LRMs (and other missile) Behaviour

LRMs (and other missile) Behaviour

When a mechwarrior falls in battle, what does she leave to legacy?

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SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1945
Joined: 21 Sep 2004, 08:25

LRMs (and other missile) Behaviour

Post by SpikedHelmet » 01 Apr 2013, 19:04

Bosh.

Weapondefs to change for make Missiles behave differently when :things: happen.

Long Range Missiles (LRM)

#1) Normal Behaviour
Normal firing behaviour when shooting at stuff within radar range with no external influences whatsoever.

accuracy = 2000,
sprayangle = 5000,
weaponVelocity = 800,


#2) Enhanced Guidance via TAG/Narc (aka xLRM)
When target is being affected/hit by a Narc Beacon or TAG Laser.

accuracy = 50,
sprayangle = 50,
weaponVelocity = 1000,


#3) Disrupted Guidance via ECM or out-of-range/radar off (aka xxLRM)
When target is outside of radar range (or the Mech's radar is off), or within the bubble of an enemy ECM source.

accuracy = 5000,
sprayangle = 8000,
weaponVelocity = 750,


Order of Override should be #2>#3>#1, since TAG will work regardless of ECM, and ECM will destroy a Narc Beacon anyway.

Advanced Tactical Missile (ATM)

#1) Normal Behaviour
Normal firing behaviour when shooting at stuff with no external influences whatsoever.

accuracy = 500,
sprayangle = 1000,
weaponVelocity = 1000,


#2) Disrupted Guidance via ECM (aka xATM)
When target is protected by an enemy ECM bubble.

accuracy = 2000,
sprayangle = 3000,
weaponVelocity = 800,


Only these two modes.

STREAK Short Range Missile (SSRM)

#1) Normal Behaviour
Normal firing behaviour when shooting at stuff with no external influences whatsoever.

accuracy = 100,
sprayangle = 0,


#2) Disrupted Guidance via ECM (aka xSSRM)
When target is protected by an enemy ECM bubble.

accuracy = 2000,
sprayangle = 8000,


Again, only two modes.

Arrow IV Artillery Missile

No difference in behaviour, only what it can shoot at; Arrow IV requires a target be designed by either Narc Beacon or TAG Laser in order to fire at and track it. It can still be used as a dumb-fire tactical missile, but will not track a target unless it is designated.

Short Range Missile

No behavioural differences; it's a semi-homing short range "scattershot" missile that is barely guided as it is.

Medium Range Missile

Totally unguided, therefore it is also unaffected by external influences.
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