1v1 BA tourney

1v1 BA tourney

Subforum for the organization and gathering of competitive players to talk about the opportunities for competitive play. Post all tournaments notifications here.
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flop
Posts: 335
Joined: 22 Nov 2006, 05:44

1v1 BA tourney

Post by flop » 20 Aug 2007, 00:08

Maps:
Round 1: Coast to Coast Remake
Round 2: Sands of War
Finals: Splintered Tropics

Players:

PROt_BeLeaGueR
------------------------------PROt_BeLeaGueR
PRO_]ShoX[

------------------------------------------------------PRO_flopflop

Folly
------------------------------PRO_flopflop
PRO_flopflop

------------------------------------------------------------------------PRO_flopflop

PRO_rANDY
------------------------------s0lv3
s0lv3

------------------------------------------------------s0lv3

[tN]Exit_Wound
------------------------------[tN]Exit_Wound
URL_00
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Day
Posts: 797
Joined: 28 Mar 2006, 17:16

Post by Day » 20 Aug 2007, 02:02

andy threw the game GG
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PRO_rANDY
Posts: 314
Joined: 17 Jul 2006, 01:06

Post by PRO_rANDY » 20 Aug 2007, 03:03

lies, i didnt throw it, just not motivated and played badly as a result.

Anyway thx to flop on hosting tourney, and congrats on winning it. Also well done to solv3 for getting to finals.
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Sleksa
Posts: 1604
Joined: 04 Feb 2006, 20:58

Post by Sleksa » 20 Aug 2007, 07:06

flop is teh shite!!1one
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Post by knorke » 20 Aug 2007, 15:00

replays? iam bored
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url_00
Posts: 163
Joined: 15 Apr 2007, 22:44

Post by url_00 » 20 Aug 2007, 20:28

I found out that I suck at 1vs1...
:shock:
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EXit_W0und
Posts: 164
Joined: 22 Dec 2005, 01:33

Post by EXit_W0und » 20 Aug 2007, 20:40

Good stuff, we need more of these :)
If you plan on making this a regular thing maybe get an autohost or 2 set up just for 1v1s and team v team tournys. I definitely want to see some clan v clan tournys here.
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pintle
Posts: 1762
Joined: 19 Dec 2005, 16:01

Post by pintle » 20 Aug 2007, 21:33

EXit_W0und wrote:I definitely want to see some clan v clan tournys here.
Hell yeah.

Im sure some of the XTA autohost owners would be willing to let them be used for tourneys, regardless of the mod.
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User avatar
flop
Posts: 335
Joined: 22 Nov 2006, 05:44

Post by flop » 20 Aug 2007, 23:06

just to let you guys know im going to be hosting another tourney tomorrow. hopefully I will be able to round up 16 1v1ers. It will be held 8-9pm gmt and you can join #tourney to start signing up tomorrow morning.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie » 21 Aug 2007, 04:50

url_00 wrote:I found out that I suck at 1vs1...
:shock:
Sucking at 1v1 is like sucking at guessing. Don't sweat it.
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Lolsquad_Steven
Posts: 488
Joined: 27 Jun 2006, 17:55

Post by Lolsquad_Steven » 21 Aug 2007, 12:20

url_00 wrote:I found out that I suck at 1vs1...
:shock:
Just do what neddiedrow does, blame the 1v1 system instead of yourself.
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 » 21 Aug 2007, 12:56

neddiedrow wrote:
url_00 wrote:I found out that I suck at 1vs1...
:shock:
Sucking at 1v1 is like sucking at guessing. Don't sweat it.
1v1 is pure skill. You can't go around it, it is you and only you who is responsible for winning/losin.
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pintle
Posts: 1762
Joined: 19 Dec 2005, 16:01

Post by pintle » 21 Aug 2007, 13:35

Imo 1v1, while intense and undoubtedly involving skill, removes quite a few elements that are present in team play.

You are always being 100% offensive, in a completely linear way: enemy is *here* block his expansion from *this* point.

You know very early on which lab they have built, and the advantages/weaknesses of said lab, whereas in teamplay it is much easier to get a sneaky air attack off.

Flanking/feigning have less impact upon the outcome of a battle in 1v1 imho.

All that said, I love 1v1.
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Hul
Posts: 24
Joined: 26 Jul 2007, 15:10

Post by Hul » 21 Aug 2007, 16:05

in a 1v1 you have to be able to do everything. like build resources, spam, build all defences, expand. porcers tend to suck at 1v1. i suck at most 1v1s but speedmetal is easy for 1v1
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PRO_rANDY
Posts: 314
Joined: 17 Jul 2006, 01:06

Post by PRO_rANDY » 21 Aug 2007, 18:04

maybe on a very low level 1v1 pintle, but high end theres lots of sneaky things/flanking/fainting to be done
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EXit_W0und
Posts: 164
Joined: 22 Dec 2005, 01:33

Post by EXit_W0und » 21 Aug 2007, 18:51

I suggested in a pm to flop earlier on that we have 2 tournaments side by side. One for Experienced players, and one for players newer to the game.
We could split it up as stars/non stars but some may wish to submit their own judge of their skill level rather than use rank as the qualifier. This should make it easier to find better matched opponents all round, and encourage the newer players to try 1v1 more.
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Peace
Posts: 101
Joined: 16 Sep 2005, 07:20

Post by Peace » 21 Aug 2007, 19:33

EW how about we put the ppl who ever won vs randy in one group and the others in the other :P

I'd like to participate but can't tonight..well at least not before midnight :(
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pintle
Posts: 1762
Joined: 19 Dec 2005, 16:01

Post by pintle » 21 Aug 2007, 20:28

PRO_rANDY wrote:maybe on a very low level 1v1 pintle, but high end theres lots of sneaky things/flanking/fainting to be done
Are you trying to imply that i am a very low level player? :roll: I was basically inferring that clan matches require a degree of organisation, communication, and timing which are inherently lacking in 1v1.

The larger scale allows more strategic freedom (and more room for recovery) and allows for more diverse gameplay, whilst still requiring all the skills necessary for a 1v1.
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Sleksa
Posts: 1604
Joined: 04 Feb 2006, 20:58

Post by Sleksa » 21 Aug 2007, 20:38

i use communication in 1v1. i use timing in 1v1. you dont?

there is no larger scale, only more time required to attain it.

there is LESS strategic freedom (amount of nat.expos)

And less skill is involved since you have more room for recovery if you screw up, as another player can back you up.

it doesnt allow more diverse gameplay, it is still the same ba you play be it 1v1 or 5v5.
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pintle
Posts: 1762
Joined: 19 Dec 2005, 16:01

Post by pintle » 21 Aug 2007, 20:43

Who do you communicate with?

Timing is more important when trying to mount a combined strike vs multiple opponents.

Nat.expos=?

More recovery= harder kill

The diversity issue... try com-dropping to *that* hill part way across the map in a 1v1, watch you base get rushed. See many LRPC/nuc/t3 (lol t2?) in 1v1s? Refused flank= impossible/irrelevant in 1v1. etc etc etc
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