Game coder search - Page 2

Game coder search

An "ADVENTURERS" project, seeking to produce a Dune RTS inspired by the efforts of and portrayals by Westwood and Lynch.

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Forboding Angel
Evolution RTS Developer
Posts: 14606
Joined: 17 Nov 2005, 02:43

Re: Game coder search

Post by Forboding Angel » 06 Apr 2011, 17:04

FYI, because it might not have been obvious... I was kidding.
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very_bad_soldier
Posts: 1371
Joined: 20 Feb 2007, 01:10

Re: Game coder search

Post by very_bad_soldier » 06 Apr 2011, 17:21

Wow, you guys are really talented, I hope you keep it it!
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KaiserJ
Community Representative
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Joined: 08 Sep 2008, 22:59

Re: Game coder search

Post by KaiserJ » 06 Apr 2011, 20:03

i'll make some dune maps if you guys can get all of the coding for rock/sand/concrete slabs etc going

edit: artwork looks really A+ great, but as others before have said; examine infantry models in spring... you may have to redo the existing ones, or find a way to get bones/meshdeform/ik into spring engine (first option is more likely)
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Re: Game coder search

Post by FLOZi » 06 Apr 2011, 21:03

you may find that you can trade texture work for code work with other game devs/teams. 8)
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KiviTheBird
Posts: 48
Joined: 06 Apr 2011, 03:37

Re: Game coder search

Post by KiviTheBird » 07 Apr 2011, 09:35

FLOZi wrote:you may find that you can trade texture work for code work with other game devs/teams. 8)
Some people(mappers, coders) already offered us help, and of course we will glad to help them in their own projects graphics content
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Licho
Zero-K Developer
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Joined: 19 May 2006, 19:13

Re: Game coder search

Post by Licho » 07 Apr 2011, 13:19

Zero-K team http://zero-k.info/ generally has enough coders and not enough artist so we would like to cooperate too :-)
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KiviTheBird
Posts: 48
Joined: 06 Apr 2011, 03:37

Re: Game coder search

Post by KiviTheBird » 07 Apr 2011, 13:43

really good, we even not predicted so many people willing to cooperate our talents.
How we could get our own subforum to make topics bout design document, game feature requirements and more categoried info? Evo dune almost decided to be spring project
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SinbadEV
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Joined: 02 May 2005, 03:56

Re: Game coder search

Post by SinbadEV » 07 Apr 2011, 13:47

KiviTheBird wrote:really good, we even not predicted so many people willing to cooperate our talents.
How we could get our own subforum to make topics bout design document, game feature requirements and more categoried info? Evo dune almost decided to be spring project
A "Valid Representative" for the project needs to attract the attention of an administrator with enough access privileges to create one for you (namely aegis).

Full Instructions seem to be in this sticky:

http://springrts.com/phpbb/viewtopic.php?f=47&t=18509
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KiviTheBird
Posts: 48
Joined: 06 Apr 2011, 03:37

Re: Game coder search

Post by KiviTheBird » 07 Apr 2011, 14:15

SinbadEV wrote:
KiviTheBird wrote:really good, we even not predicted so many people willing to cooperate our talents.
How we could get our own subforum to make topics bout design document, game feature requirements and more categoried info? Evo dune almost decided to be spring project
A "Valid Representative" for the project needs to attract the attention of an administrator with enough access privileges to create one for you (namely aegis).

Full Instructions seem to be in this sticky:

http://springrts.com/phpbb/viewtopic.php?f=47&t=18509
I afraid am only one english speaking representative. Team leader cannot speak english but really fine makes stones. other members are not so powerful in hierarchy to make key decisions in project evolving
I am lead modeller now trying fuze dune stuff with spring engine.


Okay, finally how we will work - now our team doing preparation of everything coder team need to produce Simple beta version
Beta will be consist of

-one small styled map with two or three buildable places, resource fields, stones and some decorations

-One base with ability to build refinery, factory, call harvester and support aircrafts. Fully in compliance with our building system

-Ability to collect resource as said in design document. Harvesters carrials coptours, refinery.

-train one tank in factory. We accept stupid not aim-scripted tank wich will only show how it crawling on sand.


All needed data will be given. If team of coders and mappers produce simple beta - we will work with them and share our talents
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Beherith
Moderator
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Joined: 26 Oct 2007, 16:21

Re: Game coder search

Post by Beherith » 07 Apr 2011, 15:55

I call dibs on the map!
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KiviTheBird
Posts: 48
Joined: 06 Apr 2011, 03:37

Re: Game coder search

Post by KiviTheBird » 07 Apr 2011, 17:17

Some dune stuff to not get bored waiting Evodune subforum to be opened

Image
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PicassoCT
Journeywar Developer & Mapper
Posts: 10238
Joined: 24 Jan 2006, 21:12

Re: Game coder search

Post by PicassoCT » 07 Apr 2011, 19:27

You green the desserts of arrakis with my drool! Very impressive work.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Game coder search

Post by AF » 07 Apr 2011, 20:27

What do your models look like when they're not rendered in uber fancy raytracers =p?
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TheRegisteredOne
Posts: 398
Joined: 10 Dec 2005, 21:39

Re: Game coder search

Post by TheRegisteredOne » 07 Apr 2011, 21:21

radiosity is not ray tracing =p
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PicassoCT
Journeywar Developer & Mapper
Posts: 10238
Joined: 24 Jan 2006, 21:12

Re: Game coder search

Post by PicassoCT » 07 Apr 2011, 21:34

Maybee we should make a off-put-list of what spring will make them do to get there modells ingame.

First you will be in need to redo your textures. You need a 4pixels empty between every surface that is not connected to avoid texture bleedin.

Then you need two of those textures. one with the actuall texture and a alpha for the teamcolours. Another Texture for self-ilumination, refelctivity and transparency.

Disregard the wikis and only use recomended tutorials. Documentation as with all OpenSource Projects is a rare thing.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Game coder search

Post by AF » 07 Apr 2011, 21:39

TheRegisteredOne wrote:radiosity is not ray tracing =p
My point still stands! What do they look like without the uberomgwtfmakeanythinglookamazing renderers? How else are we to judge what the model will actually look like in engine?
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zwzsg
Kernel Panic Co-Developer
Posts: 7017
Joined: 16 Nov 2004, 13:08

Re: Game coder search

Post by zwzsg » 07 Apr 2011, 21:54

Making maps is easy. Coding and animating, not as much.

Good luck with your project! While there's lots of thread from new people asking for help with your project, you seem to have already produced lots of quality content, so I hope you'll succeed. I'll even refrain from my yearly posting of anigif. :wink:

Oh and try to hire this guy, Daniel54. He speaks russian and make awesome unit animation. For Total Annihilation, but Spring uses TA animation format.
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d-gun
Posts: 126
Joined: 03 Jan 2010, 18:32

Re: Game coder search

Post by d-gun » 07 Apr 2011, 23:34

AF wrote:What do your models look like when they're not rendered in uber fancy raytracers =p?
or when animated using only rotations/translations, using a system from the 90s....
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Game coder search

Post by KaiserJ » 07 Apr 2011, 23:36

will there be baron harkonnen? and weirding modules? i'm getting excited about this :D

Z post epic gif!
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KiviTheBird
Posts: 48
Joined: 06 Apr 2011, 03:37

Re: Game coder search

Post by KiviTheBird » 08 Apr 2011, 11:16

AF wrote:What do your models look like when they're not rendered in uber fancy raytracers =p?
Image

witness, diff layyer, no specs norms or anything else. viewport screenshot, no any postprocessing
also there are no any hard postprocessing on other unit renders. copy image url and open to fullsize
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