Present: hoijui, jK, Kloot, Tobi
- package generated AI sources as separate archive(s) on the buildbot?
- float3 IsInBounds & CheckInBounds - different min values
- spring jobs?
- using a mailinglist to contact all linux package maintainers on new engine releases
>> jK joined!
>> hoijui joined!
>> Kloot joined!
hoijui: hey kloot
hoijui: abotu your recent commits
hoijui: looks like they shoudl be in release
hoijui: one of them.. the heap corruption one..
hoijui: woudl it need a .8?
hoijui: sync relevant?
Kloot: technically yes, at least a 7.1
hoijui: or woudl it just cuase crashes
hoijui: :D yeah thats the question
hoijui: .8 or .7.1
hoijui: going for .8 then
Kloot: but only S44 gadget code triggers it afiac
hoijui: so mayb not worth it hm...
Kloot: unless you play s44 a lot ;0
hoijui: could they add an easy workaround?
hoijui: ah nm.. i guess .8 is ok
hoijui: anything else. not yet committed, you want in?
Kloot: nope, I've nothing critical
jK: linear shadow space?
hoijui: isnt that more like a feature then a bug fix?
jK: w/o it shadows are broken in s44
hoijui: also.. tobi said, to fix the streflop related error on OS X buildbot, it woudl be good if the Offscreen one would be fixed first, nad he might try to fix it during the meeting
hoijui: so if you could commit that, at least when he turns up
jK: k then I start my 2months merge >_<
hoijui: :D :D
hoijui: yeah well.. i dont know about that really.. i remember that someone (was it kloot?) was thinking that change might not be good? (shadow one)
hoijui: i can't say.. i just dont want some big change, that might break all other mods
Kloot: it won't break things, but people will notice and complain about the change unless they have shadowmap size set high enough
hoijui: ahh yeah
hoijui: is the default high enough?
Kloot: it is for the old nonlinear shadows
hoijui: so it will look ugly for most people that use shadows then?
jK: I don't think that anyone use such small shadowmap sizes, because ppl with old pcs can't use shadows at all
jK: 1024 is fine and most ppl use that or 2048
jK: only 512 is fugly
Kloot: 1024 already produces quite some aliasing from terrain
hoijui: i really dont care muhc about this .. whether its in or not.. cant vote
Kloot: personally I don't either, I just know that spring players like to whine much about the tiniest things ><
jK: the current non-linear space already produce visual errors
hoijui: you vote +1, jk?
>> Tobi joined!
hoijui: ah :D hello!
hoijui: we did not officially start yet, just discussed the release a bit
hoijui: i will make a .8 (becuase of kloots sync related fix)
hoijui: and will include jk's linear shadow map change
hoijui: jk.. you are merging all your changes now?
hoijui: that offscreen fix is intervoven?
jK: just need to check if it still compiles :)
hoijui: ahh nice
hoijui: Tobi... you siad you need that to have a look at streflop
hoijui: (problem on OS X)
hoijui: Kloot, i picked your commits to the release branch already, will upload it to my repo on github (there were two conflicts) in case you want to check it.
hoijui: git remote add hoijui firstname.lastname@example.org:hoijui/spring.git
hoijui: branch: 0.82-branch
package generated AI sources as separate archive(s) on the buildbot?
hoijui: or more precisely:
hoijui: i would write some scripts, one for the new C++ wrapper and one for Java AIs, that packs stuff together into a zip that is required to write an AI
hoijui: for java it would be two jars (bin and src), and for C++ soem headers and a static lib.. i guess
hoijui: shoudl not be too big
hoijui: nothign too much to discuss i guess... i'll go to next (you may still talk about that)
float3 IsInBounds & CheckInBounds - different min values
hoijui: see the .cpp, one uses 0.0f, the other 1.0f as minimum
hoijui: also nothign too tragic.. coudl it be to prevent rounding errors?
hoijui: if it is to prevent div by zero, it would be a bad way to do it, i think, and could be re-factored slowly
hoijui: (etherpad has mroe info btw)
Kloot: probably some old code was counting on that to make sure x - 1 was a valid coordinate
hoijui: i'll note it down as.. to be changed to 0.0, if possible/with fixes
Kloot: or they were just typos and nobody spotted / cared to remove them :)
hoijui: example: "wanted: (dedicated) engine test games organizer."
hoijui: could be on hte wiki
jK: it would be nice, still I don't think many ppl will answer on those request, but even when get 1 person by 50 requests then it was worth it imo
jK: example the Connection.cpp completition: the chances that someone does it are quite low (imo <10%)
hoijui: mmm true
using a mailinglist to contact all linux package maintainers on new engine releases
hoijui: (is that one obsolete by the RDD feed to the news forum?)
jK: hmmm RSS seems fine, too
hoijui: then we are at end of meeting already
hoijui: any other things to discuss?
jK: currently no
jK: I will do the minutes