BugReports

BugReports

PicassoCT's stunning mixture of game design and psychedelia, for your enjoyment!

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showStopper!
2
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Bug!
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Graphic Bug!
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balance Bug
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Exploit!
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Lack of Perfection!
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offensive Content!
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Total votes: 3

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PicassoCT
Journeywar Developer & Mapper
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BugReports

Post by PicassoCT » 12 Sep 2011, 02:17

BugReports

Newest Version:
Alpha V.003
http://springfiles.com/spring/games/jw-alphav-0003

If possible post the infolog(after a crash) and/or screenshots.

Also helpfull are recipes to trigger the bug. I will not post in this board. Its easy to take the "Oh, but im brilliant visionary Artist Asshole" Attitude and defend shit happening until nobody wants to report anything anymoar.

So if you dislike something, be it comfortwise, or because you found it boooooring or tiresome. Feel free. Actually im beg you. Valve has people playing there games, and takes note of every little thing that annoys them. Obviously i cant do that (although ive you have a webcam..;) )
Also post balance suggestions. Wont garant for anything, but one, you shall be heard undisturbed.

Srsly lets get busy.
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abma
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Re: BugReports

Post by abma » 05 Dec 2011, 01:34

uploaded file isn't detected by spring, because its compressed solid. please make it non-solid to make it work with spring... (this is why it isn't uploaded to mirrors...)

fixxed, will take care to avoid such showstoppers in the future. My Excuses to everyone who downloaded the none working version.
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PicassoCT
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Re: BugReports

Post by PicassoCT » 20 Mar 2012, 19:50

known bugs:
-animatrix going backwards: The little computerpeople on the operaTransport, the builux, the mbuilux and in the SkyScraper Bait sometimes go backwards. --fixed

-Snipertower shoots, looking into the wrong direction. --shouldbefix(ated)ed

- PortalStorms sound too loud --fixed

-blackguard-mtw builds more soldiers then it should have stored internally

- conTrain: gets stuck in turnMode after having two comandos issued which demand it to turn. Also the attack button doesent work.

-vortigaunt weapon phails: Paralyzes but doesent do damage.
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abma
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Re: BugReports

Post by abma » 03 Nov 2014, 10:32

since a few hours rapid throws this error when trying to update the svn repo:
Syncing jw
property 'svn:sync-lock' deleted from repository revision 0
svnsync: Repository UUID 'ef6ee179-f7c3-47c8-b8c4-d324c38a19e3' doesn't match expected UUID '66476cd8-7e8d-ab91-5d36-ea3eb53f8ba9'
was sth. changed?
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PicassoCT
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Re: BugReports

Post by PicassoCT » 03 Nov 2014, 10:53

I reverted it and im currently reuploading.. sorry forgot that rapid is hooked on the thing..
The repository got to big 4Gigs..
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abma
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Re: BugReports

Post by abma » 03 Nov 2014, 13:47

hmm, can i suggest when you shrink your repo that you use git instead, too? :)

(git has some advances at server side: smaller repo, updates are faster, configuring it for rapid is A LOT easier)
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PicassoCT
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Re: BugReports

Post by PicassoCT » 03 Nov 2014, 15:06

I could (I have sourcetree - which makes handling git much easier) -
but git has one gig only policy

which as friend of many small binary blobs that add up make my repo a non-git one :)
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PicassoCT
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Re: BugReports

Post by PicassoCT » 03 Nov 2014, 15:32

SVN Repo should be stable again...
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abma
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Re: BugReports

Post by abma » 03 Nov 2014, 17:00

no, didn't fix it, still the same error:
svnsync: Repository UUID 'ef6ee179-f7c3-47c8-b8c4-d324c38a19e3' doesn't match expected UUID '66476cd8-7e8d-ab91-5d36-ea3eb53f8ba9'
i'm not sure if you can fix it at your side. i guess the rapid repo has to be deleted and recreated... this is why it would be nice if it would be git (as its really much fewer work for me or det).
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PicassoCT
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Re: BugReports

Post by PicassoCT » 04 Nov 2014, 00:41

Im sorry, but my repository allready has 1.2 gig

I m allready on extended quota on googlecode- i cant change without going comercial on git.

It might be rather spartanic, but im the only comitter to jw, so the whole comfort thing goes out of the window.
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abma
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Re: BugReports

Post by abma » 06 Nov 2014, 03:29

use github or gitorious.org or bitbucket?!

also a git repo is a lot smaller than a svn repo!

hmm, but seems github has file/repo limits, too. bitbucket seems to have no limit.
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PicassoCT
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Re: BugReports

Post by PicassoCT » 08 Nov 2014, 23:55

seems my various versions never made it to rapid anyway, even in the old days..

but i got two guys who want to test it ...

what if i make a release repo on github, were i publish only a release version?
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abma
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Re: BugReports

Post by abma » 09 Nov 2014, 23:07

PicassoCT wrote:what if i make a release repo on github, were i publish only a release version?
this doesn't make sense imo as its just more work for you when you use several repos. if you use git every commit is made a rapid package, so it can be easily tested and changes are a lot smaller than just making stable releases.
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PicassoCT
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Re: BugReports

Post by PicassoCT » 06 Dec 2014, 14:56

New and Wriggling:

SSMF breaking bug: Something is breaking the map-shadders making the map look darker and non-spectacular :)
--> It was the orbital mechanics.. i didnt get that - as i have shadows deactivated :(

Shield-Shadder bug: Something is breaking lups shield jitter-shadder, adding blocky artifacts.

UnitBugs/Flaws:
RaceDarts are not killed by there Counter Parts.
Eliah is not working Reliable when it comes to laserz
[Fixed]SunGodCattle doesent calve RaceDarts as expected..
MTW ShrapnellGrenades let the sunshine in where the sun shouldn t shine
Shields are not working as expected

But overall big success- micro-gamification made it more fun, more engaging..
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gajop
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Re: BugReports

Post by gajop » 06 Dec 2014, 15:41

abma wrote:
PicassoCT wrote:what if i make a release repo on github, were i publish only a release version?
this doesn't make sense imo as its just more work for you when you use several repos. if you use git every commit is made a rapid package, so it can be easily tested and changes are a lot smaller than just making stable releases.
Responding to an old post, but:
It's perfectly OK to only publish release versions if you are the only dev on your project. I'm doing that, but mostly because rapid used to have (probably still does?) issues with submodules.
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PicassoCT
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Re: BugReports

Post by PicassoCT » 04 Jun 2016, 13:48

Code: Select all

[f=0001315] Error: LuaRules::RunCallIn: error = 2, AllowBuilderHoldFire, [Internal Lua error: Call failure] [string "luagadgets/gadgets.lua"]:1161: bad argument #1 to 'ipairs' (table expected, got function)
Problem with the customized gadget calls not beeing used aka spring falling back to base-content. How to circumvent?
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Silentwings
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Re: BugReports

Post by Silentwings » 04 Jun 2016, 14:00

That looks more like a bug in your/basecontents gadgethandler to me.
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hokomoko
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Re: BugReports

Post by hokomoko » 05 Jun 2016, 01:46

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PicassoCT
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Re: BugReports

Post by PicassoCT » 05 Jun 2016, 12:24

Eh, thanks hokko. Will get the testbuild.

Image

Works now. Only Problem is those new unitIcon Placeholders. And spring x64 build refused to run.
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PicassoCT
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Re: BugReports

Post by PicassoCT » 08 Jun 2016, 23:59

Lots of Troubles on the Journeyman side:
Eliah not strong enough
Tiglil and Skinfantry cant procreate without water- thus Skinfantry should be able to procreate on land at a price
Anthill artillery is shooting shitty (change from rocket to artillery)
units still get build in a strange rotation offset
Image
Eggstack does not start building..
The spores do not kill fast enough..
The Dragongrass does not make addicts at all..

The new menue is not working yet, but blocking the view on the old working menue
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