Future & Past (doesn't that sound dramatic)
Posted: 13 Oct 2011, 09:59
Future
No recent advances since some time. The plan is like this:
1) wait until 0.83
2) make unzip-and-play installer for indiedb or some other site
3) see how non-spring people react to the game.
4) experiment over
Not because I think spring = BAbawwbaw but because after working on that cube-units-game* I did feel like making a spring game that could actually be released.
(*will realistically never be complete, though it is fun to play around with. But I will not spend 5 years on it which is the average spring game dev time.)
Actually I wanted to be done with that way earlier but the 0.83 release seems to be later than expected.
In the mean time I could of course ie pimp up the somewhat shallow gameplay; but since from the start this was a side project I do not feel like putting too much time into it.
That is also why I did no further try to ie make a custom SL (like ie evo has) because when I am not 100% behind the project it would be unfair to waste the effort of others on it.
tl;dr
With 0.83 there will probally be a final version.
---
Past
Somewhat related, just found this is making-of video of the unit script that started it all.
After every sucessfull /luarules reload I recorded a short video and then put them together. The random stuff at the start is just testing if there is a limit on how many pieces can be animated.
(In case the animation would not have worked out for some reason, that unit was designed so it would also look okay-ish with just the wheels.)
http://www.youtube.com/watch?v=LvrnMXysM0Y
No recent advances since some time. The plan is like this:
1) wait until 0.83
2) make unzip-and-play installer for indiedb or some other site
3) see how non-spring people react to the game.
4) experiment over
Not because I think spring = BAbawwbaw but because after working on that cube-units-game* I did feel like making a spring game that could actually be released.
(*will realistically never be complete, though it is fun to play around with. But I will not spend 5 years on it which is the average spring game dev time.)
Actually I wanted to be done with that way earlier but the 0.83 release seems to be later than expected.
In the mean time I could of course ie pimp up the somewhat shallow gameplay; but since from the start this was a side project I do not feel like putting too much time into it.
That is also why I did no further try to ie make a custom SL (like ie evo has) because when I am not 100% behind the project it would be unfair to waste the effort of others on it.
tl;dr
With 0.83 there will probally be a final version.
---
Past
Somewhat related, just found this is making-of video of the unit script that started it all.
After every sucessfull /luarules reload I recorded a short video and then put them together. The random stuff at the start is just testing if there is a limit on how many pieces can be animated.
(In case the animation would not have worked out for some reason, that unit was designed so it would also look okay-ish with just the wheels.)
http://www.youtube.com/watch?v=LvrnMXysM0Y