Animations...

Animations...

PicassoCT's stunning mixture of game design and psychedelia, for your enjoyment!

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PicassoCT
Journeywar Developer & Mapper
Posts: 10238
Joined: 24 Jan 2006, 21:12

Animations...

Post by PicassoCT » 01 Feb 2015, 21:03

Blender export script doesent work for s3o..

Anarchid.. my animations.. you raped them, you murdered them - confess now
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Anarchid
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Joined: 30 Nov 2008, 04:31

Re: Animations...

Post by Anarchid » 01 Feb 2015, 21:12

Blender export script doesent work for s3o..
Says so in the manual.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10238
Joined: 24 Jan 2006, 21:12

Re: Animations...

Post by PicassoCT » 01 Feb 2015, 22:38

So the whining asside.
I exchanged the z_axis and the y_axis and inverted the signums for the y_axis.

So far Rotations seem (partially) to work.

Only the offsets off some pieces are off. (Seems to have to do with the blender file beeing set up wrong)
Will work on this.

Will be damned if i convert to dae for this
spec paper is a nightmare
https://www.khronos.org/files/collada_s ... auto,0,709
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smoth
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Re: Animations...

Post by smoth » 02 Feb 2015, 00:19

DAE has a direct export in blender and z is up instead of y so you should be fine.
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