Spring Tanks fixed for 94.1 - RC6.1

Spring Tanks fixed for 94.1 - RC6.1

Some guys decided to attack each other with tanks and you can be one of them. /join #springtanks

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knorke
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Joined: 22 Feb 2006, 01:02

Spring Tanks fixed for 94.1 - RC6.1

Post by knorke » 21 Jul 2013, 14:12

Nothing new, except game works with spring 94.1

sdz download or rapid:
http://springrts.com/wiki/Spring_Tanks#Get_the_game
Hm and there is SVN now: https://code.google.com/p/springtanks/
Have not done much lately so if you want to do something...

Attached two replays should you want to see the game but are too lazy to play.
Attachments
ST_61_3ffa_20130721_012003_SaltrockColonyV2_94.sdf
3 player ffa
(303.23 KiB) Downloaded 12 times
ST_61_2v2_20130721_013534_Eye_Of_Horus_v2_94.sdf
2v2 teams
(325.14 KiB) Downloaded 14 times
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FireStorm_
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Re: Spring Tanks fixed for 94.1 - RC6.1

Post by FireStorm_ » 21 Jul 2013, 15:13

Starting the game as described in the wiki, didn't work without issue for me. The game seems to hang after starting the game from the SpringTanks menu.

Choosing 'test the game' in the menu before the SpringTanks one, seemed not to make Spring's own menu go away, or maybe it also tried to start a game consecutively, which I believe Spring doesn't allow (but still seems to happen.)

It only started after I closed one of two Springs down in windows taskmanager. After that it worked awesomely. :-)
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knorke
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Re: Spring Tanks fixed for 94.1 - RC6.1

Post by knorke » 21 Jul 2013, 15:37

gtg, quick answer: that is bug in engine: http://springrts.com/mantis/view.php?id=3840 :/
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FireStorm_
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Re: Spring Tanks fixed for 94.1 - RC6.1

Post by FireStorm_ » 21 Jul 2013, 16:23

I'd say SpringTanks would be better off going around Spring's own menu with a Launcher.exe like KernaPanic. (but I'm not gonna, because I don't know what that would involve :-) )
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knorke
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Re: Spring Tanks fixed for 94.1 - RC6.1

Post by knorke » 22 Jul 2013, 00:48

Actually I was making a similiar launcher but stopped it when I realized that imo ingame menu is better.
Accessing it via spring.exe is silly of course, though at the moment the only way. Some games already have these nice ingame menus but getting to those is too confusing.
That is what this thread is about, making access to singleplayer menu as easy as joining a multiplayer battle.

The restart-bug is sad but I have faith it will be fixed eventually. (it worked in 91.0 so there is hope)
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