statistics service - Page 2

statistics service

For the discussion of infrastructure improvements and changes.

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dansan
Server Owner & Developer
Posts: 1183
Joined: 29 May 2010, 23:40

Re: statistics service

Post by dansan » 27 Aug 2017, 20:19

Total: 3192
windowed: 496 (15%)
full-screen: 2539 (80%)
no data: 157 (5%)
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dansan
Server Owner & Developer
Posts: 1183
Joined: 29 May 2010, 23:40

Re: statistics service

Post by dansan » 30 Aug 2017, 21:52

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dansan
Server Owner & Developer
Posts: 1183
Joined: 29 May 2010, 23:40

Re: statistics service

Post by dansan » 11 Sep 2017, 19:35

Turns out Zero-K already collects OpenGL data (http://i.imgur.com/RRVVvOG.png). Engine and game devs are welcome to dive into the data. Just give Licho your email: https://github.com/ZeroK-RTS/Zero-K-Inf ... -326509681
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raaar
Metal Factions Developer
Posts: 777
Joined: 20 Feb 2010, 12:17

Re: statistics service

Post by raaar » 12 Sep 2017, 03:06

Another possibly useful way to look at the data is to lay on top of the existing charts weighted values, where the number of occurrences is multiplied by num_battles / avg_num_battles.

That way we'd know if the most active player base is evenly spread out or tends toward lower or higher end machines.
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