO MOAR!
:roll:
0 x

User avatar
Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Post by Licho » 20 Apr 2007, 02:54

NOiZE wrote:
CautionToTheWind wrote:Also i really miss teching from lvl 1 sea to seaplanes.
BA has some good idea's
I think this feature was a little bit OP. It was far cheaper to go seaplanes instead of lvl2 ships and gaining tech2 this away, along with torpedo bomber - ultimate anti-sea weapon.
0 x

User avatar
1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng » 20 Apr 2007, 13:15

LordMatt wrote: BA has some good idea's
YA BUT IT HAZ BAD 1S TOO...LIEK EVERY MAP IS FLASH RUSH!
NURF FLASH
NURF FLASH
NURF FLASH TILL OTHER UNITS ARE USEFUL
:roll:
0 x

tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom » 20 Apr 2007, 14:37

1v0ry_k1ng wrote:
LordMatt wrote: BA has some good idea's
YA BUT IT HAZ BAD 1S TOO...LIEK EVERY MAP IS FLASH RUSH!
NURF FLASH
NURF FLASH
NURF FLASH TILL OTHER UNITS ARE USEFUL
:roll:
hey my name is 1v0ry_k1ng i've played ba maybe 5 times but feel qualified to make statements about it and expect to be taken seriously
0 x

User avatar
drolito
Posts: 358
Joined: 06 Feb 2007, 09:44

Post by drolito » 20 Apr 2007, 15:28

tombom wrote:
1v0ry_k1ng wrote:
LordMatt wrote: BA has some good idea's
YA BUT IT HAZ BAD 1S TOO...LIEK EVERY MAP IS FLASH RUSH!
NURF FLASH
NURF FLASH
NURF FLASH TILL OTHER UNITS ARE USEFUL
:roll:
hey my name is 1v0ry_k1ng i've played ba maybe 5 times but feel qualified to make statements about it and expect to be taken seriously
sure ... if player dont know what a "dragon teeth wall" is ... flash is the best way to win ...
0 x

User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl » 20 Apr 2007, 15:37

drolito wrote:
tombom wrote:
1v0ry_k1ng wrote:
hey my name is 1v0ry_k1ng i've played ba maybe 5 times but feel qualified to make statements about it and expect to be taken seriously
sure ... if player dont know what a "dragon teeth wall" is ... flash is the best way to win ...
If your idea of a good game is to use walls to make it such that neither player can really attack each other, you're welcome to it.
0 x

User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE » 21 Apr 2007, 15:30

LordMatt wrote:
NOiZE wrote:
CautionToTheWind wrote:Also i really miss teching from lvl 1 sea to seaplanes.
BA has some good idea's
YA BUT IT HAZ BAD 1S TOO...LIEK EVERY MAP IS FLASH RUSH!
NURF FLASH
NURF FLASH
NURF FLASH TILL IT AIN'T USED NO MOAR!
:roll:
i heard levelers own flashes..
0 x

User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr » 21 Apr 2007, 20:16

Use "AA" and I'll kill you eight times before you hit the ground.

I have a couple weeks of vacation time coming up in June, I might be able to do something then. AA's got... what, like 3 completely game-breaking horrible bugs as well as a few dozen horrible ideas I should've never used... need to implement the icon system... what else is there?

Shouldn't take too long, might leave me time to finish up a beta of my supcom mod as well.
0 x

User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6109
Joined: 29 Apr 2005, 01:14

Post by FLOZi » 21 Apr 2007, 20:26

Caydr wrote:Use "AA" and I'll kill you eight times before you hit the ground.
Guess that's that then... Everyone call it AA!
0 x

User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle » 21 Apr 2007, 22:59

That's like... moar work.
0 x

User avatar
LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt » 21 Apr 2007, 23:24

NOiZE wrote:i heard levelers own flashes..
YA BUT THAT DON'T MATTER CUZ I STILL GET OWN BY FLASH THEY MUST BE OP. BTW WTF IS LEVELER? :lol:
0 x

User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie » 22 Apr 2007, 00:17

tombom wrote:
1v0ry_k1ng wrote:
LordMatt wrote: BA has some good idea's
YA BUT IT HAZ BAD 1S TOO...LIEK EVERY MAP IS FLASH RUSH!
NURF FLASH
NURF FLASH
NURF FLASH TILL OTHER UNITS ARE USEFUL
:roll:
hey my name is 1v0ry_k1ng i've played ba maybe 5 times but feel qualified to make statements about it and expect to be taken seriously
As much as Ivory is a self-proclaimed XTA fan and doesn't have as much experience with AA/BA as he professes, that is an unfair statement.
0 x

User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie » 22 Apr 2007, 00:36

Oh, and Caydr, I'm still moderating your boards on and off.
0 x

User avatar
Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 » 22 Apr 2007, 01:09

I want the amphib facs back. It added diversity to get all the amphibs (and of course the t3 one) at a lower cost than t2 naval, but to pay the price of naval superiority. It was a bit of a gamble that added depth to the game iimo.
0 x

User avatar
smoth
Posts: 22298
Joined: 13 Jan 2005, 00:46

Post by smoth » 22 Apr 2007, 01:27

[quote="Caydr"]Use "AA" and I'll kill you eight times before you hit the ground.[/quote]

^this makes not USING AA as a name official people!


just bumping that statement.
0 x

User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE » 22 Apr 2007, 02:25

LordMatt wrote:
NOiZE wrote:i heard levelers own flashes..
YA BUT THAT DON'T MATTER CUZ I STILL GET OWN BY FLASH THEY MUST BE OP. BTW WTF IS LEVELER? :lol:
this is the problem BA has... ppl just use flash because they |THNK it OPZORS
0 x

pintle
Posts: 1762
Joined: 19 Dec 2005, 16:01

Post by pintle » 22 Apr 2007, 06:32

In almost every game i have specced or played in, all you hardcore ba players spammed flash/gater, or teched to t2 air and spammed brawlers.

I dont mean to flame; i enjoy only the odd game of ba and am frankly pretty bad at it. The games i have participated in have been almost exclusively on comet catcher and its clones, cooper hill, or ssb/tangerine/tropical etc.

Ive asked a few of what seem to be percieved of as the better, or more regular, players what metal income is a good idea to tech up on (with com assisting) during an average comet game and have been told either "dont tech" or that the player doesn't have a strong opinion either way.

This leads me to feel that mass armies of t1 units (particularly fast assualt tanks) are more effective than any other force in the average ground engagement.

I've never ever seen levellers used to counter mass assault tanks, and what should arm do in the same situation?.
0 x

User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf » 22 Apr 2007, 06:35

Hahaha, I would love for someone (In a few months time) to try and spam lower leveled vehicles and tanks in my mod :shock:
0 x

Post Reply

Return to “Game Releases”