Re: Metal Factions
Posted: 15 Jan 2014, 06:07
did i say "this weekend"? I meant "in a month" ._.
but here it is:
2014/01/15 ------------------ NOTES v0.7 ----------------------
game has been renamed "TA : Factions" ---> "Metal Factions"
--- AI
- added MFAI : it should play decently on mostly land maps with a land path between base positions
--- unit balance/fixes
- ARM Construction Kbot couldn't build respawner
- slightly increased the damage done by anti air hovercraft
- CORE "Marauder" : increased hitpoints but reduced firepower a bit
- ARM "Phalanx" made faster but with less HP and damage per second
- increased hitpoints of ARM "Flakker" and CORE "Cobra"
- increased speed of long range plasma shots
- buildings no longer have different line of sight for ground and air units
- override maps' unit movement speed modifiers
- prevent aircraft collision damage
- some units with rockets no longer target aircraft
- SPHERE "Concealer" became sturdier and looks different
- made wreckages 50% harder to kill
- reduced the height and metal content of wreckage heaps
- made air repair pads tougher but more expensive
- slightly increased the relative cost of weapons with large area of effect and/or tracking shots
- slightly increased the range and cost of CLAW "Hyper" and CLAW "Piercer"
- increased the range and cost of SPHERE "Bastion"
- CLAW "Bishop" increased hitpoints, firepower and cost
- slightly increased the slope tolerance for vehicles
- SPHERE Ark and Stalwart's missiles track their target
- CLAW "Mega" significantly increased hitpoints and cost
- ARM "Sniper" : slightly increased speed, hitpoints and cost
- disabled custom strafing behavior for heavy aircraft (was still inconsistant and broken)
--- visuals
- fixed some build pictures
- medium and light emg should be called just emg (dmg is always light)
- fixed some wreckages
- improved ARM "Sniper"'s model and animations
- slightly improved ARM "Knight"'s movement animation
- slightly improved CLAW "Bishop"'s model and animations
- slightly improved model on several SPHERE kbots
- fix size occupation % for air transports tooltip
- improved CORE Wind Generator's model
- fixed death blasts on some aircraft
- slightly improved ARM "Samson"'s and "Hammer"'s model and animations
- loading pictures : changed the logo and added one with info about the line formation command
--- widgets / gadgets
- added message separator widget (by Kloot and Brain Damage)
- fixed gadget errors that appeared on spring 95.0 and 96.0 with the previous version
but here it is:
2014/01/15 ------------------ NOTES v0.7 ----------------------
game has been renamed "TA : Factions" ---> "Metal Factions"
--- AI
- added MFAI : it should play decently on mostly land maps with a land path between base positions
--- unit balance/fixes
- ARM Construction Kbot couldn't build respawner
- slightly increased the damage done by anti air hovercraft
- CORE "Marauder" : increased hitpoints but reduced firepower a bit
- ARM "Phalanx" made faster but with less HP and damage per second
- increased hitpoints of ARM "Flakker" and CORE "Cobra"
- increased speed of long range plasma shots
- buildings no longer have different line of sight for ground and air units
- override maps' unit movement speed modifiers
- prevent aircraft collision damage
- some units with rockets no longer target aircraft
- SPHERE "Concealer" became sturdier and looks different
- made wreckages 50% harder to kill
- reduced the height and metal content of wreckage heaps
- made air repair pads tougher but more expensive
- slightly increased the relative cost of weapons with large area of effect and/or tracking shots
- slightly increased the range and cost of CLAW "Hyper" and CLAW "Piercer"
- increased the range and cost of SPHERE "Bastion"
- CLAW "Bishop" increased hitpoints, firepower and cost
- slightly increased the slope tolerance for vehicles
- SPHERE Ark and Stalwart's missiles track their target
- CLAW "Mega" significantly increased hitpoints and cost
- ARM "Sniper" : slightly increased speed, hitpoints and cost
- disabled custom strafing behavior for heavy aircraft (was still inconsistant and broken)
--- visuals
- fixed some build pictures
- medium and light emg should be called just emg (dmg is always light)
- fixed some wreckages
- improved ARM "Sniper"'s model and animations
- slightly improved ARM "Knight"'s movement animation
- slightly improved CLAW "Bishop"'s model and animations
- slightly improved model on several SPHERE kbots
- fix size occupation % for air transports tooltip
- improved CORE Wind Generator's model
- fixed death blasts on some aircraft
- slightly improved ARM "Samson"'s and "Hammer"'s model and animations
- loading pictures : changed the logo and added one with info about the line formation command
--- widgets / gadgets
- added message separator widget (by Kloot and Brain Damage)
- fixed gadget errors that appeared on spring 95.0 and 96.0 with the previous version