Gameplay issues and introduction. - Page 3

Gameplay issues and introduction.

An "ADVENTURERS" project, seeking to produce a Dune RTS inspired by the efforts of and portrayals by Westwood and Lynch.

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MidKnight
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Re: Gameplay issues and introduction.

Post by MidKnight » 05 Sep 2011, 07:58

smoth wrote:
Google_Frog wrote: Examples of the most 'unreasonale' people would be knorke, carrepairer or KDR_11K.
?
I think he's talking about people that adapt the engine (well, extend it with Lua) to do what they want, despite it being ], well, unconventional.

Examples are lava, dynamic ceasefires, and grid-based resource models.
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Google_Frog
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Re: Gameplay issues and introduction.

Post by Google_Frog » 05 Sep 2011, 14:05

irrevenant wrote:"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man." --George Bernard Shaw
Google_Frog wrote:Examples of the most 'unreasonale' people would be knorke, carrepairer or KDR_11K.
To reiterate, I doubt this project would push the engine anywhere new. It all sounds possible and is mostly implemented somewhere.
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