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Texture Color Schemes

Posted: 10 Mar 2011, 16:04
by SpikedHelmet
Slapped together these pics to show where I'm headed with coloration for each faction.

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Re: Texture Color Schemes

Posted: 11 Mar 2011, 08:42
by Neddie
I've got your back, Willis.

Re: Texture Color Schemes

Posted: 11 Mar 2011, 17:47
by SpikedHelmet
Inner Sphere and Clan faction possible colors

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Re: Texture Color Schemes

Posted: 11 Mar 2011, 17:59
by Pxtl
So wait, you're not doing teamcoloured units? What's your plan for team indicators? Platters?

Re: Texture Color Schemes

Posted: 11 Mar 2011, 19:10
by SpikedHelmet
Most units will have teamcolour gibbins and bits, some more than others, but yes platters will be the primary way of seeing whose units are whose.

Re: Texture Color Schemes

Posted: 26 Dec 2015, 22:41
by SpikedHelmet
Here are some renders for Team colouration. Note the texture for the Catapult isn't done, but sufficient to show the idea behind side colours.

There's a couple possibilities for each faction and I'm trying to settle on one as the "default" scheme.

Federated Suns

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A basic Olive drab colour.

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An olive-hued camo pattern.

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A tan colour reminiscent of modern US military in pop culture, which is a theme I'd wanted to go before given Federated Suns theme of being standard generic American-style military.

Lyran Alliance

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A solid blue with asymetric white half-torso.

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A dull blue "Marine" digital pattern, which I quite like.

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A much more vibrant blue hue on the camo pattern which Flozi likes.

Draconis Combine

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A typical and completely impractical Draconis solid red.

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A slightly less bright red.

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A much more subtle red-hued camo pattern.

Free Worlds League

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Ridiculous typical Marik purple colour.

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Similar vein to Lyrans', take a ridiculously impractical colour and turn it into a digital camo pattern.

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Much more subdued but still slightly purply.

Capellan Confederation

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A typical brighter emerald green solid colour.

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A splotch camo pattern in bright greens, reminds me a lot of China, whom Capellans are supposed to be mostly based on.

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Green digital.

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This was an accident made while making the above pattern, and I actually kinda like it.


Here they all are in a single image file for easier viewing:

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So there are a bunch of options, but I'm looking for a "Default" for each faction. Something that suits them. If we use a paint-changing mechanic I expect all of these patterns to be available.

Re: Texture Color Schemes

Posted: 27 Dec 2015, 22:20
by SpikedHelmet
Alright, I've settled on 5 colour schcmes, one for each of the Inner Sphere factions, that are all relatively unique and easy to recognize.

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Re: Texture Color Schemes

Posted: 31 Dec 2015, 09:39
by bobthedinosaur
could you have it so the factions have specific color but the team color controls the secondary color; so the variation that you have in those sets of 3 would be controlled via the players choice while the other 90% of the color is faction based?

Re: Texture Color Schemes

Posted: 03 Jan 2016, 18:06
by code_man
Very cool, im glad you caught up on the textures, those made the game feel bland.