Dune Evolution unit Scale map.

Dune Evolution unit Scale map.

An "ADVENTURERS" project, seeking to produce a Dune RTS inspired by the efforts of and portrayals by Westwood and Lynch.

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KiviTheBird
Posts: 48
Joined: 06 Apr 2011, 03:37

Dune Evolution unit Scale map.

Post by KiviTheBird » 12 Apr 2011, 12:27

http://img84.imageshack.us/img84/4739/m ... 110410.jpg
Some units are obsolete(remodelled now) some not present.

http://img828.imageshack.us/img828/495/ ... 410got.jpg
this is numerous presentation of proportions.they shown in
X
Y
Z
relative to ground plane

they are not scaled to spring. it is only to have relations between sizes of units.
Some russian letters - our team leader says how he likes to model stones
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: Dune Evolution unit Scale map.

Post by Pxtl » 12 Apr 2011, 15:10

Wait... Dune.... with giant robots?
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SinbadEV
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Joined: 02 May 2005, 03:56

Re: Dune Evolution unit Scale map.

Post by SinbadEV » 12 Apr 2011, 15:24

Pxtl wrote:Wait... Dune.... with giant robots?
Not robots, mechs... robots would imply machine intelligence.
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KiviTheBird
Posts: 48
Joined: 06 Apr 2011, 03:37

Re: Dune Evolution unit Scale map.

Post by KiviTheBird » 12 Apr 2011, 17:06

there are only one walking unit on harkonnen side and it is only one per player and called from starport. It is tribute to emperor game
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Google_Frog
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Re: Dune Evolution unit Scale map.

Post by Google_Frog » 13 Apr 2011, 02:13

You might not know this, buildings can have non-square ground plates for some purposes. Buildings have a yardmap which lets you set whether a point on their footprint is open or closed, open parts can be walked on by units and built on. So this is something to think about if you have irregular buildings.

With the scale difference between your infantry, tanks and buildings I would defiantly choose 1x1 footprints for your infantry. Every other unit needs a footprint with integers.
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KiviTheBird
Posts: 48
Joined: 06 Apr 2011, 03:37

Re: Dune Evolution unit Scale map.

Post by KiviTheBird » 13 Apr 2011, 10:52

All builgings except center ones have 250x250(first instance) lifespace, and almost sqare bounding box(written oin scalemap). We putting them in squares for design purposes
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Google_Frog
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Re: Dune Evolution unit Scale map.

Post by Google_Frog » 13 Apr 2011, 10:54

Do you know that buildings can only face in the 4 cardinal directions?
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