What is PA?

What is PA?

Moderators: Lord Juzza, Moderators, Content Developer

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Lord Juzza
Posts: 60
Joined: 20 Jan 2009, 11:50

What is PA?

Post by Lord Juzza » 04 Oct 2011, 09:20

Progressive Annihilation's first build was based on BA v7.42 it has however been heavily modified balance wise and had many animations added.

Credits:
PA contains some models from TA:Escalation I'd like to specifically give credit to Archdragon, Boogie, Wotan and TheRegisteredOne. PA also contains units from Unit Universe.

PA also contains many Widgets and Gadgets completely designed developed by Niobium which he deserves credit for.

Many units have also been taken and modified from other mods such as NOTA.

The rest of the work that has been put into this mod, Unit scitps, Unit defs, balancing, ecta. Have mostly been done by me with some aid from Niobium.

DOWNLOAD PROGRESSIVE ANNIHILATION HERE

My goal for PA is to be constantly progressing, making the mod better, adding new and interesting things and keep it well balanced. To do this well I need players to help me do this with their experience, suggestions and criticism.

So What is PA?

Better Pathing and Better Mirco
I've made a lot of modifications to Turret turn speed and removed Turn in Place from every unit. What this does is instead of slowing down and turning when you order a unit to turn it does a quick circle maneuver and retains its speed. These changes are particularly good for T1 microing.

Metal Extraction:
There are only one type of metal extractors and they extract more metal. 2 times what BA ones do. This means if a mex gave you 2m per second in BA it would give 4m in PA. This is to make expansion combat The primary goal of the game as opposed to teching.

Metal Makers:
Have been removed.

Energy Production:
Energy production costs have been re balanced to make teching smoother so there aren't lulls in battle.

Energy producing structures cost:
------------------------------------Metal Cost----Energy Cost---Energy Produced

Arm Wind-----------------------40---------------150-------------Determined by map
Arm Solar-----------------------150 -------------0----------------25
Arm Advanced Solar----------375 -------------2000------------80
Arm Fission--------------------1100-------------5000-----------300 NEW
Arm Fusion---------------------4500------------15000----------1350

Core Wind----------------------40---------------150-------------Determined by map
Core Solar----------------------150 -------------0----------------25
Core Advanced Solar---------375 -------------2000------------80
Core Fission--------------------1100------------5000-----------300 NEW
Core Fusion--------------------4500------------15000----------1350

Unit Roles and Balance:
Units have been given or are going to be given more defined roles and kept well balanced, there will be no units like BA's Morty with 1:3 metal to energy ratio or underpowered useless units like BA's Fido.

Tech 1 and Tech 2:
PA will bridge the gap between T1 and T2 at the moment T2 is simply better, you get more HP and damage for metal from T2 then then T1. What I'd like to see is for T2 to be more specialized and fulfill special roles that T1 doesn't. Some units will be better but T1 will remain the staple of your armies, keeping this in mind T1 is going to made more interesting with more units.

New Units:

Core Blastwing
T1 air flying bomb drone

Image

Core Jar
T1 armoured assault kbot.

Image

Core Outlaw
T1 Medium Infantry Kbot

Image

Arm Whirligig
T1 Air suicide EMP drone.

Image

Arm/Core Fission Reactors
Bridging T2 Energy production.

Image

Arm Gnat/Core Whasp
Mine Bombers.

Image

Arm Bandit
Medium Infantry Kbot

Image

Arm Shimmer
T1 Cloak bot

Image

Core Zaratan
Core Platform Tank, capable of loading other units as its weapons.

Image

Arm Tortoise
Light Platform Tank

Image

Core Archdemon
Core T3 Experimental Flame Kbot

Image

Razor and Shredder
New models for the Razor and Shredder.(Packo & SAM) They are now Anti Gunship AA.

Image

Core Fred
T2 Core Fast assistance vech

Image

More to come... I am a bit behind on updating.
Last edited by Lord Juzza on 02 Feb 2012, 14:49, edited 15 times in total.
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Epicock
Posts: 6
Joined: 18 May 2011, 22:51

Re: What is PA?

Post by Epicock » 11 Oct 2011, 23:02

D:
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PepeAmpere
Posts: 586
Joined: 03 Jun 2010, 01:28

Re: What is PA?

Post by PepeAmpere » 14 Jan 2012, 23:29

:lol:
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Lord Juzza
Posts: 60
Joined: 20 Jan 2009, 11:50

Re: What is PA?

Post by Lord Juzza » 02 Feb 2012, 14:42

Credits have been updated at the top of this thread, please refrain from posting off topic issues in inappropriate places in the future.
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: What is PA?

Post by Beherith » 02 Feb 2012, 14:44

I like the archdemon's fire effect.
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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: What is PA?

Post by Karl » 11 Feb 2012, 18:29

Beherith wrote:I like the archdemon's fire effect.
He uses Muzzle Flash CEG for it - the projectile doesn't do any effects at all and he uses flashside2.tga nothing else.
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lolzorex
Posts: 21
Joined: 02 Feb 2012, 16:15

Re: What is PA?

Post by lolzorex » 12 Feb 2012, 08:15

Even more units? BA's balance problems stem partially from it having too many units, with heavily overlapping roles...
Units should be removed if anything.
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