Metal Factions - Page 9

Metal Factions

Total-Annihilation-esque RTS game with four original factions.

Moderator: Content Developer

raaar
Metal Factions Developer
Posts: 805
Joined: 20 Feb 2010, 12:17

Re: Metal Factions

Post by raaar » 04 Aug 2019, 19:33

new version out with a small fix. Same links as the one before.

2019/08/04 ------------------ NOTES v1.111 ----------------------

- fixed an error on the custom formations widget which was triggered by shift-queuing multiple line formations



..........and another fix

2019/08/05 ------------------ NOTES v1.12 ----------------------

- fixed problem which prevented several aircraft from firing
- improved CLAW "Spotter" model (rounder)
- slightly increased the model size for GEAR "Harasser" and SPHERE "Trike"
- modified AVEN "Geothermal" model slightly
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raaar
Metal Factions Developer
Posts: 805
Joined: 20 Feb 2010, 12:17

Re: Metal Factions

Post by raaar » 08 Aug 2019, 04:17

new version out with more bugfixes and some rebalancing.

same link as before

2019/08/08 ------------------ NOTES v1.13 ----------------------

--- Balance / Mechanics

CLOAK
- fixed cloak delay after building,firing,etc. not being applied (set to 5s)
- fixed cloak not draining energy
- units will now decloak when capturing, taking damage and moving on water

AIMING
- GEAR "Igniter" no longer tries to target air units
- fix some units not completing their aim animation and not firing (units with special aim poses and static defenses with pop-up and open animations)
- increased range and cost by about 5-10% on AVEN "Trooper", "Warrior", "Bold" and "Wheeler"
- increased range and cost by about 5-10% on GEAR "Aggressor", "Box", "Instigator" and "Raider"
- increased range and cost by about 5-10% on CLAW "Dizzy" and "Grunt" and now it has lasers on both arms
- increased range and cost by about 5-10% on SPHERE "Bit" (slightly reduced speed), "Crustle" and "Slicer"
- made AVEN EMG weapons more precise

OTHER
- fixed air transports not lowering their altitude to load/unload units
- fixed wind generators still generating some energy while partially reclaimed


EDIT: +bugfix

2019/08/10 ------------------ NOTES v1.14 ----------------------

- fixed GEAR "Toaster" still sometimes not firing after opening up

2019/08/10 ------------------ NOTES v1.142 ----------------------

- same as the previous version, but released to try to work around a sychronization issue on multiplayer battles
(deployed to springfiles only)
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raaar
Metal Factions Developer
Posts: 805
Joined: 20 Feb 2010, 12:17

Re: Metal Factions

Post by raaar » 02 Sep 2019, 01:56

new version out!

here

Also available through the "metalfactions:stable" rapid tag, and by joining the nebula game rooms on the official server.


2019/09/01 ------------------ NOTES v1.15 ----------------------

--- Engine

- changed the recommended engine from "104.0.1-1327-g315b3fd maintenance" to "104.0.1-1382-gc0c48fc maintenance" or later
(lobby clients should auto-download the correct version after joining the nebula hosts on the official server)


--- General

- fixed issue where UI wouldn't load and game would sometimes crash at start with out of memory error

- improved models and build pictures for various AVEN and GEAR aircraft

--- Balance / Mechanics

- fixed units getting stuck in factories if a large unit starts being built before they exit

- fixed GEAR incendiary commanders not recloaking while the fire area effect is active

- fixed AVEN "Dervish" sometimes not fully opening its arms when aiming, reduced its aim setup time and enabled smooth aiming
- fixed AVEN "Ranger" missile firing positions (to use all holes)

- AVEN "Kit" no longer tries to hit enemy aircraft

- fixed air transports not taking into account speed upgrades or zephyr's boost when loaded

- fixed cloakable units not being uncloaked by enemies within radius

--- UI / Widgets

- added map icons for most combat unit types
(check the website for details http://www.metalfactions.pt/icons.html)
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