RC 5.0 adds bushes, new startposition system, balance

RC 5.0 adds bushes, new startposition system, balance

Some guys decided to attack each other with tanks and you can be one of them. /join #springtanks

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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

RC 5.0 adds bushes, new startposition system, balance

Post by knorke » 08 Jun 2011, 22:55

*download*
A new release? :regret:
First lets see what got broken this time:
Single Player broken - menu is still there but most matches will spawn no units.
Only some selected maps work - no units will spawn on other maps.
(Both is due to the new startposition system and will slowly be fixed.)

So what else is there?

recent advances in fertiliser production:
plants now grow on maps that previously could not support any vegetation:
Image

new startpositions system (WIP):
The start positions are now diamonds in the Lua.
You do not have to fiddle with the lobby anymore to set up start positions.
Also no more !addbox lets guess some numbers
If there are 3 players and a 4th player joins, there is no need to add another startbox because the game will automagical place players on fair positions.

Only selected maps work.
It only works on maps for which startposition configs have been made:
Desert Cliffs - 1v1
http://springfiles.com/spring/spring-ma ... rtcliffsv1
Aquatic Divide - 1v1
http://springfiles.com/spring/spring-ma ... detnm05-v2
Eye_Of_Horus_v2 - 1v1, 3ffa, 4ffa, 2v2
http://springfiles.com/spring/spring-maps/eye-horus-v2
Saltrock Colony - 1v1, 3ffa
http://springfiles.com/spring/spring-ma ... ckcolonyv2
Canyon Crossing - 1v1, 3ffa, 4ffa, 2v2
http://springfiles.com/spring/spring-ma ... n-crossing
Into Battle - 1v1
http://springfiles.com/spring/spring-maps/battle-v3


Also note that at the moment the maximum player number is 4.
(will add more configs etc over time)

Whats in the bush?
A tank! Or even several tanks.
Units can hide in bushes to become invisible.Shooting decloaks and flags do not get hidden because it would be like easter egg searching.
(the bushes have obviously grown a bit larger since the video was made)

So fucking causual...
Units slowly regenerate health.
As seen in BA!
It is so slow that in a fight it basically makes no difference. But now you do not have to use selfdestruct anymore to get a fresh unit.
It also makes retreating or avoiding fights easier. For example if you try to steal a flag with the Blitz car but it gets shot at, you can retreat and try again with full health after a moment.

Exploding Cactus!
Some mapobjects like cactus and certain trees explode when rammed by a tank. Because thats the effect tanks tend to have on things.

mad props for map props:
The bushes and trees are from 0. A.D.
Beherith converted them to Spring.
Image
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: RC 5.0 adds bushes, new startposition system, balance

Post by knorke » 08 Jun 2011, 23:35

I forgot to mention that the sparking stars for the winner are now bigger.
some replays of RC 5.0:
http://replays.adune.nl/?3193
http://replays.adune.nl/?3194
http://replays.adune.nl/?3195
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Google_Frog
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Re: RC 5.0 adds bushes, new startposition system, balance

Post by Google_Frog » 23 Jun 2011, 13:54

This game did always need larger sparkly stars. I'll have to try it out with the cloak system. Regarding this is there a button to show 'debug mode' for the cloak areas in normal games?
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knorke
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Re: RC 5.0 adds bushes, new startposition system, balance

Post by knorke » 23 Jun 2011, 18:22

/cheat and then press b
You can also put the mouse over bushes etc and the tooltip will either display "provides cover" or "crushable"
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