soooo winter is coming

soooo winter is coming

When a mechwarrior falls in battle, what does she leave to legacy?

Moderators: SpikedHelmet, FLOZi, Moderators, Content Developer

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smoth
Posts: 22271
Joined: 13 Jan 2005, 00:46

soooo winter is coming

Post by smoth » 28 Oct 2013, 15:47

You guys still moving along
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6054
Joined: 29 Apr 2005, 01:14

Re: soooo winter is coming

Post by FLOZi » 28 Oct 2013, 15:58

smoth wrote:You guys still moving along
Spiked is in one of his down periods... I'm somewhat cool myself as I've run out of obvious things to do for the moment until he comes back.

Guess I could work on the MASC / leg damage script :(
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smoth
Posts: 22271
Joined: 13 Jan 2005, 00:46

Re: soooo winter is coming

Post by smoth » 06 Dec 2013, 18:35

so no updates here either?
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6054
Joined: 29 Apr 2005, 01:14

Re: soooo winter is coming

Post by FLOZi » 06 Dec 2013, 18:57

Had a quick test game the other week with Spiked and crushed some bugs. Next step is implementing some semblance of balance.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: soooo winter is coming

Post by Forboding Angel » 10 Dec 2013, 22:10

Flozi, I've done some new ceg stuff in evo that I fully intend to port over to btl.

They'll be perfect for generic HE shells. Pretty easy to copy paste manipulate too.

I'm redoing a lot of the cegs in evo so I'm redoing a lot of generic ceg stuff as well.

Tbh, my only real barrier for entry is the svn being so difficult to use :(
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