Journeywar
Moderators: Moderators, Content Developer
Re: Journeywar
Fixed the TacZones- the icons now show text
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- hawkLazor.7z
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- BugMenace.jpg (88.95 KiB) Viewed 14492 times
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Re: Journeywar
The goddamn shroudshrike.
Its one of the first units i started- and its one of the huggest buggers of all time.
I created it, originally as a expanding sphere of enforced peace and found it no fun.
So i kicked it.
Then i recreated it, as a unit that represents a meta poker game with units in its influence sphere.
And as all the luck in a competitive game, it sucked.
So i kicked it.
Now its back, this time as a experience redistributing unit, where the distribution direction depends upon, weather it was fired upon.
Please dont suck again
Its one of the first units i started- and its one of the huggest buggers of all time.
I created it, originally as a expanding sphere of enforced peace and found it no fun.
So i kicked it.
Then i recreated it, as a unit that represents a meta poker game with units in its influence sphere.
And as all the luck in a competitive game, it sucked.
So i kicked it.
Now its back, this time as a experience redistributing unit, where the distribution direction depends upon, weather it was fired upon.
Please dont suck again
Re: Journeywar
Portalstorm
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Re: Journeywar
Currently in the making Journeyman AntiAir -WaterUnit
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Re: Journeywar
Troubles without ending:
Adding the sunship, i realized, that the terraindeformations are not showing correctly- even though the unit has a far enough line of sight and is flying.
The Decals can not selfiluminate
TODO:
Apply this shader to the units surface after ignition
https://www.shadertoy.com/view/XlSSzK
Get the model ingame
Script the animation
Adding the sunship, i realized, that the terraindeformations are not showing correctly- even though the unit has a far enough line of sight and is flying.
The Decals can not selfiluminate
TODO:
Apply this shader to the units surface after ignition
https://www.shadertoy.com/view/XlSSzK
Get the model ingame
Script the animation
Re: Journeywar
sunship
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Re: Journeywar
Journeywar Update:
A new Version is out and up: 54.1
Allygator has now sound
It contains all Units jw will ever have, and some additional bugfixes.
Strider IK has been sighted and found insufficient- and a general solution will be found
Means inspired by this we will have IK in spring:
https://github.com/DarrenTsung/inverse-kinematics
Be warned it will be expensive. So hero units only - or units which are on screen only.
May the madness prevail
A new Version is out and up: 54.1
Allygator has now sound
It contains all Units jw will ever have, and some additional bugfixes.
Strider IK has been sighted and found insufficient- and a general solution will be found
Means inspired by this we will have IK in spring:
https://github.com/DarrenTsung/inverse-kinematics
Be warned it will be expensive. So hero units only - or units which are on screen only.
May the madness prevail
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- screen00062.jpg
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Re: Journeywar
Generated Landscape Features..
basically one huge Feature, consisting out of Pixels ("Subfeatures") that are rerranaged according to a Algorithm.
Should result into something like this
basically one huge Feature, consisting out of Pixels ("Subfeatures") that are rerranaged according to a Algorithm.
Should result into something like this
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- FloziArt.7z
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Re: Journeywar
Just postin for the hostin
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Re: Journeywar
springlobbylogo
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Re: Journeywar
datasharing via the intertubes... because vm-box tools refuse to work with a usb-stick.. so sad - so source
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- neuralnetwork.7z
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Re: Journeywar
Part of a Minimission:
I just wonder how much effort it is, to create emotional attachment to characters in Spring.
I just wonder how much effort it is, to create emotional attachment to characters in Spring.
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- TheCouple.jpg
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Re: Journeywar
Journeywar:
Time for a little update on the interstellar war as of late.
What has happened:
Polishing:
All Units are now in Game, though some are not completely bug-free.
Lots of small changes, such as code formatting and bug fixing.
Everything new results in the end in a boring maintainer job, and this is what journeywar has turned into.
I played it alot against RAI and the spawner AI i made.
There where a ton of bugs, and there are still a ton of bugs. But suprise, there are moments where fun is real.
I added Oil-drums to the spawned Units.. they are fun to blow up with creepers nearby.
The GUI-Is full of habaneros now (irregular shaped buttons), which still lack some functionality though.
The Varyfoos now combine to a Varytara, and save thus polys.
Server:
Thanks to Pepe Ampero Journeywar has now a server, and its supposed to update itself to the newest version.
I can not yet play on my own server, cause the game refuses to sync with my devVersion
Time for a little update on the interstellar war as of late.
What has happened:
Polishing:
All Units are now in Game, though some are not completely bug-free.
Lots of small changes, such as code formatting and bug fixing.
Everything new results in the end in a boring maintainer job, and this is what journeywar has turned into.
I played it alot against RAI and the spawner AI i made.
There where a ton of bugs, and there are still a ton of bugs. But suprise, there are moments where fun is real.
I added Oil-drums to the spawned Units.. they are fun to blow up with creepers nearby.
The GUI-Is full of habaneros now (irregular shaped buttons), which still lack some functionality though.
The Varyfoos now combine to a Varytara, and save thus polys.
Server:
Thanks to Pepe Ampero Journeywar has now a server, and its supposed to update itself to the newest version.
I can not yet play on my own server, cause the game refuses to sync with my devVersion
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- screen00083.jpg
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- screen00108.jpg
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- screen00109.jpg
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Re: Journeywar
Steam release when
Are the bird-things new too? They look very nice with the sky as their background.
Will the two allegedly memorable characters merge (evolve) into a silent protagonist with a crowbar?
Are the bird-things new too? They look very nice with the sky as their background.
Will the two allegedly memorable characters merge (evolve) into a silent protagonist with a crowbar?
Re: Journeywar
Nice gigant killer bug. Also your experiments with the UI are looking promissing.
Re: Journeywar
Its a way to save polys.. you merge massunits to a giant meta unit.
:D
The Habaneros are a Chili-Addition, but there "hitsquare" is not yet ligning up
:D
The Habaneros are a Chili-Addition, but there "hitsquare" is not yet ligning up
Re: Journeywar
AAAAAAHHHHHHHHHHH RUN!!!!!PicassoCT wrote:Journeywar:
...
...
Re: Journeywar
beeing scared improves the taste
What is this error- i couldnt find something for it on the forum - and adding debug code to actions.lua seems to have no effect?
Code: Select all
[f=0122332] Error: LuaRules::RunCallIn: error = 2, RecvFromSynced, [Internal Lua error: Call failure] [string "LuaGadgets/actions.lua"]:247: attempt to call local 'func' (a nil value)